Player Matchup

Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum IV
Lhommedunord
Raijin
Platinum IV
Level 127
God Stats
8W - 6L
1,553 SR
Queue Stats
103W - 104L
1,788 MMR
Party 1
Awilix
Awilix
Gold I
POUTINEXBACON
Awilix
Gold I
Level 190
God Stats
3W - 3L
1,628 SR
Queue Stats
87W - 94L
1,646 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,560 SR
1,645 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,513 SR
1,725 MMR
Gilgamesh
Gilgamesh
Bronze V
Ki_Draco
Gilgamesh
Bronze V
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Thoth
Thoth
Platinum III
PieroYT
Thoth
Platinum III
Level 125
God Stats
1W - 2L
1,369 SR
Queue Stats
148W - 153L
1,893 MMR
Party 2
Bastet
Bastet
Platinum V
SmithZGamer
Bastet
Platinum V
Level 143
God Stats
19W - 11L
1,670 SR
Queue Stats
146W - 148L
1,782 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
5 / 0 / 8
10,435
870
14,500
13,532
11,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
13
3 / 2 / 8
10,067
839
11,793
10,142
5,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
6 / 3 / 5
10,388
866
6,861
13,045
6,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bans
AchillesBacchusKuzenboAthenaNe Zha

VS

Bans
HeraKumbhakarnaGebCharonYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ki_Draco
Gilgamesh
12
2 / 6 / 2
8,892
741
6,706
15,774
13,154
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
PieroYT
Thoth
12
1 / 3 / 4
8,992
749
13,023
9,140
4,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
11
1 / 5 / 3
8,672
723
6,642
12,310
5,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
14
Kills
4
5
Deaths
14
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
0
8
9
L
Gilgamesh
Ki_Draco
Gilgamesh
2
6
2
0.5
W
Raijin
3
2
8
3.5
W
6
3
5
2.83
L
Thoth
PieroYT
Thoth
1
3
4
1
L
Bastet
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,154
Damage
26,371
36,719
Taken
37,224
23,688
Mitigated
22,907
10,633
Healing
3,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
14,500
4,362
0
7,161
13,532
11,995
512
4,082
9,066
0
34,004
L
Gilgamesh
Ki_Draco
Gilgamesh
6,706
1,599
0
1,270
15,774
13,154
0
3,553
11,817
0
20,542
W
Raijin
11,793
505
0
1,937
10,142
5,426
658
2,835
7,017
43,465
0
W
6,861
2,570
0
1,535
13,045
6,267
0
5,705
6,721
0
36,791
L
Thoth
PieroYT
Thoth
13,023
409
0
1,455
9,140
4,216
0
2,743
6,075
51,271
0
L
Bastet
6,642
2,326
0
673
12,310
5,537
0
4,566
7,294
0
23,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,890
Gold Earned
26,556
138
Minions Killed
137
0
Camps Cleared
0
724,742
Distance Traveled
678,431
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,435
870
29
2
0
248,612
0
L
Gilgamesh
8,892
741
27
2
0
218,210
0
W
Raijin
10,067
839
64
5
0
227,402
0
W
Awilix
10,388
866
45
4
0
248,728
0
L
Thoth
8,992
749
74
6
0
230,816
2
L
Bastet
8,672
723
36
3
0
229,405
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role