Player Matchup

Sun Wukong
Sun Wukong
Bezemsteel
Sun Wukong
Level 170
God Stats
1W - 0L
1,775 SR
Queue Stats
3W - 4L
1,508 Elo+
Solo
Zeus
Zeus
Catalix
Zeus
Level 155
God Stats
3W - 2L
1,508 SR
Queue Stats
272W - 229L
1,492 Elo+
Party 1
Chernobog
Chernobog
Hawaii_sodaa
Chernobog
Level 89
God Stats
4W - 2L
1,588 SR
Queue Stats
712W - 748L
1,462 Elo+
Solo
Hercules
Hercules
Nagul
Hercules
Level 159
God Stats
3W - 3L
1,409 SR
Queue Stats
321W - 333L
1,482 Elo+
Party 1
Horus
Horus
máddah
Horus
Level 65
God Stats
3W - 2L
1,734 SR
Queue Stats
289W - 249L
1,627 Elo+
Solo
Team Averages
Level 128
1,603 SR
1,514 Elo+

VS

Team Averages
Level 136
1,663 SR
1,524 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Arnasz
Hun Batz
Level 157
God Stats
4W - 5L
1,647 SR
Queue Stats
382W - 410L
1,575 Elo+
Solo
Lancelot
Lancelot
DrGalak
Lancelot
Level 227
God Stats
5W - 6L
1,497 SR
Queue Stats
773W - 774L
1,472 Elo+
Solo
Merlin
Merlin
SirMadness99
Merlin
Level 99
God Stats
5W - 1L
1,881 SR
Queue Stats
293W - 288L
1,553 Elo+
Solo
Charon
Charon
TeoDW
Charon
Level 174
God Stats
4W - 1L
1,792 SR
Queue Stats
180W - 161L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bezemsteel
Sun Wukong
18
7 / 2 / 10
10,216
1,022
13,193
17,226
16,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
Catalix
Zeus
15
3 / 4 / 7
8,527
853
13,216
12,273
5,134
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Hawaii_sodaa
Chernobog
16
5 / 4 / 11
9,621
962
10,209
12,288
5,646
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
Nagul
Hercules
12
3 / 0 / 9
8,025
803
3,671
10,588
7,589
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Horus
máddah
Horus
16
4 / 2 / 15
9,273
927
6,659
13,243
11,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
5
0 / 2 / 1
5,661
566
1,121
2,995
1,262
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hun Batz
Arnasz
Hun Batz
16
5 / 6 / 5
9,349
935
17,657
13,779
14,458
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Lancelot
DrGalak
Lancelot
15
1 / 5 / 5
8,036
804
7,652
12,500
10,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
15
0 / 4 / 5
8,025
803
12,497
8,086
3,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
TeoDW
Charon
15
4 / 5 / 1
8,416
842
10,686
13,938
14,397
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
27
22
Kills
10
12
Deaths
22
52
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
1
0.25
L
Hun Batz
Arnasz
Hun Batz
5
6
5
1.25
W
Sun Wukong
Bezemsteel
Sun Wukong
7
2
10
6
W
Zeus
Catalix
Zeus
3
4
7
1.63
L
Lancelot
DrGalak
Lancelot
1
5
5
0.7
W
Chernobog
Hawaii_sodaa
Chernobog
5
4
11
2.63
W
Hercules
Nagul
Hercules
3
0
9
7.5
L
Merlin
0
4
5
0.63
L
Charon
TeoDW
Charon
4
5
1
0.9
W
Horus
máddah
Horus
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,948
Damage
49,613
65,618
Taken
51,298
46,365
Mitigated
44,124
32,622
Healing
7,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,121
191
100
118
2,995
1,262
0
778
2,217
1,121
0
L
Hun Batz
Arnasz
Hun Batz
17,657
2,500
286
1,284
13,779
14,458
0
4,777
9,002
1,630
28,605
W
Sun Wukong
Bezemsteel
Sun Wukong
13,193
2,062
1,502
5,853
17,226
16,076
568
5,684
11,542
0
26,920
W
Zeus
Catalix
Zeus
13,216
1,968
137
2,313
12,273
5,134
320
4,279
7,955
24,628
0
L
Lancelot
DrGalak
Lancelot
7,652
530
606
2,455
12,500
10,242
0
2,794
9,706
0
16,121
W
Chernobog
Hawaii_sodaa
Chernobog
10,209
6,838
547
3,682
12,288
5,646
1,183
4,602
7,686
0
29,120
W
Hercules
Nagul
Hercules
3,671
1,537
543
7,249
10,588
7,589
115
3,318
7,270
0
5,073
L
Merlin
12,497
794
361
807
8,086
3,765
0
2,015
6,071
29,024
0
L
Charon
TeoDW
Charon
10,686
1,533
615
1,099
13,938
14,397
27
4,262
9,676
17,504
1,823
W
Horus
máddah
Horus
6,659
1,945
5,259
5,537
13,243
11,920
0
5,986
7,257
2,040
11,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,662
Gold Earned
39,487
124
Minions Killed
108
0
Camps Cleared
0
985,345
Distance Traveled
755,647
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,661
566
0
0
0
35,200
0
L
Hun Batz
9,349
935
41
4
0
172,465
0
W
Sun Wukong
10,216
1,022
40
4
0
235,262
0
W
Zeus
8,527
853
30
3
0
174,582
0
L
Lancelot
8,036
804
19
2
0
215,990
0
W
Chernobog
9,621
962
41
4
0
193,292
0
W
Hercules
8,025
803
3
0
0
138,211
0
L
Merlin
8,025
803
35
4
0
145,018
0
L
Charon
8,416
842
13
1
0
186,974
0
W
Horus
9,273
927
10
1
0
243,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role