Player Matchup

Jing Wei
Jing Wei
Platinum I
 
Jing Wei
Platinum I
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold I
EduMex96
Scylla
Gold I
Level 144
God Stats
2W - 5L
1,442 SR
Queue Stats
60W - 55L
1,797 MMR
Solo
Shiva
Shiva
Platinum V
MonkeyDHaytham
Shiva
Platinum V
Level 185
God Stats
1W - 0L
1,319 SR
Queue Stats
112W - 112L
1,775 MMR
Solo
Cthulhu
Cthulhu
Platinum III
Neo LiThilLic
Cthulhu
Platinum III
Level 159
God Stats
14W - 8L
1,761 SR
Queue Stats
441W - 437L
1,775 MMR
Solo
Anubis
Anubis
Gold II
Prime
Anubis
Gold II
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 17L
1,803 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 159
1,504 SR
1,730 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,604 SR
1,790 MMR
Gilgamesh
Gilgamesh
Platinum III
DaSoto
Gilgamesh
Platinum III
Level 129
God Stats
0W - 1L
1,342 SR
Queue Stats
158W - 135L
1,811 MMR
Solo
Sobek
Sobek
Platinum II
Fangirl02
Sobek
Platinum II
Level 126
God Stats
29W - 29L
1,529 SR
Queue Stats
84W - 78L
1,945 MMR
Party 1
Sol
Sol
Gold I
HoboOnAHelo
Sol
Gold I
Level 218
God Stats
76W - 58L
1,657 SR
Queue Stats
914W - 922L
1,697 MMR
Party 1
Thoth
Thoth
Platinum II
TheDampLamp
Thoth
Platinum II
Level 82
God Stats
9W - 4L
1,794 SR
Queue Stats
99W - 86L
1,782 MMR
Party 2
Bastet
Bastet
Platinum III
Zedbruh99
Bastet
Platinum III
Level 159
God Stats
1W - 2L
1,698 SR
Queue Stats
112W - 107L
1,717 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
2 / 2 / 3
7,715
551
4,897
8,242
3,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
EduMex96
Scylla
14
1 / 1 / 5
8,161
583
4,017
5,996
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 2 / 9
7,453
532
3,252
13,574
10,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
14
2 / 0 / 6
8,694
621
11,342
12,960
9,016
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
Prime
Anubis
16
11 / 0 / 4
9,405
672
13,301
10,034
4,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
ThanatosAo KuangJanusChernobog

VS

Bans
ArachnePeleAthenaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DaSoto
Gilgamesh
13
0 / 3 / 0
7,597
543
4,305
14,144
10,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
Fangirl02
Sobek
10
1 / 3 / 3
7,337
524
5,158
13,394
10,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 4 / 2
8,347
596
4,105
7,883
2,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 5 / 0
7,674
548
6,096
6,937
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Zedbruh99
Bastet
11
1 / 2 / 2
6,974
498
5,019
10,845
3,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
17
Kills
5
5
Deaths
17
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
2
3
1.75
L
Gilgamesh
DaSoto
Gilgamesh
0
3
0
0
W
Scylla
EduMex96
Scylla
1
1
5
3.5
L
Sobek
Fangirl02
Sobek
1
3
3
0.83
L
1
4
2
0.5
W
1
2
9
2.75
W
Cthulhu
2
0
6
5
W
Anubis
Prime
Anubis
11
0
4
13
L
2
5
0
0.4
L
Bastet
Zedbruh99
Bastet
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,809
Damage
24,683
50,806
Taken
53,203
30,022
Mitigated
29,788
22,495
Healing
15,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
4,897
3,367
0
2,347
8,242
3,293
0
4,853
3,295
0
54,917
L
Gilgamesh
DaSoto
Gilgamesh
4,305
704
0
2,647
14,144
10,379
0
9,421
4,723
0
55,966
W
Scylla
EduMex96
Scylla
4,017
637
0
1,328
5,996
2,060
549
1,819
4,177
68,869
0
L
Sobek
Fangirl02
Sobek
5,158
447
0
4,923
13,394
10,906
0
7,253
6,141
21,841
0
L
4,105
2,380
0
2,373
7,883
2,453
0
2,065
5,818
61,562
6,658
W
3,252
355
795
3,251
13,574
10,960
0
7,082
6,353
0
22,795
W
Cthulhu
11,342
1,132
315
7,393
12,960
9,016
0
1,787
11,173
69,617
0
W
Anubis
Prime
Anubis
13,301
694
0
7,066
10,034
4,693
150
2,222
7,727
87,947
2,199
L
6,096
186
0
667
6,937
2,088
0
5,722
1,215
59,340
0
L
Bastet
Zedbruh99
Bastet
5,019
1,149
0
4,774
10,845
3,962
0
3,746
7,099
0
49,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,428
Gold Earned
37,929
472
Minions Killed
426
0
Camps Cleared
0
1,525,902
Distance Traveled
1,520,957
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,715
551
94
7
0
284,611
2
L
Gilgamesh
7,597
543
94
7
0
263,976
0
W
Scylla
8,161
583
124
9
0
297,443
0
L
Sobek
7,337
524
13
1
0
323,778
6
L
Sol
8,347
596
136
10
0
282,669
4
W
Shiva
7,453
532
26
2
0
299,449
0
W
Cthulhu
8,694
621
114
8
0
313,055
0
W
Anubis
9,405
672
114
8
0
331,344
2
L
Thoth
7,674
548
116
8
0
279,717
0
L
Bastet
6,974
498
67
5
0
370,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role