Player Matchup

Neith
Neith
Drapagar
Neith
Level 38
God Stats
0W - 3L
1,216 SR
Queue Stats
6W - 9L
1,293 Elo+
Party 1
Hel
Hel
Moldydog5
Hel
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,244 Elo+
Party 1
Horus
Horus
SethGhost
Horus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,527 Elo+
Party 1
Team Averages
Level 80
1,405 SR
1,355 Elo+

VS

Team Averages
Level 82
1,524 SR
1,425 Elo+
Sol
Sol
Jaderabbit9059
Sol
Level 106
God Stats
18W - 20L
1,470 SR
Queue Stats
170W - 186L
1,435 Elo+
Solo
Izanami
Izanami
Splenda12
Izanami
Level 29
God Stats
14W - 15L
1,562 SR
Queue Stats
135W - 154L
1,383 Elo+
Party 2
Bacchus
Bacchus
jimmyf1995
Bacchus
Level 111
God Stats
53W - 59L
1,540 SR
Queue Stats
465W - 443L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Drapagar
Neith
11
0 / 8 / 4
9,145
703
7,171
12,952
6,179
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 5 / 2
10,628
818
7,121
11,594
5,814
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
SethGhost
Horus
13
2 / 3 / 3
10,525
810
12,109
18,546
20,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 13
10,671
821
12,243
10,245
4,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
Splenda12
Izanami
14
8 / 2 / 8
11,346
873
15,050
13,283
5,887
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
jimmyf1995
Bacchus
13
5 / 2 / 11
10,844
834
9,924
15,965
23,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
5
Kills
16
16
Deaths
5
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Neith
Drapagar
Neith
0
8
4
0.25
W
3
1
13
9.5
L
3
5
2
0.8
L
Horus
SethGhost
Horus
2
3
3
1.17
W
Izanami
Splenda12
Izanami
8
2
8
6
W
Bacchus
jimmyf1995
Bacchus
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,401
Damage
37,217
43,092
Taken
39,493
32,189
Mitigated
33,544
7,623
Healing
14,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Drapagar
Neith
7,171
3,064
0
375
12,952
6,179
603
5,764
7,188
0
28,139
W
12,243
4,288
0
4,248
10,245
4,181
1,591
2,925
7,149
52,704
0
L
7,121
1,326
1,180
1,671
11,594
5,814
0
6,484
5,110
33,643
0
L
Horus
SethGhost
Horus
12,109
5,407
1,260
3,137
18,546
20,196
231
10,278
8,268
0
31,396
W
Izanami
Splenda12
Izanami
15,050
10,099
0
5,336
13,283
5,887
1,388
2,238
10,663
0
55,164
W
Bacchus
jimmyf1995
Bacchus
9,924
1,170
0
5,254
15,965
23,476
252
2,293
13,155
26,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,298
Gold Earned
32,861
105
Minions Killed
145
0
Camps Cleared
0
601,501
Distance Traveled
706,265
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,145
703
41
3
0
154,345
0
W
Sol
10,671
821
53
4
0
236,149
0
L
Hel
10,628
818
43
3
0
195,397
1
L
Horus
10,525
810
21
2
0
251,759
0
W
Izanami
11,346
873
66
5
0
221,723
0
W
Bacchus
10,844
834
26
2
0
248,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role