Player Matchup

Discordia
Discordia
 
Discordia
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
IamQveen21
Medusa
Level 86
God Stats
39W - 24L
1,580 SR
Queue Stats
235W - 222L
1,405 Elo+
Solo
Achilles
Achilles
Wraiilth
Achilles
Level 84
God Stats
20W - 14L
1,605 SR
Queue Stats
453W - 411L
1,486 Elo+
Solo
Maman Brigitte
Maman Brigitte
juanllc02
Maman Brigitte
Level 40
God Stats
5W - 4L
1,112 SR
Queue Stats
45W - 58L
1,317 Elo+
Solo
Team Averages
Level 65
1,459 SR
1,442 Elo+

VS

Team Averages
Level 62
1,549 SR
1,340 Elo+
Hachiman
Hachiman
APGMerle
Hachiman
Level 29
God Stats
6W - 10L
1,749 SR
Queue Stats
34W - 51L
1,292 Elo+
Party 1
Arachne
Arachne
Churchie102
Arachne
Level 62
God Stats
20W - 25L
1,338 SR
Queue Stats
45W - 73L
1,287 Elo+
Party 1
Janus
Janus
InvestedFire
Janus
Level 82
God Stats
28W - 33L
1,564 SR
Queue Stats
389W - 388L
1,463 Elo+
Solo
Chaac
Chaac
PandorianRage
Chaac
Level 33
God Stats
5W - 9L
1,500 SR
Queue Stats
48W - 77L
1,287 Elo+
Party 1
Surtr
Surtr
trainwreck420
Surtr
Level 105
God Stats
16W - 16L
1,597 SR
Queue Stats
55W - 65L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
1 / 2 / 2
6,987
537
1,453
5,339
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
 
Ganesha
10
0 / 2 / 9
6,813
524
3,621
9,707
8,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
IamQveen21
Medusa
10
4 / 1 / 2
6,302
485
5,561
8,703
3,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Wraiilth
Achilles
11
8 / 1 / 2
7,633
587
7,491
9,614
8,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Maman Brigitte
juanllc02
Maman Brigitte
12
2 / 3 / 3
6,925
533
4,391
11,997
3,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
APGMerle
Hachiman
6
0 / 5 / 0
4,570
352
2,638
7,407
2,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Churchie102
Arachne
10
2 / 3 / 3
6,330
487
6,291
8,970
3,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
5 / 3 / 2
7,893
607
6,746
5,907
2,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 4 / 0
4,875
375
7,212
11,942
5,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

2
0 / 1 / 0
4,181
322
487
1,446
766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
15
Kills
8
9
Deaths
16
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
2
2
1
W
Ganesha
 
Ganesha
0
2
9
2.25
L
Hachiman
APGMerle
Hachiman
0
5
0
0
L
Arachne
Churchie102
Arachne
2
3
3
1.17
W
Medusa
IamQveen21
Medusa
4
1
2
5
L
5
3
2
2
L
1
4
0
0.25
W
Achilles
Wraiilth
Achilles
8
1
2
9
W
Maman Brigitte
juanllc02
Maman Brigitte
2
3
3
1.17
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,517
Damage
23,374
45,360
Taken
35,672
25,746
Mitigated
14,179
12,273
Healing
8,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
1,453
82
0
1,495
5,339
1,459
563
499
4,772
39,035
0
W
Ganesha
 
Ganesha
3,621
638
0
1,669
9,707
8,450
119
916
8,735
19,846
0
L
Hachiman
APGMerle
Hachiman
2,638
1,456
313
625
7,407
2,109
0
1,854
5,553
0
11,900
L
Arachne
Churchie102
Arachne
6,291
4,183
0
3,458
8,970
3,441
0
2,237
6,635
0
35,545
W
Medusa
IamQveen21
Medusa
5,561
3,203
123
1,264
8,703
3,248
679
298
8,405
0
41,383
L
6,746
130
0
750
5,907
2,154
0
2,302
3,481
58,753
0
L
7,212
1,763
0
2,941
11,942
5,709
0
2,850
9,092
0
25,368
W
Achilles
Wraiilth
Achilles
7,491
1,812
0
1,110
9,614
8,664
209
2,290
7,216
0
38,644
W
Maman Brigitte
juanllc02
Maman Brigitte
4,391
386
179
6,433
11,997
3,925
8
2,399
9,458
39,232
0
L
487
263
0
437
1,446
766
0
0
1,446
123
5,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,660
Gold Earned
27,849
281
Minions Killed
203
0
Camps Cleared
0
1,192,331
Distance Traveled
858,918
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,987
537
83
6
0
235,916
0
W
Ganesha
6,813
524
5
0
0
248,444
0
L
Hachiman
4,570
352
22
2
0
143,889
2
L
Arachne
6,330
487
45
3
0
257,652
0
W
Medusa
6,302
485
74
6
0
193,217
0
L
Janus
7,893
607
101
8
0
183,959
0
L
Chaac
4,875
375
23
2
0
235,903
8
W
Achilles
7,633
587
49
4
0
233,391
0
W
Maman Brigitte
6,925
533
70
5
0
281,363
0
L
Surtr
4,181
322
12
1
0
37,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role