Player Matchup

Sun Wukong
Sun Wukong
Nero-TXC
Sun Wukong
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 134L
1,450 Elo+
Party 3
Ishtar
Ishtar
Skorpio2015
Ishtar
Level 69
God Stats
3W - 1L
1,586 SR
Queue Stats
114W - 124L
1,431 Elo+
Party 3
Chronos
Chronos
khässy
Chronos
Level 86
God Stats
5W - 1L
1,683 SR
Queue Stats
57W - 60L
1,444 Elo+
Party 1
Bastet
Bastet
mulaarsson
Bastet
Level 26
God Stats
7W - 1L
1,726 SR
Queue Stats
54W - 56L
1,412 Elo+
Party 1
Hel
Hel
nebligerHund55
Hel
Level 55
God Stats
8W - 3L
1,707 SR
Queue Stats
38W - 39L
1,468 Elo+
Solo
Team Averages
Level 64
1,640 SR
1,441 Elo+

VS

Team Averages
Level 72
1,502 SR
1,270 Elo+
Sylvanus
Sylvanus
COLLINSKY3110
Sylvanus
Level 126
God Stats
0W - 1L
1,861 SR
Queue Stats
102W - 95L
1,465 Elo+
Solo
King Arthur
King Arthur
EmilutDAsit
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,060 Elo+
Party 2
Fenrir
Fenrir
HaZe510
Fenrir
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,213 Elo+
Party 2
Janus
Janus
WCKDsRunner
Janus
Level 99
God Stats
0W - 1L
1,280 SR
Queue Stats
5W - 14L
1,264 Elo+
Solo
Neith
Neith
valsiDARs
Neith
Level 69
God Stats
41W - 28L
1,366 SR
Queue Stats
52W - 41L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Nero-TXC
Sun Wukong
14
0 / 0 / 1
8,157
583
3,971
8,275
4,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
11
2 / 3 / 4
6,623
473
9,457
11,735
3,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chronos
khässy
Chronos
12
1 / 3 / 2
6,504
465
4,398
10,504
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
mulaarsson
Bastet
15
12 / 1 / 1
9,169
655
11,512
10,730
4,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

10
0 / 1 / 7
6,781
484
2,994
11,878
7,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
COLLINSKY3110
Sylvanus
10
3 / 2 / 2
7,305
522
5,972
12,658
9,855
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
EmilutDAsit
King Arthur
11
0 / 1 / 0
6,553
468
2,683
8,354
5,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
HaZe510
Fenrir
12
2 / 3 / 0
7,153
511
4,869
11,922
5,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 1
7,616
544
5,401
7,915
2,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
valsiDARs
Neith
10
1 / 5 / 3
6,381
456
12,615
11,496
3,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
15
Kills
8
8
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
COLLINSKY3110
Sylvanus
3
2
2
2
L
King Arthur
EmilutDAsit
King Arthur
0
1
0
0
L
Fenrir
HaZe510
Fenrir
2
3
0
0.67
W
Sun Wukong
Nero-TXC
Sun Wukong
0
0
1
0.5
W
Ishtar
2
3
4
1.33
L
2
4
1
0.63
W
Chronos
khässy
Chronos
1
3
2
0.67
W
Bastet
mulaarsson
Bastet
12
1
1
12.5
W
0
1
7
3.5
L
Neith
valsiDARs
Neith
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,332
Damage
31,540
53,122
Taken
52,345
24,269
Mitigated
27,638
23,377
Healing
11,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
COLLINSKY3110
Sylvanus
5,972
2,038
3,002
4,751
12,658
9,855
182
2,249
10,402
24,393
0
L
King Arthur
EmilutDAsit
King Arthur
2,683
534
0
1,369
8,354
5,920
0
0
8,354
0
32,333
L
Fenrir
HaZe510
Fenrir
4,869
809
0
528
11,922
5,646
0
1,359
10,557
0
56,483
W
Sun Wukong
Nero-TXC
Sun Wukong
3,971
640
0
2,288
8,275
4,324
390
0
8,275
0
67,024
W
Ishtar
9,457
5,807
0
1,742
11,735
3,997
0
2,793
8,942
0
44,099
L
5,401
112
0
230
7,915
2,769
482
2,565
5,342
53,935
0
W
Chronos
khässy
Chronos
4,398
1,413
0
2,133
10,504
3,734
0
4,633
5,565
42,771
0
W
Bastet
mulaarsson
Bastet
11,512
4,407
0
4,322
10,730
4,337
0
406
10,284
0
72,178
W
2,994
519
5,532
7,360
11,878
7,877
0
3,179
8,683
22,679
0
L
Neith
valsiDARs
Neith
12,615
5,646
0
1,439
11,496
3,448
435
1,198
10,298
0
53,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,234
Gold Earned
35,008
383
Minions Killed
341
0
Camps Cleared
0
1,412,262
Distance Traveled
1,220,271
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,305
522
37
3
0
234,484
0
L
King Arthur
6,553
468
54
4
0
247,588
0
L
Fenrir
7,153
511
77
6
0
297,026
2
W
Sun Wukong
8,157
583
113
8
0
292,200
1
W
Ishtar
6,623
473
80
6
0
254,849
0
L
Janus
7,616
544
102
7
0
224,517
0
W
Chronos
6,504
465
61
4
0
286,234
5
W
Bastet
9,169
655
101
7
0
312,353
1
W
Hel
6,781
484
28
2
0
266,626
0
L
Neith
6,381
456
71
5
0
216,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role