Player Matchup

Arachne
Arachne
Harshbb5411
Arachne
Level 51
God Stats
17W - 11L
1,630 SR
Queue Stats
170W - 203L
1,365 Elo+
Solo
Anubis
Anubis
Justified_Genoci
Anubis
Level 38
God Stats
11W - 6L
1,570 SR
Queue Stats
134W - 150L
1,452 Elo+
Solo
Bastet
Bastet
SandyPlains35
Bastet
Level 109
God Stats
11W - 14L
1,346 SR
Queue Stats
244W - 256L
1,388 Elo+
Solo
Athena
Athena
adj1x1
Athena
Level 29
God Stats
7W - 7L
1,469 SR
Queue Stats
87W - 87L
1,375 Elo+
Party 1
Set
Set
green_thunder99
Set
Level 83
God Stats
1W - 4L
1,270 SR
Queue Stats
203W - 220L
1,374 Elo+
Party 1
Team Averages
Level 62
1,457 SR
1,391 Elo+

VS

Team Averages
Level 72
1,532 SR
1,417 Elo+
Hades
Hades
Banz KIS
Hades
Level 28
God Stats
21W - 10L
1,676 SR
Queue Stats
51W - 51L
1,463 Elo+
Party 2
Anubis
Anubis
GoGoPowerRGS
Anubis
Level 110
God Stats
14W - 5L
1,698 SR
Queue Stats
59W - 58L
1,464 Elo+
Party 2
Fenrir
Fenrir
UWUREDRUMUWU
Fenrir
Level 49
God Stats
4W - 3L
1,492 SR
Queue Stats
60W - 79L
1,426 Elo+
Solo
Neith
Neith
arorca
Neith
Level 46
God Stats
223W - 245L
1,460 SR
Queue Stats
249W - 269L
1,391 Elo+
Solo
Hel
Hel
gambdan
Hel
Level 125
God Stats
2W - 0L
1,335 SR
Queue Stats
75W - 70L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Harshbb5411
Arachne
11
2 / 2 / 1
6,788
1,131
4,571
5,536
2,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
0 / 2 / 1
5,861
977
3,059
2,457
1,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 4 / 0
6,253
1,042
5,698
7,700
2,417
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Athena
adj1x1
Athena
11
0 / 2 / 2
6,198
1,033
4,915
8,854
7,507
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 1 / 1
6,024
1,004
1,424
6,007
3,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

325

VS

Team 2 Tickets

382

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Banz KIS
Hades
13
5 / 0 / 6
8,059
1,343
8,213
3,935
2,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
12
1 / 0 / 6
6,849
1,142
4,358
3,238
1,373
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
2 / 1 / 8
7,160
1,193
7,298
7,363
2,735
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
arorca
Neith
12
3 / 0 / 2
6,971
1,162
4,452
3,508
1,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hel
12
0 / 2 / 8
6,622
1,104
2,957
5,451
1,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
11
11
Deaths
3
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hades
Banz KIS
Hades
5
0
6
8
W
Anubis
1
0
6
4
L
Arachne
Harshbb5411
Arachne
2
2
1
1.25
L
0
2
1
0.25
L
1
4
0
0.25
W
Fenrir
2
1
8
6
L
Athena
adj1x1
Athena
0
2
2
0.5
W
Neith
arorca
Neith
3
0
2
4
W
Hel
0
2
8
2
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,667
Damage
27,278
30,554
Taken
23,495
17,673
Mitigated
8,626
1,411
Healing
9,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Banz KIS
Hades
8,213
662
540
1,468
3,935
2,026
0
1,886
2,049
20,865
0
W
Anubis
4,358
361
245
857
3,238
1,373
0
1,290
1,798
15,406
0
L
Arachne
Harshbb5411
Arachne
4,571
4,187
0
256
5,536
2,839
0
2,154
3,232
0
12,356
L
3,059
373
0
185
2,457
1,146
0
2,363
94
6,961
0
L
5,698
1,681
0
664
7,700
2,417
0
4,641
3,059
0
15,305
W
Fenrir
7,298
2,063
14
288
7,363
2,735
0
2,301
5,062
0
10,910
L
Athena
adj1x1
Athena
4,915
1,102
0
0
8,854
7,507
0
3,868
4,686
11,137
0
W
Neith
arorca
Neith
4,452
1,289
0
871
3,508
1,013
0
341
2,867
0
16,257
W
Hel
2,957
258
3,012
2,089
5,451
1,479
0
1,406
3,595
15,541
0
L
1,424
739
0
306
6,007
3,764
0
2,502
3,505
0
8,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,124
Gold Earned
35,661
102
Minions Killed
133
3
Camps Cleared
9
554,075
Distance Traveled
559,654
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,059
1,343
33
6
4
127,963
0
W
Anubis
6,849
1,142
20
3
2
101,395
0
L
Arachne
6,788
1,131
27
5
1
136,130
0
L
Anubis
5,861
977
19
3
0
76,705
0
L
Bastet
6,253
1,042
21
4
0
118,380
0
W
Fenrir
7,160
1,193
15
3
1
136,897
0
L
Athena
6,198
1,033
24
4
0
134,418
0
W
Neith
6,971
1,162
35
6
0
81,863
0
W
Hel
6,622
1,104
30
5
2
111,536
0
L
Set
6,024
1,004
11
2
2
88,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role