Player Matchup

Janus
Janus
InfinitexRagez
Janus
Level 79
God Stats
2W - 3L
1,337 SR
Queue Stats
19W - 45L
1,253 Elo+
Party 2
Atlas
Atlas
KillerAkash
Atlas
Level 22
God Stats
5W - 10L
1,200 SR
Queue Stats
7W - 15L
1,243 Elo+
Party 2
Mercury
Mercury
ShadowGear28
Mercury
Level 19
God Stats
8W - 9L
1,435 SR
Queue Stats
14W - 33L
1,268 Elo+
Party 2
Freya
Freya
Zeal15
Freya
Level 46
God Stats
2W - 7L
1,165 SR
Queue Stats
4W - 20L
1,122 Elo+
Party 2
Bastet
Bastet
saltdtoest
Bastet
Level 69
God Stats
4W - 2L
1,814 SR
Queue Stats
53W - 59L
1,280 Elo+
Solo
Team Averages
Level 47
1,390 SR
1,233 Elo+

VS

Team Averages
Level 102
1,526 SR
1,414 Elo+
Jormungandr
Jormungandr
BLASPEMY6400
Jormungandr
Level 115
God Stats
5W - 6L
1,298 SR
Queue Stats
234W - 250L
1,342 Elo+
Party 1
Arachne
Arachne
NtoMyVanKid
Arachne
Level 102
God Stats
61W - 37L
1,613 SR
Queue Stats
107W - 94L
1,466 Elo+
Solo
Nox
Nox
Perttyrainy
Nox
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 50L
1,431 Elo+
Solo
Medusa
Medusa
SpookyKat7914
Medusa
Level 96
God Stats
19W - 8L
1,687 SR
Queue Stats
319W - 336L
1,334 Elo+
Party 1
Zhong Kui
Zhong Kui
Wizard_Neko
Zhong Kui
Level 84
God Stats
15W - 8L
1,532 SR
Queue Stats
249W - 253L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
5,017
502
2,343
6,333
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 1 / 1
5,100
510
3,147
5,942
2,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
ShadowGear28
Mercury
9
1 / 1 / 1
5,013
501
2,180
6,100
1,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Freya
Zeal15
Freya
8
1 / 2 / 1
5,243
524
3,161
6,462
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
saltdtoest
Bastet
10
1 / 3 / 0
5,612
561
2,633
10,932
4,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BLASPEMY6400
Jormungandr
10
0 / 0 / 3
6,433
643
1,482
5,862
3,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
NtoMyVanKid
Arachne
11
5 / 0 / 1
6,352
635
3,984
9,495
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 2
6,056
606
3,489
4,092
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
2 / 2 / 0
6,050
605
4,191
7,302
2,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Wizard_Neko
Zhong Kui
12
3 / 2 / 0
7,506
751
6,923
7,233
5,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
11
11
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BLASPEMY6400
Jormungandr
0
0
3
1.5
L
1
4
1
0.38
L
1
1
1
1.5
W
Arachne
NtoMyVanKid
Arachne
5
0
1
5.5
W
1
2
2
1
L
Mercury
ShadowGear28
Mercury
1
1
1
1.5
W
2
2
0
1
W
Zhong Kui
Wizard_Neko
Zhong Kui
3
2
0
1.5
L
Freya
Zeal15
Freya
1
2
1
0.75
L
Bastet
saltdtoest
Bastet
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,464
Damage
20,069
35,769
Taken
33,984
12,257
Mitigated
16,411
6,503
Healing
12,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BLASPEMY6400
Jormungandr
1,482
290
1,018
1,068
5,862
3,220
689
2,689
3,021
25,933
0
L
2,343
142
0
831
6,333
1,831
0
1,211
5,122
26,389
0
L
3,147
842
0
0
5,942
2,183
0
930
5,012
24,743
0
W
Arachne
NtoMyVanKid
Arachne
3,984
3,058
0
4,421
9,495
3,166
0
1,061
8,382
0
39,827
W
3,489
301
0
500
4,092
1,548
0
1,541
2,383
32,122
0
L
Mercury
ShadowGear28
Mercury
2,180
764
0
0
6,100
1,834
0
1,844
4,256
0
23,479
W
4,191
1,246
0
1,449
7,302
2,788
605
2,822
4,314
0
39,878
W
Zhong Kui
Wizard_Neko
Zhong Kui
6,923
536
0
4,076
7,233
5,689
479
0
7,233
49,391
0
L
Freya
Zeal15
Freya
3,161
1,261
0
2,202
6,462
2,051
0
986
5,476
23,652
0
L
Bastet
saltdtoest
Bastet
2,633
899
0
3,470
10,932
4,358
0
6,923
4,009
0
32,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,985
Gold Earned
32,397
238
Minions Killed
319
0
Camps Cleared
0
1,075,683
Distance Traveled
976,422
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,433
643
50
5
0
200,228
1
L
Janus
5,017
502
45
5
0
190,446
0
L
Atlas
5,100
510
45
5
0
229,635
0
W
Arachne
6,352
635
48
5
0
236,168
0
W
Nox
6,056
606
55
6
0
188,398
0
L
Mercury
5,013
501
41
4
0
239,728
0
W
Medusa
6,050
605
65
7
0
168,700
2
W
Zhong Kui
7,506
751
101
10
0
182,928
1
L
Freya
5,243
524
46
5
0
221,555
0
L
Bastet
5,612
561
61
6
0
194,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role