Player Matchup

Charon
Charon
CrazyFrankie
Charon
Level 15
God Stats
1W - 2L
1,558 SR
Queue Stats
7W - 9L
1,469 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Johnbenmeow
Morgan Le Fay
Level 24
God Stats
8W - 16L
1,500 SR
Queue Stats
39W - 88L
1,251 Elo+
Party 1
Anhur
Anhur
MashedGash
Anhur
Level 20
God Stats
3W - 4L
1,664 SR
Queue Stats
34W - 40L
1,442 Elo+
Solo
King Arthur
King Arthur
SovrinKnight
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,438 Elo+
Solo
Amaterasu
Amaterasu
agentsaber1
Amaterasu
Level 13
God Stats
4W - 18L
1,333 SR
Queue Stats
27W - 80L
1,183 Elo+
Party 1
Team Averages
Level 18
1,511 SR
1,357 Elo+

VS

Team Averages
Level 54
1,458 SR
1,333 Elo+
Ymir
Ymir
DixonNutz
Ymir
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 14L
1,277 Elo+
Solo
Vulcan
Vulcan
Gamer4Prez
Vulcan
Level 24
God Stats
55W - 46L
1,344 SR
Queue Stats
115W - 124L
1,247 Elo+
Solo
Danzaburou
Danzaburou
Mercy Nazgul
Danzaburou
Level 85
God Stats
4W - 3L
1,442 SR
Queue Stats
48W - 44L
1,381 Elo+
Solo
Horus
Horus
TrenchCAT_2
Horus
Level 50
God Stats
9W - 3L
1,504 SR
Queue Stats
72W - 69L
1,416 Elo+
Solo
Sylvanus
Sylvanus
un papu x
Sylvanus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
321W - 371L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
1 / 3 / 0
7,803
780
6,936
10,422
7,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
Johnbenmeow
Morgan Le Fay
14
1 / 3 / 2
8,237
824
8,220
12,203
5,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
15
2 / 4 / 2
8,297
830
6,813
12,479
4,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
SovrinKnight
King Arthur
11
0 / 1 / 1
6,944
694
1,790
3,454
1,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
agentsaber1
Amaterasu
12
0 / 5 / 0
7,164
716
1,815
13,638
11,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
4 / 0 / 6
9,618
962
9,174
9,341
8,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
Gamer4Prez
Vulcan
16
3 / 0 / 6
9,211
921
13,044
3,862
1,589
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Mercy Nazgul
Danzaburou
16
5 / 1 / 4
9,712
971
9,870
7,245
3,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 1 / 3
8,166
817
5,148
10,999
6,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
un papu x
Sylvanus
14
0 / 2 / 4
8,478
848
3,239
9,343
7,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
14
16
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charon
1
3
0
0.33
W
Ymir
4
0
6
7
W
Vulcan
Gamer4Prez
Vulcan
3
0
6
6
L
Morgan Le Fay
Johnbenmeow
Morgan Le Fay
1
3
2
0.67
L
Anhur
2
4
2
0.75
W
Danzaburou
Mercy Nazgul
Danzaburou
5
1
4
7
L
King Arthur
SovrinKnight
King Arthur
0
1
1
0.5
W
2
1
3
3.5
L
Amaterasu
agentsaber1
Amaterasu
0
5
0
0
W
Sylvanus
un papu x
Sylvanus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,574
Damage
40,475
52,196
Taken
40,790
31,461
Mitigated
27,425
4,302
Healing
13,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
6,936
645
199
1,191
10,422
7,775
0
5,937
4,243
23,480
0
W
Ymir
9,174
2,243
0
1,427
9,341
8,397
0
4,193
4,863
25,103
0
W
Vulcan
Gamer4Prez
Vulcan
13,044
7,966
0
19
3,862
1,589
636
1,053
2,729
39,640
0
L
Morgan Le Fay
Johnbenmeow
Morgan Le Fay
8,220
1,410
0
38
12,203
5,305
224
8,471
3,611
22,299
0
L
Anhur
6,813
2,397
0
2,522
12,479
4,713
37
5,583
6,679
0
31,822
W
Danzaburou
Mercy Nazgul
Danzaburou
9,870
3,424
0
1,488
7,245
3,302
251
1,776
5,469
0
40,009
L
King Arthur
SovrinKnight
King Arthur
1,790
257
0
0
3,454
1,895
8
627
2,723
0
2,892
W
5,148
1,946
1,507
3,402
10,999
6,977
139
4,096
6,519
0
17,926
L
Amaterasu
agentsaber1
Amaterasu
1,815
730
0
352
13,638
11,773
0
4,839
8,750
0
9,543
W
Sylvanus
un papu x
Sylvanus
3,239
1,192
2,620
3,306
9,343
7,160
964
3,151
6,054
15,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,445
Gold Earned
45,185
143
Minions Killed
219
0
Camps Cleared
0
810,633
Distance Traveled
1,054,106
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,803
780
29
3
0
172,353
0
W
Ymir
9,618
962
27
3
0
201,778
0
W
Vulcan
9,211
921
67
7
0
252,202
0
L
Morgan Le Fay
8,237
824
40
4
0
194,244
0
L
Anhur
8,297
830
59
6
0
188,604
0
W
Danzaburou
9,712
971
65
7
0
207,176
0
L
King Arthur
6,944
694
3
0
0
82,966
0
W
Horus
8,166
817
35
4
0
225,279
0
L
Amaterasu
7,164
716
12
1
0
172,466
0
W
Sylvanus
8,478
848
25
3
0
167,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role