Player Matchup

Freya
Freya
Platinum II
Ben4ddict
Freya
Platinum II
Level 157
God Stats
3W - 2L
1,656 SR
Queue Stats
139W - 118L
1,887 MMR
Party 1
Ganesha
Ganesha
Platinum II
ChiefDaemon1
Ganesha
Platinum II
Level 144
God Stats
11W - 8L
1,632 SR
Queue Stats
139W - 118L
1,887 MMR
Party 1
Hercules
Hercules
Platinum V
ImCrispyChicken
Hercules
Platinum V
Level 103
God Stats
14W - 9L
1,637 SR
Queue Stats
170W - 175L
1,866 MMR
Solo
Serqet
Serqet
Platinum II
M00dOl
Serqet
Platinum II
Level 152
God Stats
5W - 4L
1,505 SR
Queue Stats
269W - 261L
1,868 MMR
Solo
Janus
Janus
Platinum III
Uknown0
Janus
Platinum III
Level 133
God Stats
37W - 37L
1,556 SR
Queue Stats
351W - 329L
1,919 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 138
1,597 SR
1,885 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 124
1,633 SR
1,885 MMR
Bacchus
Bacchus
Platinum II
FailedToLoad202
Bacchus
Platinum II
Level 124
God Stats
35W - 29L
1,610 SR
Queue Stats
292W - 279L
1,896 MMR
Solo
Cerberus
Cerberus
Platinum III
K1dsleyyy
Cerberus
Platinum III
Level 184
God Stats
2W - 2L
1,722 SR
Queue Stats
383W - 375L
1,861 MMR
Solo
Zeus
Zeus
Platinum III
KeKo701
Zeus
Platinum III
Level 105
God Stats
5W - 4L
1,598 SR
Queue Stats
240W - 244L
1,935 MMR
Solo
Artemis
Artemis
Platinum I
NoPlunderer
Artemis
Platinum I
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 63L
1,858 MMR
Solo
Thor
Thor
Platinum III
sausagedaddy
Thor
Platinum III
Level 144
God Stats
6W - 2L
1,735 SR
Queue Stats
48W - 26L
1,876 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Ben4ddict
Freya
16
4 / 1 / 3
9,648
603
10,481
9,057
3,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
ChiefDaemon1
Ganesha
13
1 / 2 / 9
8,561
535
5,191
13,801
12,455
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
16
0 / 1 / 0
9,553
597
5,432
13,517
10,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
M00dOl
Serqet
15
1 / 3 / 3
8,391
524
8,701
12,079
5,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Uknown0
Janus
17
8 / 1 / 3
10,082
630
10,105
8,321
3,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThanatosSusanoAgni

VS

Bans
RatatoskrAo KuangSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
7,762
485
4,944
11,968
12,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
K1dsleyyy
Cerberus
14
0 / 1 / 3
8,457
529
7,083
12,902
14,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
KeKo701
Zeus
14
5 / 4 / 0
8,641
540
9,308
11,978
4,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artemis
NoPlunderer
Artemis
11
0 / 5 / 2
6,853
428
7,922
12,000
4,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 2 / 4
8,461
529
7,924
11,963
4,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
14
Kills
8
8
Deaths
14
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Freya
Ben4ddict
Freya
4
1
3
5.5
W
Ganesha
ChiefDaemon1
Ganesha
1
2
9
2.75
L
1
2
4
1.5
W
Hercules
0
1
0
0
L
Cerberus
K1dsleyyy
Cerberus
0
1
3
1.5
L
Zeus
KeKo701
Zeus
5
4
0
1.25
W
Serqet
M00dOl
Serqet
1
3
3
0.83
L
Artemis
NoPlunderer
Artemis
0
5
2
0.2
W
Janus
Uknown0
Janus
8
1
3
9.5
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,910
Damage
37,181
56,775
Taken
60,811
35,979
Mitigated
40,590
12,026
Healing
13,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Ben4ddict
Freya
10,481
3,745
0
3,509
9,057
3,860
0
2,371
6,593
81,261
7,775
W
Ganesha
ChiefDaemon1
Ganesha
5,191
856
0
2,544
13,801
12,455
0
5,005
8,643
20,042
0
L
4,944
804
0
4,958
11,968
12,470
0
7,448
4,413
16,880
0
W
Hercules
5,432
2,198
0
4,383
13,517
10,820
0
5,715
7,669
0
81,517
L
Cerberus
K1dsleyyy
Cerberus
7,083
421
0
4,640
12,902
14,696
0
4,455
8,358
66,261
0
L
Zeus
KeKo701
Zeus
9,308
719
0
1,245
11,978
4,036
0
3,087
8,475
68,118
0
W
Serqet
M00dOl
Serqet
8,701
1,981
0
750
12,079
5,297
0
3,932
7,851
0
76,112
L
Artemis
NoPlunderer
Artemis
7,922
2,425
0
1,644
12,000
4,601
0
6,582
5,414
0
47,442
W
Janus
Uknown0
Janus
10,105
713
0
840
8,321
3,547
481
3,334
4,684
78,614
0
L
7,924
1,375
0
745
11,963
4,787
0
3,894
7,749
0
85,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,235
Gold Earned
40,174
554
Minions Killed
496
0
Camps Cleared
0
1,634,467
Distance Traveled
1,477,405
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,648
603
161
10
0
303,424
0
W
Ganesha
8,561
535
0
0
0
306,176
2
L
Bacchus
7,762
485
11
1
0
306,316
6
W
Hercules
9,553
597
144
9
0
300,056
1
L
Cerberus
8,457
529
140
9
0
322,321
8
L
Zeus
8,641
540
145
9
0
295,158
2
W
Serqet
8,391
524
99
6
0
363,323
0
L
Artemis
6,853
428
77
5
0
245,012
2
W
Janus
10,082
630
150
9
0
361,488
0
L
Thor
8,461
529
123
8
0
308,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role