Player Matchup

Ix Chel
Ix Chel
ChiffonDuke6
Ix Chel
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 69L
1,435 Elo+
Party 2
Sobek
Sobek
Chill SDK
Sobek
Level 82
God Stats
2W - 1L
1,276 SR
Queue Stats
68W - 66L
1,436 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Daddy Odurk
Morgan Le Fay
Level 40
God Stats
2W - 2L
1,295 SR
Queue Stats
57W - 52L
1,432 Elo+
Party 2
Osiris
Osiris
Epy0n
Osiris
Level 108
God Stats
1W - 1L
1,294 SR
Queue Stats
160W - 185L
1,481 Elo+
Solo
Tsukuyomi
Tsukuyomi
V8Platinum
Tsukuyomi
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 30L
1,415 Elo+
Party 2
Team Averages
Level 77
1,373 SR
1,440 Elo+

VS

Team Averages
Level 78
1,532 SR
1,442 Elo+
Nike
Nike
Lyndles666
Nike
Level 129
God Stats
10W - 8L
1,515 SR
Queue Stats
496W - 516L
1,392 Elo+
Solo
Athena
Athena
Mossy4ever
Athena
Level 110
God Stats
12W - 8L
1,677 SR
Queue Stats
575W - 612L
1,423 Elo+
Solo
Thoth
Thoth
PHD_Killer23
Thoth
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
He Bo
He Bo
chazrillem
He Bo
Level 23
God Stats
0W - 1L
1,630 SR
Queue Stats
3W - 5L
1,443 Elo+
Party 1
Horus
Horus
l33tHaxz
Horus
Level 107
God Stats
1W - 1L
1,339 SR
Queue Stats
42W - 45L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ChiffonDuke6
Ix Chel
17
2 / 3 / 9
10,853
638
9,991
16,335
10,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sobek
Chill SDK
Sobek
20
6 / 3 / 15
12,219
719
10,225
18,041
21,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Daddy Odurk
Morgan Le Fay
20
8 / 2 / 15
12,442
732
24,231
16,763
9,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Osiris
Epy0n
Osiris
20
8 / 4 / 9
12,978
763
15,580
19,084
18,772
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Axe of Animosity

Axe of Animosity

+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Tsukuyomi
V8Platinum
Tsukuyomi
19
3 / 5 / 15
12,004
706
20,928
18,117
8,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 1
4,418
260
0
1,522
506
Athena
Mossy4ever
Athena
17
3 / 5 / 5
9,975
587
8,940
21,620
26,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
4 / 6 / 6
10,423
613
15,328
17,733
9,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
20
8 / 8 / 4
11,684
687
17,318
19,237
9,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
l33tHaxz
Horus
20
1 / 6 / 13
10,196
600
10,957
31,852
27,480
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
45
27
Kills
16
17
Deaths
27
63
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
ChiffonDuke6
Ix Chel
2
3
9
2.17
W
Sobek
Chill SDK
Sobek
6
3
15
4.5
W
Morgan Le Fay
Daddy Odurk
Morgan Le Fay
8
2
15
7.75
W
Osiris
Epy0n
Osiris
8
4
9
3.13
L
0
2
1
0.25
L
Athena
Mossy4ever
Athena
3
5
5
1.1
L
4
6
6
1.17
W
Tsukuyomi
V8Platinum
Tsukuyomi
3
5
15
2.1
L
He Bo
8
8
4
1.25
L
Horus
l33tHaxz
Horus
1
6
13
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,955
Damage
52,543
88,340
Taken
91,964
69,805
Mitigated
72,725
38,875
Healing
31,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
ChiffonDuke6
Ix Chel
9,991
982
7,862
6,838
16,335
10,816
598
9,753
6,582
24,033
0
W
Sobek
Chill SDK
Sobek
10,225
587
477
4,013
18,041
21,782
370
7,511
10,530
13,619
0
W
Morgan Le Fay
Daddy Odurk
Morgan Le Fay
24,231
3,699
1,929
5,126
16,763
9,438
901
9,022
7,741
50,629
0
W
Osiris
Epy0n
Osiris
15,580
4,557
2,506
4,957
19,084
18,772
2,739
7,912
11,172
0
37,749
L
0
0
0
0
1,522
506
0
1,522
0
0
0
L
Athena
Mossy4ever
Athena
8,940
1,913
800
4,608
21,620
26,209
0
9,332
11,696
15,570
0
L
15,328
2,381
496
1,108
17,733
9,071
0
9,971
7,401
31,822
0
W
Tsukuyomi
V8Platinum
Tsukuyomi
20,928
4,780
949
4,218
18,117
8,997
1,981
7,597
10,520
0
44,177
L
He Bo
17,318
937
329
2,441
19,237
9,459
0
8,437
10,589
31,474
0
L
Horus
l33tHaxz
Horus
10,957
5,128
9,042
12,975
31,852
27,480
0
13,704
17,831
236
24,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,496
Gold Earned
46,696
169
Minions Killed
81
0
Camps Cleared
0
1,646,357
Distance Traveled
1,065,577
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,853
638
20
1
0
268,166
0
W
Sobek
12,219
719
13
1
0
342,637
0
W
Morgan Le Fay
12,442
732
46
3
0
351,570
0
W
Osiris
12,978
763
44
3
0
348,949
0
L
Nike
4,418
260
0
0
0
63
0
L
Athena
9,975
587
5
0
0
274,851
0
L
Thoth
10,423
613
35
2
0
238,216
0
W
Tsukuyomi
12,004
706
46
3
0
335,035
0
L
He Bo
11,684
687
24
1
0
273,434
0
L
Horus
10,196
600
17
1
0
279,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role