Player Matchup

Izanami
Izanami
 
Izanami
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Halarino
Ganesha
Level 44
God Stats
1W - 2L
1,361 SR
Queue Stats
37W - 34L
1,536 Elo+
Solo
Anubis
Anubis
RodeoRider666
Anubis
Level 49
God Stats
26W - 20L
1,758 SR
Queue Stats
126W - 113L
1,533 Elo+
Solo
Olorun
Olorun
Z_C-O-R-O-N-A_Z
Olorun
Level 34
God Stats
13W - 20L
1,510 SR
Queue Stats
22W - 37L
1,408 Elo+
Party 2
Guan Yu
Guan Yu
acTARTARUS
Guan Yu
Level 37
God Stats
2W - 5L
1,486 SR
Queue Stats
68W - 78L
1,374 Elo+
Solo
Team Averages
Level 38
1,523 SR
1,470 Elo+

VS

Team Averages
Level 63
1,446 SR
1,442 Elo+
Horus
Horus
FlnH3ro
Horus
Level 101
God Stats
12W - 7L
1,500 SR
Queue Stats
188W - 180L
1,467 Elo+
Party 1
Bellona
Bellona
IFA1
Bellona
Level 105
God Stats
3W - 1L
1,565 SR
Queue Stats
102W - 87L
1,519 Elo+
Party 1
Apollo
Apollo
ianpog
Apollo
Level 67
God Stats
3W - 2L
1,389 SR
Queue Stats
198W - 170L
1,472 Elo+
Party 3
Agni
Agni
shelovesleuhan
Agni
Level 32
God Stats
1W - 2L
1,274 SR
Queue Stats
35W - 42L
1,430 Elo+
Party 3
Ravana
Ravana
unclesteppa
Ravana
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,321 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
4
0 / 2 / 0
3,129
626
2,269
3,758
969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
Halarino
Ganesha
4
0 / 1 / 0
3,279
656
810
4,999
2,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
1 / 1 / 0
4,133
827
2,863
4,838
1,934
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 3 / 0
3,997
799
2,342
5,151
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
acTARTARUS
Guan Yu
3
0 / 2 / 1
2,981
596
706
2,906
1,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
FlnH3ro
Horus
6
1 / 0 / 2
4,429
886
1,949
4,763
2,298
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
IFA1
Bellona
8
4 / 1 / 0
4,503
901
2,974
5,266
3,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Apollo
ianpog
Apollo
6
2 / 0 / 1
3,859
772
4,268
2,400
809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 1 / 0
3,600
720
2,033
3,373
723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
6
2 / 0 / 1
3,817
763
2,705
3,922
1,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
9
9
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
W
Horus
FlnH3ro
Horus
1
0
2
2
L
Ganesha
Halarino
Ganesha
0
1
0
0
W
Bellona
IFA1
Bellona
4
1
0
4
L
1
1
0
1
L
1
3
0
0.33
L
Guan Yu
acTARTARUS
Guan Yu
0
2
1
0.25
W
Apollo
ianpog
Apollo
2
0
1
2.5
W
0
1
0
0
W
Ravana
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,990
Damage
13,929
21,652
Taken
19,724
9,292
Mitigated
8,644
7,335
Healing
7,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,269
1,863
0
758
3,758
969
0
0
3,758
0
15,501
W
Horus
FlnH3ro
Horus
1,949
792
590
2,617
4,763
2,298
0
670
4,093
0
8,719
L
Ganesha
Halarino
Ganesha
810
297
0
1,962
4,999
2,825
0
0
4,999
3,458
0
W
Bellona
IFA1
Bellona
2,974
763
0
1,765
5,266
3,609
0
1,621
3,645
0
22,794
L
2,863
355
0
2,601
4,838
1,934
0
1,994
2,844
22,606
0
L
2,342
989
0
1,616
5,151
2,112
11
39
5,112
19,318
3,866
L
Guan Yu
acTARTARUS
Guan Yu
706
0
40
358
2,906
1,452
0
0
2,906
0
4,443
W
Apollo
ianpog
Apollo
4,268
3,241
0
399
2,400
809
0
140
2,260
0
23,431
W
2,033
39
0
831
3,373
723
0
2,000
1,373
17,042
0
W
Ravana
2,705
1,019
0
1,575
3,922
1,205
0
1,396
2,526
0
15,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,519
Gold Earned
20,208
111
Minions Killed
151
0
Camps Cleared
0
450,454
Distance Traveled
567,292
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,129
626
31
6
0
96,807
2
W
Horus
4,429
886
10
2
0
126,816
1
L
Ganesha
3,279
656
2
0
0
112,572
0
W
Bellona
4,503
901
45
9
0
115,866
0
L
Anubis
4,133
827
41
8
0
85,147
0
L
Olorun
3,997
799
32
6
0
102,114
0
L
Guan Yu
2,981
596
5
1
0
53,814
0
W
Apollo
3,859
772
36
7
0
94,027
0
W
Agni
3,600
720
37
7
0
104,046
0
W
Ravana
3,817
763
23
5
0
126,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role