Player Matchup

Achilles
Achilles
Bronze I
Borgeskill5738
Achilles
Bronze I
Level 60
God Stats
8W - 9L
1,517 SR
Queue Stats
202W - 322L
644 MMR
Solo
Nu Wa
Nu Wa
Bronze I
MichaelU4ever
Nu Wa
Bronze I
Level 101
God Stats
28W - 54L
1,269 SR
Queue Stats
30W - 63L
688 MMR
Solo
Tiamat
Tiamat
Bronze II
TavoFinoVip
Tiamat
Bronze II
Level 173
God Stats
0W - 7L
1,073 SR
Queue Stats
1,392W - 1,532L
430 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,287 SR
587 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 79
1,462 SR
575 MMR
Skadi
Skadi
Bronze II
Buudap3204
Skadi
Bronze II
Level 94
God Stats
27W - 33L
1,439 SR
Queue Stats
164W - 254L
349 MMR
Solo
Ao Kuang
Ao Kuang
Silver V
RBATheDream
Ao Kuang
Silver V
Level 74
God Stats
5W - 4L
1,466 SR
Queue Stats
241W - 346L
651 MMR
Party 1
Mulan
Mulan
Silver IV
ToastMyToots
Mulan
Silver IV
Level 68
God Stats
23W - 16L
1,480 SR
Queue Stats
192W - 285L
726 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
0 / 2 / 0
9,469
676
8,898
11,689
8,803
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 1 / 0
10,015
715
13,043
6,602
2,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
3
0 / 0 / 0
7,625
545
0
173
42
Bans
KukulkanBacchusThanatosArachnePele

VS

Bans
AnubisYmirBakasuraThorBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
13
1 / 0 / 1
10,164
726
4,961
8,981
3,478
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ao Kuang
RBATheDream
Ao Kuang
14
2 / 0 / 1
10,641
760
7,494
12,073
10,754
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
0 / 0 / 3
10,094
721
3,254
13,335
13,109
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
3
3
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
2
0
0
W
Skadi
1
0
1
1.5
L
0
1
0
0
W
Ao Kuang
RBATheDream
Ao Kuang
2
0
1
2.5
L
Tiamat
0
0
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,941
Damage
15,709
18,464
Taken
34,389
11,793
Mitigated
27,341
3,458
Healing
10,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
8,898
2,037
0
3,270
11,689
8,803
0
4,692
6,997
1,140
32,925
W
Skadi
4,961
2,220
0
3,872
8,981
3,478
1,498
3,787
5,194
0
63,981
L
13,043
5,296
0
188
6,602
2,948
16
3,115
3,487
65,916
0
W
Ao Kuang
RBATheDream
Ao Kuang
7,494
1,634
0
2,159
12,073
10,754
969
5,232
6,841
43,983
0
L
Tiamat
0
0
0
0
173
42
0
0
173
0
0
W
3,254
311
0
4,340
13,335
13,109
583
5,466
7,869
0
39,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,109
Gold Earned
30,899
133
Minions Killed
209
0
Camps Cleared
0
536,326
Distance Traveled
763,376
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,469
676
46
3
0
266,179
5
W
Skadi
10,164
726
99
7
0
229,849
0
L
Nu Wa
10,015
715
87
6
0
258,187
0
W
Ao Kuang
10,641
760
61
4
0
247,393
4
L
Tiamat
7,625
545
0
0
0
11,960
0
W
Mulan
10,094
721
49
4
0
286,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role