Player Matchup

Gilgamesh
Gilgamesh
Gamaken53
Gilgamesh
Level 21
God Stats
3W - 0L
1,790 SR
Queue Stats
50W - 19L
1,627 Elo+
Party 1
Ix Chel
Ix Chel
Kenwe
Ix Chel
Level 157
God Stats
28W - 5L
1,921 SR
Queue Stats
96W - 46L
1,689 Elo+
Party 1
Ymir
Ymir
SmoteToast
Ymir
Level 17
God Stats
7W - 0L
1,743 SR
Queue Stats
26W - 17L
1,573 Elo+
Party 1
Cliodhna
Cliodhna
knightsgray
Cliodhna
Level 55
God Stats
7W - 4L
1,638 SR
Queue Stats
117W - 128L
1,393 Elo+
Solo
Nu Wa
Nu Wa
ummmMMMMMM NOOO
Nu Wa
Level 145
God Stats
2W - 4L
1,635 SR
Queue Stats
34W - 13L
1,728 Elo+
Party 1
Team Averages
Level 79
1,745 SR
1,602 Elo+

VS

Team Averages
Level 79
1,508 SR
1,425 Elo+
Ishtar
Ishtar
KAGExTanTan
Ishtar
Level 58
God Stats
1W - 4L
1,355 SR
Queue Stats
10W - 17L
1,353 Elo+
Solo
Nox
Nox
Lilxhery
Nox
Level 64
God Stats
58W - 50L
1,536 SR
Queue Stats
135W - 118L
1,487 Elo+
Solo
Odin
Odin
POTATOE ZOMBIE8
Odin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,464 Elo+
Solo
Ne Zha
Ne Zha
VICT0R FREEZE
Ne Zha
Level 116
God Stats
30W - 29L
1,568 SR
Queue Stats
274W - 305L
1,406 Elo+
Solo
Sol
Sol
ghostmonkey222
Sol
Level 77
God Stats
0W - 2L
1,580 SR
Queue Stats
51W - 68L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gamaken53
Gilgamesh
12
0 / 0 / 4
6,156
1,026
3,674
6,300
4,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Kenwe
Ix Chel
12
3 / 0 / 4
7,185
1,198
6,897
2,339
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 7
7,391
1,232
1,272
5,759
5,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
knightsgray
Cliodhna
11
2 / 1 / 3
6,637
1,106
2,852
3,185
1,226
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 6
7,323
1,221
9,553
2,851
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

382

VS

Team 2 Tickets

332

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
11
0 / 2 / 1
5,733
956
820
2,877
944
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 1 / 1
6,326
1,054
6,427
3,718
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 1
6,043
1,007
3,464
10,811
7,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 1
6,042
1,007
2,882
6,140
2,438
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 0
6,347
1,058
3,763
3,961
1,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
8
Kills
1
1
Deaths
8
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Gamaken53
Gilgamesh
0
0
4
2
L
Ishtar
0
2
1
0.25
W
Ix Chel
Kenwe
Ix Chel
3
0
4
5
L
0
1
1
0.5
L
0
2
1
0.25
W
1
0
7
4.5
L
0
3
1
0.17
L
1
0
0
1
W
Cliodhna
knightsgray
Cliodhna
2
1
3
3.5
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,248
Damage
17,356
20,434
Taken
27,507
13,715
Mitigated
14,125
3,475
Healing
2,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Gamaken53
Gilgamesh
3,674
740
0
1,225
6,300
4,502
0
3,280
2,666
0
6,709
L
Ishtar
820
570
0
112
2,877
944
0
1,872
813
0
2,891
W
Ix Chel
Kenwe
Ix Chel
6,897
417
395
317
2,339
991
0
879
1,424
25,558
0
L
6,427
820
191
164
3,718
1,400
0
1,971
1,629
28,382
0
L
3,464
767
54
735
10,811
7,897
0
6,443
3,604
0
9,371
W
1,272
415
0
699
5,759
5,824
0
3,564
2,081
8,300
0
L
2,882
171
0
475
6,140
2,438
0
4,263
1,405
0
6,400
L
3,763
1,050
0
361
3,961
1,446
0
2,322
1,324
16,608
1,612
W
Cliodhna
knightsgray
Cliodhna
2,852
146
0
15
3,185
1,226
0
1,303
1,882
0
4,436
W
9,553
1,738
70
754
2,851
1,172
0
874
1,886
20,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,692
Gold Earned
30,491
128
Minions Killed
115
6
Camps Cleared
4
602,982
Distance Traveled
487,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,156
1,026
21
4
4
128,698
0
L
Ishtar
5,733
956
2
0
0
42,158
0
W
Ix Chel
7,185
1,198
47
8
0
129,966
0
L
Nox
6,326
1,054
58
10
1
122,653
0
L
Odin
6,043
1,007
11
2
1
115,645
0
W
Ymir
7,391
1,232
7
1
0
101,318
0
L
Ne Zha
6,042
1,007
12
2
1
117,764
0
L
Sol
6,347
1,058
32
5
1
89,672
0
W
Cliodhna
6,637
1,106
16
3
1
132,757
0
W
Nu Wa
7,323
1,221
37
6
1
110,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role