Player Matchup

Baron Samedi
Baron Samedi
Bronze I
CRYSTALTRICHOME
Baron Samedi
Bronze I
Level 145
God Stats
3W - 0L
1,712 SR
Queue Stats
17W - 25L
838 MMR
Party 2
Chiron
Chiron
Gold II
Z0RBO
Chiron
Gold II
Level 157
God Stats
69W - 45L
1,578 SR
Queue Stats
604W - 578L
1,547 MMR
Party 2
Pele
Pele
Gold IV
littlebighead23
Pele
Gold IV
Level 143
God Stats
6W - 6L
1,691 SR
Queue Stats
536W - 493L
1,386 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,660 SR
1,257 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,424 SR
1,152 MMR
Izanami
Izanami
Silver III
BunionJuice11
Izanami
Silver III
Level 134
God Stats
1W - 2L
1,572 SR
Queue Stats
46W - 66L
1,145 MMR
Solo
Poseidon
Poseidon
Silver IV
Supersamio0912
Poseidon
Silver IV
Level 49
God Stats
0W - 3L
1,064 SR
Queue Stats
43W - 63L
815 MMR
Party 1
Sylvanus
Sylvanus
Gold III
aaurush
Sylvanus
Gold III
Level 135
God Stats
1W - 2L
1,636 SR
Queue Stats
310W - 306L
1,495 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CRYSTALTRICHOME
Baron Samedi
14
5 / 2 / 6
10,295
858
12,511
13,358
10,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Chiron
Z0RBO
Chiron
14
3 / 1 / 9
10,424
869
8,750
8,681
3,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
6 / 2 / 6
10,784
899
11,897
13,217
5,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AchillesAresXbalanqueCabrakanBacchus

VS

Bans
MartichorasRaijinSobekBaba YagaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
0 / 5 / 4
8,572
714
8,392
12,870
4,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
12
2 / 6 / 3
9,165
764
5,599
10,750
3,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
aaurush
Sylvanus
12
3 / 3 / 2
9,460
788
5,187
14,810
8,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
14
Kills
5
5
Deaths
14
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
5
4
0.4
W
Baron Samedi
CRYSTALTRICHOME
Baron Samedi
5
2
6
4
L
Poseidon
2
6
3
0.58
W
Chiron
Z0RBO
Chiron
3
1
9
7.5
L
Sylvanus
aaurush
Sylvanus
3
3
2
1.33
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,158
Damage
19,178
35,256
Taken
38,430
18,587
Mitigated
16,422
13,057
Healing
9,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
8,392
5,017
0
1,461
12,870
4,170
0
4,286
8,584
0
45,774
W
Baron Samedi
CRYSTALTRICHOME
Baron Samedi
12,511
1,255
2,148
3,372
13,358
10,350
694
4,787
8,571
40,592
0
L
Poseidon
5,599
863
0
150
10,750
3,552
0
4,457
6,293
25,930
0
W
Chiron
Z0RBO
Chiron
8,750
1,750
775
2,701
8,681
3,142
720
2,910
5,771
0
42,258
L
Sylvanus
aaurush
Sylvanus
5,187
913
1,253
6,365
14,810
8,700
0
4,424
10,386
16,589
0
W
11,897
2,482
0
4,061
13,217
5,095
1,723
3,779
9,438
0
50,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,503
Gold Earned
27,197
178
Minions Killed
113
0
Camps Cleared
0
691,337
Distance Traveled
587,211
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,572
714
56
5
0
189,640
0
W
Baron Samedi
10,295
858
38
3
0
205,694
0
L
Poseidon
9,165
764
40
3
0
205,068
0
W
Chiron
10,424
869
61
5
0
224,990
2
L
Sylvanus
9,460
788
17
1
0
192,503
0
W
Pele
10,784
899
79
7
0
260,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role