Player Matchup

Artemis
Artemis
Silver III
Japawaiin64
Artemis
Silver III
Level 143
God Stats
11W - 22L
1,448 SR
Queue Stats
257W - 439L
1,021 MMR
Solo
Shiva
Shiva
Gold I
Shadowsgrey13
Shiva
Gold I
Level 118
God Stats
127W - 101L
1,560 SR
Queue Stats
466W - 481L
1,559 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold III
TearedNapkin
Morgan Le Fay
Gold III
Level 109
God Stats
38W - 31L
1,551 SR
Queue Stats
448W - 475L
1,590 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,519 SR
1,390 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,660 SR
1,074 MMR
Skadi
Skadi
Silver V
GrudgingTiger80
Skadi
Silver V
Level 109
God Stats
1W - 2L
1,737 SR
Queue Stats
70W - 111L
694 MMR
Party 1
Chaac
Chaac
Silver I
HUNCHOJAVI1931
Chaac
Silver I
Level 122
God Stats
123W - 139L
1,586 SR
Queue Stats
445W - 485L
1,198 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
TwinkyBrain20
Zhong Kui
Gold V
Level 129
God Stats
4W - 3L
1,658 SR
Queue Stats
79W - 113L
1,329 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Japawaiin64
Artemis
10
3 / 3 / 1
7,876
788
3,024
9,602
3,926
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
3 / 1 / 3
8,321
832
8,513
11,457
8,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
TearedNapkin
Morgan Le Fay
11
1 / 3 / 3
7,890
789
7,915
6,893
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
Ne ZhaKuzenboAchillesHorusAthena

VS

Bans
BacchusMedusaMartichorasHou YiHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
7,226
723
5,388
6,746
2,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 1 / 2
8,568
857
10,687
9,303
7,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
TwinkyBrain20
Zhong Kui
11
3 / 3 / 0
7,890
789
7,679
8,986
6,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
7
Kills
7
7
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
3
1
2
4
W
Artemis
Japawaiin64
Artemis
3
3
1
1.17
W
3
1
3
4.5
W
Morgan Le Fay
TearedNapkin
Morgan Le Fay
1
3
3
0.83
L
Zhong Kui
TwinkyBrain20
Zhong Kui
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,452
Damage
23,754
27,952
Taken
25,035
15,486
Mitigated
16,804
3,870
Healing
4,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,388
2,717
0
123
6,746
2,811
110
2,135
4,304
0
19,203
L
10,687
454
0
2,038
9,303
7,290
0
3,357
5,319
0
37,484
W
Artemis
Japawaiin64
Artemis
3,024
877
0
2,536
9,602
3,926
0
3,210
5,822
0
15,897
W
8,513
1,309
88
1,197
11,457
8,912
0
3,112
7,656
0
21,720
W
Morgan Le Fay
TearedNapkin
Morgan Le Fay
7,915
829
0
49
6,893
2,648
0
1,131
5,388
27,909
0
L
Zhong Kui
TwinkyBrain20
Zhong Kui
7,679
305
0
2,648
8,986
6,703
231
2,271
6,199
28,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,087
Gold Earned
23,684
94
Minions Killed
124
0
Camps Cleared
0
547,535
Distance Traveled
567,550
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,226
723
20
2
0
178,018
0
L
Chaac
8,568
857
40
4
0
212,111
5
W
Artemis
7,876
788
26
3
0
154,121
0
W
Shiva
8,321
832
32
3
0
215,067
0
W
Morgan Le Fay
7,890
789
36
4
0
178,347
0
L
Zhong Kui
7,890
789
64
6
0
177,421
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role