Player Matchup

Bacchus
Bacchus
DykeOnABike
Bacchus
Level 36
God Stats
18W - 9L
1,737 SR
Queue Stats
140W - 147L
1,520 Elo+
Party 1
Anubis
Anubis
LethalFun96
Anubis
Level 107
God Stats
2W - 1L
1,373 SR
Queue Stats
29W - 19L
1,337 Elo+
Solo
Xbalanque
Xbalanque
PortableBeen
Xbalanque
Level 66
God Stats
20W - 14L
1,613 SR
Queue Stats
41W - 42L
1,514 Elo+
Solo
Aphrodite
Aphrodite
RaptorJe5u5
Aphrodite
Level 140
God Stats
129W - 103L
1,641 SR
Queue Stats
553W - 563L
1,560 Elo+
Solo
Nike
Nike
TheBearDude420
Nike
Level 101
God Stats
2W - 3L
1,193 SR
Queue Stats
250W - 261L
1,519 Elo+
Party 1
Team Averages
Level 90
1,511 SR
1,490 Elo+

VS

Team Averages
Level 111
1,531 SR
1,545 Elo+
Chaac
Chaac
Dragonmaid_Sheou
Chaac
Level 46
God Stats
3W - 5L
1,500 SR
Queue Stats
12W - 19L
1,682 Elo+
Solo
Olorun
Olorun
EmmettTheSaint
Olorun
Level 122
God Stats
4W - 5L
1,530 SR
Queue Stats
22W - 19L
1,595 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FinestZulu96
Morgan Le Fay
Level 88
God Stats
2W - 3L
1,496 SR
Queue Stats
10W - 14L
1,475 Elo+
Party 2
Neith
Neith
JinzoLegend
Neith
Level 151
God Stats
1W - 1L
1,834 SR
Queue Stats
18W - 22L
1,508 Elo+
Party 2
Tyr
Tyr
clipclop13
Tyr
Level 149
God Stats
5W - 8L
1,294 SR
Queue Stats
491W - 524L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DykeOnABike
Bacchus
19
3 / 0 / 14
12,032
1,094
11,971
12,519
21,928
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Anubis
15
0 / 0 / 0
9,536
867
0
0
0
Xbalanque
PortableBeen
Xbalanque
18
6 / 0 / 7
12,263
1,115
26,091
10,672
5,590
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
RaptorJe5u5
Aphrodite
19
4 / 0 / 13
12,909
1,174
12,148
14,030
9,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

18
6 / 0 / 11
12,702
1,155
20,976
20,165
20,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Team 1 Tickets

279

VS

Team 2 Tickets

109

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 0
10,432
948
11,702
30,968
28,023
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 0 / 0
7,832
712
0
0
0
Morgan Le Fay
FinestZulu96
Morgan Le Fay
16
0 / 7 / 0
10,557
960
19,195
22,226
10,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 4 / 0
11,058
1,005
15,638
19,003
8,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 0 / 0
9,641
876
1,996
2,766
1,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
0
19
Kills
0
0
Deaths
19
45
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
Bacchus
DykeOnABike
Bacchus
3
0
14
10
L
0
0
0
0
L
Morgan Le Fay
FinestZulu96
Morgan Le Fay
0
7
0
0
L
0
4
0
0
W
Anubis
0
0
0
0
W
Xbalanque
PortableBeen
Xbalanque
6
0
7
9.5
W
Aphrodite
RaptorJe5u5
Aphrodite
4
0
13
10.5
W
6
0
11
11.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,186
Damage
48,531
57,386
Taken
74,963
57,292
Mitigated
49,104
29,463
Healing
6,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,702
1,772
0
3,755
30,968
28,023
0
5,937
24,881
0
27,848
W
Bacchus
DykeOnABike
Bacchus
11,971
2,144
0
1,859
12,519
21,928
0
2,796
9,723
24,584
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Morgan Le Fay
FinestZulu96
Morgan Le Fay
19,195
2,458
0
411
22,226
10,833
0
9,863
12,363
43,515
0
L
15,638
7,427
0
2,103
19,003
8,620
0
7,699
11,154
0
52,438
W
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Xbalanque
PortableBeen
Xbalanque
26,091
19,587
0
2,385
10,672
5,590
0
4,591
6,081
0
65,168
W
Aphrodite
RaptorJe5u5
Aphrodite
12,148
516
12,798
11,916
14,030
9,569
0
4,747
9,133
38,973
0
W
20,976
2,627
0
505
20,165
20,205
0
7,499
12,132
753
39,804
L
1,996
43
0
36
2,766
1,628
0
1,175
1,591
0
3,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,442
Gold Earned
49,520
272
Minions Killed
228
9
Camps Cleared
5
944,980
Distance Traveled
717,926
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,432
948
47
4
0
215,487
0
W
Bacchus
12,032
1,094
39
4
0
242,118
0
L
Olorun
7,832
712
0
0
0
0
0
L
Morgan Le Fay
10,557
960
51
5
4
215,274
0
L
Neith
11,058
1,005
117
11
0
206,202
0
W
Anubis
9,536
867
0
0
0
0
0
W
Xbalanque
12,263
1,115
105
10
7
198,696
0
W
Aphrodite
12,909
1,174
86
8
2
250,987
0
W
Nike
12,702
1,155
42
4
0
253,179
0
L
Tyr
9,641
876
13
1
1
80,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role