Player Matchup

Ares
Ares
BigBag2400
Ares
Level 27
God Stats
0W - 1L
1,732 SR
Queue Stats
0W - 2L
1,278 Elo+
Party 2
Fenrir
Fenrir
Fl3sh 3at3r4694
Fenrir
Level 148
God Stats
0W - 2L
1,726 SR
Queue Stats
35W - 34L
1,414 Elo+
Party 2
Baron Samedi
Baron Samedi
WatchThisGreen24
Baron Samedi
Level 60
God Stats
1W - 1L
1,726 SR
Queue Stats
49W - 50L
1,444 Elo+
Party 2
Team Averages
Level 78
1,728 SR
1,379 Elo+

VS

Team Averages
Level 100
1,492 SR
1,562 Elo+
Sun Wukong
Sun Wukong
Arcangelt
Sun Wukong
Level 147
God Stats
1W - 0L
1,323 SR
Queue Stats
37W - 29L
1,541 Elo+
Party 1
Hachiman
Hachiman
Dansaint
Hachiman
Level 127
God Stats
13W - 13L
1,580 SR
Queue Stats
250W - 210L
1,615 Elo+
Solo
Aphrodite
Aphrodite
HPLovecraft1988
Aphrodite
Level 26
God Stats
8W - 7L
1,574 SR
Queue Stats
45W - 37L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
9,822
614
1,323
11,777
13,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 6 / 2
10,387
649
11,611
22,091
13,933
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
WatchThisGreen24
Baron Samedi
15
1 / 4 / 3
10,882
680
16,755
15,308
9,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arcangelt
Sun Wukong
16
6 / 2 / 4
12,733
796
15,672
16,560
18,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
Dansaint
Hachiman
16
2 / 1 / 8
12,609
788
17,633
11,382
3,936
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
HPLovecraft1988
Aphrodite
14
3 / 1 / 3
11,515
720
8,542
12,479
5,396
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
11
11
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Arcangelt
Sun Wukong
6
2
4
4
L
1
1
1
1.5
W
Hachiman
Dansaint
Hachiman
2
1
8
6
L
2
6
2
0.5
W
Aphrodite
HPLovecraft1988
Aphrodite
3
1
3
4.5
L
Baron Samedi
WatchThisGreen24
Baron Samedi
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,689
Damage
41,847
49,176
Taken
40,421
36,434
Mitigated
28,085
13,236
Healing
15,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Arcangelt
Sun Wukong
15,672
2,819
0
1,989
16,560
18,753
120
6,393
9,815
754
54,049
L
1,323
228
137
713
11,777
13,426
320
2,272
9,505
7,281
0
W
Hachiman
Dansaint
Hachiman
17,633
14,419
0
269
11,382
3,936
419
5,579
5,676
0
56,367
L
11,611
3,736
559
4,603
22,091
13,933
819
5,251
16,840
0
23,144
W
Aphrodite
HPLovecraft1988
Aphrodite
8,542
779
5,359
7,611
12,479
5,396
162
6,459
5,801
51,070
0
L
Baron Samedi
WatchThisGreen24
Baron Samedi
16,755
926
2,499
4,725
15,308
9,075
210
2,322
12,986
68,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,091
Gold Earned
36,857
112
Minions Killed
185
0
Camps Cleared
0
725,520
Distance Traveled
872,135
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,733
796
47
3
0
304,908
0
L
Ares
9,822
614
7
0
0
210,056
0
W
Hachiman
12,609
788
66
4
0
265,633
0
L
Fenrir
10,387
649
20
1
0
268,625
2
W
Aphrodite
11,515
720
72
5
0
301,594
0
L
Baron Samedi
10,882
680
85
5
0
246,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role