Player Matchup

Janus
Janus
SirJayden
Janus
Level 155
God Stats
1W - 2L
1,644 SR
Queue Stats
53W - 35L
1,561 Elo+
Party 1
Thanatos
Thanatos
Sylite
Thanatos
Level 178
God Stats
0W - 1L
1,686 SR
Queue Stats
23W - 13L
1,633 Elo+
Party 1
Neith
Neith
THExREGULATERx
Neith
Level 120
God Stats
4W - 3L
1,626 SR
Queue Stats
113W - 109L
1,373 Elo+
Party 1
Cerberus
Cerberus
xHUGSnKISSESXx
Cerberus
Level 28
God Stats
44W - 41L
1,359 SR
Queue Stats
124W - 118L
1,379 Elo+
Party 1
Sun Wukong
Sun Wukong
xZacLE
Sun Wukong
Level 134
God Stats
0W - 1L
1,204 SR
Queue Stats
42W - 30L
1,536 Elo+
Party 1
Team Averages
Level 123
1,504 SR
1,496 Elo+

VS

Team Averages
Level 94
1,662 SR
1,559 Elo+
Hachiman
Hachiman
CraZyAsMEX512
Hachiman
Level 69
God Stats
3W - 1L
1,729 SR
Queue Stats
182W - 178L
1,531 Elo+
Solo
Arachne
Arachne
Fortney19
Arachne
Level 124
God Stats
4W - 2L
1,667 SR
Queue Stats
171W - 147L
1,583 Elo+
Solo
Nike
Nike
Phildinero
Nike
Level 83
God Stats
34W - 18L
1,662 SR
Queue Stats
179W - 154L
1,579 Elo+
Party 2
Discordia
Discordia
SushiiKiller
Discordia
Level 106
God Stats
9W - 3L
1,741 SR
Queue Stats
149W - 114L
1,603 Elo+
Party 2
Geb
Geb
Yung_Veggie_Dawg
Geb
Level 87
God Stats
4W - 2L
1,512 SR
Queue Stats
90W - 82L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
SirJayden
Janus
14
1 / 3 / 1
7,712
551
5,813
11,321
4,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Sylite
Thanatos
12
4 / 3 / 1
7,112
508
7,618
13,833
5,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 4 / 1
6,265
448
6,549
10,700
3,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
10
0 / 2 / 1
6,175
441
3,787
10,901
7,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
xZacLE
Sun Wukong
12
0 / 1 / 1
6,763
483
3,150
10,161
7,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CraZyAsMEX512
Hachiman
14
4 / 1 / 2
8,262
590
8,448
6,760
2,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Fortney19
Arachne
15
7 / 1 / 2
9,028
645
9,432
12,406
4,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 1 / 1
8,705
622
6,142
8,398
6,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Discordia
SushiiKiller
Discordia
14
1 / 1 / 3
8,208
586
8,825
4,949
1,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 2
7,176
513
3,488
13,608
8,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
13
13
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hachiman
CraZyAsMEX512
Hachiman
4
1
2
5
W
Arachne
Fortney19
Arachne
7
1
2
8
W
0
1
1
0.5
L
Janus
SirJayden
Janus
1
3
1
0.5
W
Discordia
SushiiKiller
Discordia
1
1
3
2.5
L
Thanatos
Sylite
Thanatos
4
3
1
1.5
L
0
4
1
0.13
W
1
1
2
2
L
Cerberus
0
2
1
0.25
L
Sun Wukong
xZacLE
Sun Wukong
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,917
Damage
36,335
56,916
Taken
46,121
28,900
Mitigated
22,995
18,711
Healing
13,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
CraZyAsMEX512
Hachiman
8,448
4,389
0
3,068
6,760
2,381
1,317
973
5,787
0
62,137
W
Arachne
Fortney19
Arachne
9,432
6,397
0
4,782
12,406
4,155
69
3,287
9,119
0
68,277
W
6,142
697
0
747
8,398
6,825
830
0
8,398
0
80,616
L
Janus
SirJayden
Janus
5,813
154
0
1,158
11,321
4,600
0
5,467
5,854
77,631
0
W
Discordia
SushiiKiller
Discordia
8,825
125
0
750
4,949
1,321
195
1,339
3,610
73,937
0
L
Thanatos
Sylite
Thanatos
7,618
1,873
0
8,064
13,833
5,634
0
2,067
11,766
0
57,506
L
6,549
2,808
0
1,887
10,700
3,909
49
2,064
8,636
0
54,750
W
3,488
419
0
4,104
13,608
8,313
0
4,001
9,607
19,254
0
L
Cerberus
3,787
74
0
4,439
10,901
7,652
0
2,676
8,225
20,265
0
L
Sun Wukong
xZacLE
Sun Wukong
3,150
188
0
3,163
10,161
7,105
0
39
10,122
0
51,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,027
Gold Earned
41,379
432
Minions Killed
479
0
Camps Cleared
0
1,341,908
Distance Traveled
1,400,727
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,262
590
98
7
0
254,635
3
W
Arachne
9,028
645
112
8
0
335,437
4
W
Nike
8,705
622
123
9
0
258,954
0
L
Janus
7,712
551
139
10
0
285,118
0
W
Discordia
8,208
586
122
9
0
262,284
0
L
Thanatos
7,112
508
76
5
0
291,958
1
L
Neith
6,265
448
91
7
0
258,291
0
W
Geb
7,176
513
24
2
0
289,417
2
L
Cerberus
6,175
441
33
2
0
274,375
3
L
Sun Wukong
6,763
483
93
7
0
232,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role