Player Matchup

Thor
Thor
 
Thor
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AreGzem
Horus
Level 38
God Stats
1W - 3L
1,254 SR
Queue Stats
119W - 103L
1,586 Elo+
Solo
Discordia
Discordia
GutPotato
Discordia
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,489 Elo+
Party 1
Hachiman
Hachiman
Hanavat
Hachiman
Level 129
God Stats
0W - 2L
1,279 SR
Queue Stats
71W - 76L
1,542 Elo+
Solo
Mulan
Mulan
TheDelphion
Mulan
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,489 Elo+
Party 1
Team Averages
Level 99
1,406 SR
1,521 Elo+

VS

Team Averages
Level 126
1,566 SR
1,559 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Jbnzqt
Hun Batz
Level 108
God Stats
1W - 0L
1,750 SR
Queue Stats
119W - 108L
1,569 Elo+
Solo
Agni
Agni
PropperPatty
Agni
Level 108
God Stats
2W - 0L
1,495 SR
Queue Stats
72W - 52L
1,603 Elo+
Solo
Zeus
Zeus
SmartMoron123
Zeus
Level 145
God Stats
4W - 3L
1,360 SR
Queue Stats
231W - 237L
1,506 Elo+
Solo
Guan Yu
Guan Yu
cheg
Guan Yu
Level 127
God Stats
4W - 1L
1,726 SR
Queue Stats
269W - 231L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
3 / 5 / 6
8,803
800
9,256
9,634
4,450
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Horus
AreGzem
Horus
12
0 / 5 / 4
6,751
614
5,418
15,122
13,003
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
GutPotato
Discordia
17
4 / 3 / 3
9,065
824
18,888
8,675
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
Hanavat
Hachiman
15
1 / 5 / 5
8,178
743
5,975
11,196
4,046
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 5 / 8
7,854
714
6,870
12,125
9,969
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
2 / 3 / 18
8,827
802
9,751
18,236
19,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Jbnzqt
Hun Batz
15
5 / 2 / 15
9,316
847
11,707
12,599
6,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
5 / 2 / 16
9,723
884
13,699
10,037
4,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 3 / 13
9,296
845
14,096
9,584
3,656
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
cheg
Guan Yu
16
7 / 1 / 12
9,554
869
5,207
16,740
17,099
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
97
10
Kills
23
23
Deaths
11
26
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
5
6
1.2
W
Erlang Shen
 
Erlang Shen
2
3
18
3.67
L
Horus
AreGzem
Horus
0
5
4
0.4
L
Discordia
GutPotato
Discordia
4
3
3
1.83
L
Hachiman
Hanavat
Hachiman
1
5
5
0.7
W
Hun Batz
Jbnzqt
Hun Batz
5
2
15
6.25
W
5
2
16
6.5
W
4
3
13
3.5
L
2
5
8
1.2
W
Guan Yu
cheg
Guan Yu
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,407
Damage
54,460
56,752
Taken
67,196
34,603
Mitigated
51,383
14,347
Healing
30,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
9,256
564
1,116
189
9,634
4,450
0
4,399
5,235
0
17,396
W
Erlang Shen
 
Erlang Shen
9,751
2,210
2,373
4,228
18,236
19,439
317
4,438
13,674
193
17,994
L
Horus
AreGzem
Horus
5,418
1,297
3,972
4,342
15,122
13,003
0
8,042
7,080
1,562
3,810
L
Discordia
GutPotato
Discordia
18,888
768
1,020
533
8,675
3,135
0
3,532
5,143
39,606
0
L
Hachiman
Hanavat
Hachiman
5,975
3,212
266
1,440
11,196
4,046
0
7,009
4,187
0
18,168
W
Hun Batz
Jbnzqt
Hun Batz
11,707
1,792
1,225
1,600
12,599
6,986
418
3,521
8,950
0
19,741
W
13,699
2,119
719
944
10,037
4,203
741
2,301
7,650
30,656
0
W
14,096
1,265
430
1,203
9,584
3,656
1,485
3,017
6,369
30,734
0
L
6,870
1,144
359
1,110
12,125
9,969
0
4,981
7,144
0
10,393
W
Guan Yu
cheg
Guan Yu
5,207
642
10,919
6,476
16,740
17,099
476
7,029
9,346
0
8,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,651
Gold Earned
46,716
106
Minions Killed
119
0
Camps Cleared
0
965,025
Distance Traveled
1,108,640
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,803
800
17
2
0
171,819
0
W
Erlang Shen
8,827
802
14
1
0
228,972
0
L
Horus
6,751
614
0
0
0
206,426
0
L
Discordia
9,065
824
51
5
0
223,002
0
L
Hachiman
8,178
743
36
3
0
178,612
0
W
Hun Batz
9,316
847
22
2
0
232,177
0
W
Agni
9,723
884
30
3
0
206,996
0
W
Zeus
9,296
845
47
4
0
203,735
0
L
Mulan
7,854
714
2
0
0
185,166
0
W
Guan Yu
9,554
869
6
1
0
236,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role