Player Matchup

Chronos
Chronos
GucciGargoyle
Chronos
Level 142
God Stats
1W - 0L
1,260 SR
Queue Stats
151W - 140L
1,517 Elo+
Party 2
Jing Wei
Jing Wei
Ihatepeel
Jing Wei
Level 26
God Stats
2W - 2L
1,474 SR
Queue Stats
13W - 12L
1,430 Elo+
Party 2
Ares
Ares
LeCary
Ares
Level 105
God Stats
1W - 3L
1,179 SR
Queue Stats
155W - 136L
1,595 Elo+
Party 1
Pele
Pele
Wrevon
Pele
Level 123
God Stats
1W - 1L
1,276 SR
Queue Stats
112W - 104L
1,524 Elo+
Party 2
Cu Chulainn
Cu Chulainn
douzier
Cu Chulainn
Level 60
God Stats
3W - 3L
1,506 SR
Queue Stats
87W - 81L
1,537 Elo+
Party 1
Team Averages
Level 91
1,339 SR
1,521 Elo+

VS

Team Averages
Level 107
1,619 SR
1,642 Elo+
Pele
Pele
GringleSpringus
Pele
Level 111
God Stats
3W - 7L
1,365 SR
Queue Stats
108W - 79L
1,591 Elo+
Party 3
Ishtar
Ishtar
HootsHoodini
Ishtar
Level 154
God Stats
0W - 1L
1,767 SR
Queue Stats
57W - 27L
1,692 Elo+
Party 3
Chaac
Chaac
NardDog04
Chaac
Level 2
God Stats
1W - 1L
1,794 SR
Queue Stats
1W - 1L
1,723 Elo+
Party 3
Persephone
Persephone
OopsVI
Persephone
Level 128
God Stats
0W - 1L
1,282 SR
Queue Stats
53W - 56L
1,515 Elo+
Solo
Ne Zha
Ne Zha
Sbevë
Ne Zha
Level 142
God Stats
5W - 2L
1,886 SR
Queue Stats
43W - 19L
1,691 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
13
1 / 2 / 5
7,742
596
7,271
8,068
3,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Ihatepeel
Jing Wei
12
0 / 2 / 0
6,746
519
2,649
7,632
2,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ares
LeCary
Ares
10
0 / 3 / 5
6,512
501
4,843
13,593
10,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
Wrevon
Pele
15
7 / 0 / 2
8,598
661
6,242
10,122
4,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
douzier
Cu Chulainn
15
5 / 0 / 2
9,006
693
5,361
8,814
8,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,082
545
4,306
11,121
3,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
12
1 / 1 / 4
7,426
571
6,055
7,998
3,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
NardDog04
Chaac
11
0 / 5 / 0
5,889
453
2,550
9,198
4,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
OopsVI
Persephone
12
2 / 2 / 1
7,438
572
7,608
7,213
2,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
Sbevë
Ne Zha
11
2 / 2 / 4
7,246
557
6,050
9,929
8,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
13
Kills
7
7
Deaths
14
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Chronos
1
2
5
1.75
L
Ishtar
1
1
4
3
W
Jing Wei
Ihatepeel
Jing Wei
0
2
0
0
W
Ares
LeCary
Ares
0
3
5
0.83
L
Chaac
NardDog04
Chaac
0
5
0
0
L
Persephone
OopsVI
Persephone
2
2
1
1.25
L
Ne Zha
Sbevë
Ne Zha
2
2
4
2
W
Pele
Wrevon
Pele
7
0
2
8
W
Cu Chulainn
douzier
Cu Chulainn
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,366
Damage
26,569
48,229
Taken
45,459
28,128
Mitigated
22,319
10,374
Healing
10,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,306
1,097
0
1,182
11,121
3,808
0
2,317
8,804
0
61,496
W
Chronos
7,271
1,260
0
1,033
8,068
3,384
0
2,469
5,599
65,028
0
L
Ishtar
6,055
4,306
0
3,473
7,998
3,084
945
1,727
6,271
0
52,246
W
Jing Wei
Ihatepeel
Jing Wei
2,649
2,053
0
2,627
7,632
2,299
0
0
7,632
0
48,342
W
Ares
LeCary
Ares
4,843
335
0
2,236
13,593
10,152
0
2,699
10,894
16,015
0
L
Chaac
NardDog04
Chaac
2,550
406
0
1,284
9,198
4,994
0
79
9,119
0
31,231
L
Persephone
OopsVI
Persephone
7,608
227
0
2,062
7,213
2,276
0
3,830
3,374
58,074
0
L
Ne Zha
Sbevë
Ne Zha
6,050
1,613
0
2,119
9,929
8,157
0
4,235
5,694
0
24,392
W
Pele
Wrevon
Pele
6,242
1,832
0
2,584
10,122
4,196
0
1,939
8,183
0
75,631
W
Cu Chulainn
douzier
Cu Chulainn
5,361
798
0
1,894
8,814
8,097
154
501
8,313
499
66,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,604
Gold Earned
35,081
433
Minions Killed
369
0
Camps Cleared
0
1,414,004
Distance Traveled
1,370,904
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,082
545
97
7
0
314,353
0
W
Chronos
7,742
596
113
9
0
274,779
2
L
Ishtar
7,426
571
86
7
0
244,994
0
W
Jing Wei
6,746
519
73
6
0
276,045
2
W
Ares
6,512
501
19
1
0
281,243
1
L
Chaac
5,889
453
52
4
0
240,644
0
L
Persephone
7,438
572
113
9
0
265,655
0
L
Ne Zha
7,246
557
21
2
0
305,258
6
W
Pele
8,598
661
117
9
0
329,234
0
W
Cu Chulainn
9,006
693
111
9
0
252,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role