Player Matchup

Cerberus
Cerberus
BetterThanU42069
Cerberus
Level 87
God Stats
1W - 0L
1,888 SR
Queue Stats
21W - 22L
1,401 Elo+
Party 1
Kukulkan
Kukulkan
MokaiPuti
Kukulkan
Level 65
God Stats
3W - 1L
1,672 SR
Queue Stats
24W - 22L
1,430 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xNFL COLTS
Tsukuyomi
Level 102
God Stats
11W - 9L
1,463 SR
Queue Stats
27W - 21L
1,461 Elo+
Party 1
Team Averages
Level 85
1,674 SR
1,431 Elo+

VS

Team Averages
Level 64
1,532 SR
1,459 Elo+
Achilles
Achilles
PancakeOfDoom1
Achilles
Level 67
God Stats
6W - 9L
1,560 SR
Queue Stats
194W - 186L
1,479 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Smaracoune
Morgan Le Fay
Level 112
God Stats
2W - 1L
1,733 SR
Queue Stats
23W - 30L
1,378 Elo+
Party 2
Izanami
Izanami
lichelenveloppe
Izanami
Level 14
God Stats
0W - 3L
1,301 SR
Queue Stats
5W - 6L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 11
12,006
800
8,911
18,452
21,305
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
MokaiPuti
Kukulkan
15
3 / 1 / 13
11,867
791
13,833
6,812
3,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
xNFL COLTS
Tsukuyomi
16
9 / 4 / 7
13,094
873
17,251
15,214
6,458
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
5 / 5 / 2
11,349
757
9,531
16,503
20,959
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
Smaracoune
Morgan Le Fay
13
2 / 4 / 6
10,808
721
10,841
11,959
4,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 7 / 6
11,381
759
10,222
16,676
5,558
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
16
Kills
8
8
Deaths
16
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
3
11
3.17
W
Kukulkan
MokaiPuti
Kukulkan
3
1
13
9.5
L
Achilles
5
5
2
1.2
L
Morgan Le Fay
Smaracoune
Morgan Le Fay
2
4
6
1.25
L
1
7
6
0.57
W
Tsukuyomi
xNFL COLTS
Tsukuyomi
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,995
Damage
30,594
40,478
Taken
45,138
31,068
Mitigated
30,999
7,697
Healing
2,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,911
0
379
1,853
18,452
21,305
314
5,339
12,384
32,188
511
W
Kukulkan
MokaiPuti
Kukulkan
13,833
266
510
2,321
6,812
3,305
854
2,339
4,389
65,320
0
L
Achilles
9,531
559
0
689
16,503
20,959
120
8,306
8,197
0
18,995
L
Morgan Le Fay
Smaracoune
Morgan Le Fay
10,841
467
0
1,898
11,959
4,482
126
6,892
5,067
29,512
0
L
10,222
7,131
0
0
16,676
5,558
0
7,482
9,194
0
60,948
W
Tsukuyomi
xNFL COLTS
Tsukuyomi
17,251
3,319
239
2,395
15,214
6,458
0
3,439
11,273
0
44,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,967
Gold Earned
33,538
206
Minions Killed
146
0
Camps Cleared
0
873,236
Distance Traveled
820,308
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,006
800
63
4
0
284,416
0
W
Kukulkan
11,867
791
106
7
0
284,088
0
L
Achilles
11,349
757
20
1
0
295,888
3
L
Morgan Le Fay
10,808
721
32
2
0
286,884
4
L
Izanami
11,381
759
94
6
0
237,536
4
W
Tsukuyomi
13,094
873
37
2
0
304,732
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role