Player Matchup

Kumbhakarna
Kumbhakarna
Empherial
Kumbhakarna
Level 174
God Stats
3W - 2L
1,680 SR
Queue Stats
478W - 465L
1,487 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Fernando157
Ah Muzen Cab
Level 157
God Stats
3W - 4L
1,493 SR
Queue Stats
140W - 111L
1,597 Elo+
Solo
Ao Kuang
Ao Kuang
ManoSabao
Ao Kuang
Level 160
God Stats
30W - 16L
1,766 SR
Queue Stats
211W - 193L
1,543 Elo+
Solo
Janus
Janus
Ranjex
Janus
Level 69
God Stats
14W - 27L
1,456 SR
Queue Stats
129W - 120L
1,513 Elo+
Solo
Hercules
Hercules
TheNanuX
Hercules
Level 187
God Stats
7W - 7L
1,532 SR
Queue Stats
245W - 267L
1,560 Elo+
Solo
Team Averages
Level 149
1,585 SR
1,540 Elo+

VS

Team Averages
Level 164
1,546 SR
1,514 Elo+
Hercules
Hercules
 
Hercules
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
RenÄshbell
Ares
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,550 Elo+
Solo
Chiron
Chiron
fran_rosciano
Chiron
Level 119
God Stats
2W - 0L
1,728 SR
Queue Stats
307W - 298L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Empherial
Kumbhakarna
8
1 / 3 / 0
4,662
583
1,771
6,984
5,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
Fernando157
Ah Muzen Cab
9
0 / 0 / 2
5,077
635
3,150
3,151
934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ao Kuang
ManoSabao
Ao Kuang
9
3 / 1 / 2
5,523
690
4,969
6,849
2,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
Ranjex
Janus
9
1 / 0 / 0
5,038
630
1,034
4,645
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
TheNanuX
Hercules
1
0 / 0 / 0
2,982
373
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 1 / 0
5,849
731
6,154
5,882
3,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Discordia
 
Discordia
9
1 / 1 / 0
5,022
628
3,591
2,678
795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
 
Mercury
8
0 / 1 / 1
4,445
556
1,460
5,997
1,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 1 / 2
4,816
602
1,335
3,977
2,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 0
4,544
568
240
4,188
1,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
5
Kills
4
4
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
0
3
W
Discordia
 
Discordia
1
1
0
1
W
Mercury
 
Mercury
0
1
1
0.5
L
Kumbhakarna
Empherial
Kumbhakarna
1
3
0
0.33
L
Ah Muzen Cab
Fernando157
Ah Muzen Cab
0
0
2
1
L
Ao Kuang
ManoSabao
Ao Kuang
3
1
2
4
L
Janus
Ranjex
Janus
1
0
0
1
W
0
1
2
1
L
Hercules
TheNanuX
Hercules
0
0
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,924
Damage
12,780
21,629
Taken
22,722
10,171
Mitigated
9,264
4,141
Healing
6,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,154
2,793
0
3,272
5,882
3,097
0
2,976
2,724
0
41,408
W
Discordia
 
Discordia
3,591
140
0
639
2,678
795
0
1,043
1,561
29,073
0
W
Mercury
 
Mercury
1,460
520
0
1,224
5,997
1,882
0
1,777
4,136
0
33,799
L
Kumbhakarna
Empherial
Kumbhakarna
1,771
96
0
1,438
6,984
5,340
0
0
6,569
22,315
0
L
Ah Muzen Cab
Fernando157
Ah Muzen Cab
3,150
1,476
0
710
3,151
934
0
668
2,483
0
34,809
L
Ao Kuang
ManoSabao
Ao Kuang
4,969
1,833
0
1,493
6,849
2,454
0
1,385
5,329
38,424
16
L
Janus
Ranjex
Janus
1,034
136
0
500
4,645
1,443
0
2,579
1,862
30,605
0
W
1,335
33
0
879
3,977
2,016
0
1,255
2,722
7,867
0
L
Hercules
TheNanuX
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
240
58
203
643
4,188
1,474
0
367
3,821
0
30,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,282
Gold Earned
24,676
248
Minions Killed
243
0
Camps Cleared
0
698,816
Distance Traveled
854,242
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,849
731
60
8
0
161,292
0
W
Discordia
5,022
628
67
8
0
165,612
0
W
Mercury
4,445
556
44
6
0
202,250
1
L
Kumbhakarna
4,662
583
46
6
0
168,251
0
L
Ah Muzen Cab
5,077
635
74
9
0
164,256
2
L
Ao Kuang
5,523
690
62
8
0
174,954
0
L
Janus
5,038
630
66
8
0
191,355
2
W
Ares
4,816
602
13
2
0
178,638
0
L
Hercules
2,982
373
0
0
0
0
0
W
Chiron
4,544
568
59
7
0
146,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role