Player Matchup

Cupid
Cupid
RLZofengagement
Cupid
Level 63
God Stats
0W - 3L
1,323 SR
Queue Stats
7W - 7L
1,421 Elo+
Party 1
Achilles
Achilles
Terraknight1994
Achilles
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,437 Elo+
Party 1
Nemesis
Nemesis
matthieu971
Nemesis
Level 98
God Stats
17W - 11L
1,387 SR
Queue Stats
801W - 887L
1,406 Elo+
Solo
Team Averages
Level 87
1,404 SR
1,421 Elo+

VS

Team Averages
Level 95
1,420 SR
1,354 Elo+
Ra
Ra
BertNasty
Ra
Level 77
God Stats
8W - 16L
1,310 SR
Queue Stats
301W - 307L
1,340 Elo+
Solo
Surtr
Surtr
SillyOrpheus889
Surtr
Level 87
God Stats
2W - 0L
1,746 SR
Queue Stats
14W - 19L
1,374 Elo+
Solo
Freya
Freya
itsbravenwolf
Freya
Level 122
God Stats
1W - 0L
1,203 SR
Queue Stats
12W - 15L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
7,797
650
4,706
5,451
2,277
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
9
0 / 4 / 1
7,445
620
3,482
13,039
12,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Nemesis
matthieu971
Nemesis
11
0 / 2 / 0
7,615
635
7,761
12,699
7,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
9,573
798
6,798
6,206
2,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 6
8,507
709
5,989
8,748
6,884
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 0 / 5
9,093
758
11,369
7,680
3,016
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
7
7
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
1
1
0
1
W
1
1
6
4
L
Achilles
0
4
1
0.13
W
2
0
5
4.5
L
Nemesis
matthieu971
Nemesis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,949
Damage
24,156
31,189
Taken
22,634
22,040
Mitigated
12,580
6,251
Healing
6,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,798
705
1,320
1,839
6,206
2,680
235
451
5,678
42,540
0
L
4,706
1,201
2,462
804
5,451
2,277
0
3,213
2,173
0
35,917
W
5,989
2,260
24
1,469
8,748
6,884
197
0
8,473
345
12,567
L
Achilles
3,482
935
280
1,783
13,039
12,130
0
8,150
4,875
0
16,266
W
11,369
3,115
0
2,346
7,680
3,016
891
0
7,487
36,971
0
L
Nemesis
matthieu971
Nemesis
7,761
1,749
0
922
12,699
7,633
0
7,426
5,273
0
24,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,857
Gold Earned
27,173
100
Minions Killed
119
0
Camps Cleared
0
651,680
Distance Traveled
654,596
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,573
798
71
6
0
241,453
2
L
Cupid
7,797
650
48
4
0
197,087
0
W
Surtr
8,507
709
22
2
0
182,996
0
L
Achilles
7,445
620
24
2
0
210,930
0
W
Freya
9,093
758
26
2
0
230,147
0
L
Nemesis
7,615
635
28
2
0
243,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role