Player Matchup

Hercules
Hercules
 
Hercules
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ExMachina190
Pele
Level 137
God Stats
1W - 0L
1,337 SR
Queue Stats
10W - 6L
1,609 Elo+
Party 2
Athena
Athena
Mutantzulujr
Athena
Level 146
God Stats
2W - 0L
1,869 SR
Queue Stats
24W - 16L
1,585 Elo+
Party 2
Nox
Nox
U1225707031
Nox
Level 139
God Stats
1W - 0L
1,152 SR
Queue Stats
4W - 4L
1,356 Elo+
Party 2
Hachiman
Hachiman
xXMad-BeastXx040
Hachiman
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
383W - 380L
1,445 Elo+
Solo
Team Averages
Level 128
1,472 SR
1,499 Elo+

VS

Team Averages
Level 78
1,506 SR
1,458 Elo+
Chernobog
Chernobog
DubstepHater
Chernobog
Level 75
God Stats
0W - 2L
1,280 SR
Queue Stats
94W - 85L
1,468 Elo+
Solo
He Bo
He Bo
J-Crypside
He Bo
Level 81
God Stats
1W - 2L
1,386 SR
Queue Stats
122W - 130L
1,404 Elo+
Solo
Bacchus
Bacchus
StaravoCadUM
Bacchus
Level 4
God Stats
1W - 3L
1,686 SR
Queue Stats
8W - 12L
1,359 Elo+
Party 1
Amaterasu
Amaterasu
Vuldron
Amaterasu
Level 108
God Stats
6W - 5L
1,658 SR
Queue Stats
666W - 600L
1,561 Elo+
Solo
Neith
Neith
YETE21
Neith
Level 120
God Stats
7W - 10L
1,518 SR
Queue Stats
186W - 171L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 2 / 6
7,889
564
7,677
12,578
7,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 3 / 2
8,757
626
13,622
14,276
9,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
11
2 / 0 / 4
7,382
527
5,831
10,331
9,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 0 / 3
8,387
599
5,735
5,483
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 3 / 2
7,633
545
7,918
10,820
4,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DubstepHater
Chernobog
11
1 / 3 / 4
7,119
509
8,837
9,758
4,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
11
1 / 5 / 2
6,774
484
3,123
8,891
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
StaravoCadUM
Bacchus
10
0 / 1 / 5
6,658
476
4,218
10,370
11,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Amaterasu
Vuldron
Amaterasu
14
3 / 1 / 1
8,316
594
9,942
18,762
15,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Neith
YETE21
Neith
14
3 / 3 / 1
8,345
596
7,030
8,081
3,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
13
Kills
8
8
Deaths
13
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
2
6
3
L
Chernobog
DubstepHater
Chernobog
1
3
4
1
W
4
3
2
1.67
L
He Bo
1
5
2
0.4
W
Athena
2
0
4
4
L
Bacchus
StaravoCadUM
Bacchus
0
1
5
2.5
W
3
0
3
4.5
L
Amaterasu
Vuldron
Amaterasu
3
1
1
3.5
L
Neith
YETE21
Neith
3
3
1
1.17
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,783
Damage
33,150
53,488
Taken
55,862
33,542
Mitigated
36,832
11,957
Healing
22,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,677
2,696
0
3,193
12,578
7,383
245
2,005
10,573
0
49,087
L
Chernobog
DubstepHater
Chernobog
8,837
5,214
0
2,060
9,758
4,046
952
2,202
7,541
0
56,965
W
13,622
4,576
0
3,655
14,276
9,647
300
493
13,783
328
63,665
L
He Bo
3,123
297
0
2,907
8,891
2,786
0
1,973
6,814
48,639
0
W
Athena
5,831
1,991
0
2,152
10,331
9,218
41
2,700
7,631
21,339
0
L
Bacchus
StaravoCadUM
Bacchus
4,218
1,232
336
3,017
10,370
11,177
0
2,996
7,300
9,997
0
W
5,735
569
0
450
5,483
2,663
1,151
588
4,895
57,402
0
L
Amaterasu
Vuldron
Amaterasu
9,942
5,165
0
11,220
18,762
15,473
0
1,737
17,021
0
62,396
L
Neith
YETE21
Neith
7,030
2,473
0
2,714
8,081
3,350
989
2,613
5,292
0
67,987
W
7,918
4,335
0
2,507
10,820
4,631
514
1,555
9,265
0
62,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,048
Gold Earned
37,212
395
Minions Killed
408
0
Camps Cleared
0
1,410,363
Distance Traveled
1,301,077
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,889
564
70
5
0
313,031
0
L
Chernobog
7,119
509
102
7
0
277,182
0
W
Pele
8,757
626
106
8
0
276,858
0
L
He Bo
6,774
484
77
6
0
244,362
0
W
Athena
7,382
527
18
1
0
285,356
2
L
Bacchus
6,658
476
10
1
0
267,662
5
W
Nox
8,387
599
108
8
0
289,857
0
L
Amaterasu
8,316
594
104
7
0
261,527
2
L
Neith
8,345
596
115
8
0
250,344
0
W
Hachiman
7,633
545
93
7
0
245,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role