Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Messier31
Tiamat
Level 191
God Stats
1W - 2L
1,605 SR
Queue Stats
16W - 26L
1,431 Elo+
Party 2
Kuzenbo
Kuzenbo
yOzzy456
Kuzenbo
Level 145
God Stats
2W - 3L
1,479 SR
Queue Stats
566W - 599L
1,512 Elo+
Solo
Team Averages
Level 162
1,517 SR
1,489 Elo+

VS

Team Averages
Level 138
1,563 SR
1,469 Elo+
Bakasura
Bakasura
Baahh
Bakasura
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,550 Elo+
Party 3
Ah Puch
Ah Puch
ConfinedShadow
Ah Puch
Level 166
God Stats
10W - 2L
1,685 SR
Queue Stats
381W - 407L
1,486 Elo+
Solo
Sun Wukong
Sun Wukong
SpaceCowboy_408
Sun Wukong
Level 156
God Stats
23W - 16L
1,538 SR
Queue Stats
517W - 542L
1,428 Elo+
Party 4
Erlang Shen
Erlang Shen
SuperDog35
Erlang Shen
Level 111
God Stats
1W - 1L
1,259 SR
Queue Stats
101W - 107L
1,422 Elo+
Party 4
Gilgamesh
Gilgamesh
XxSquirrelCagexX
Gilgamesh
Level 114
God Stats
2W - 1L
1,832 SR
Queue Stats
94W - 89L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
1 / 5 / 2
8,129
813
13,566
13,104
14,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
 
Arachne
14
5 / 4 / 1
7,678
768
12,494
11,874
15,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
 
Apollo
11
0 / 0 / 1
6,656
666
2,908
3,633
1,553
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Messier31
Tiamat
12
0 / 0 / 1
6,992
699
4,561
3,178
1,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
yOzzy456
Kuzenbo
1
0 / 0 / 0
2,620
262
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Baahh
Bakasura
14
5 / 3 / 1
8,433
843
6,261
10,369
6,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 1 / 7
8,278
828
8,118
5,675
2,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
SpaceCowboy_408
Sun Wukong
15
2 / 1 / 6
8,830
883
4,554
10,552
7,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
SuperDog35
Erlang Shen
15
1 / 1 / 6
8,049
805
7,033
11,012
10,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
10
0 / 3 / 5
6,991
699
2,700
7,230
5,732
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
6
Kills
9
9
Deaths
9
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
5
2
0.4
L
Arachne
 
Arachne
5
4
1
1.38
L
Apollo
 
Apollo
0
0
1
0.5
W
Bakasura
Baahh
Bakasura
5
3
1
1.83
W
1
1
7
4.5
L
Tiamat
Messier31
Tiamat
0
0
1
0.5
W
Sun Wukong
SpaceCowboy_408
Sun Wukong
2
1
6
5
W
Erlang Shen
SuperDog35
Erlang Shen
1
1
6
4
W
Gilgamesh
0
3
5
0.83
L
Kuzenbo
yOzzy456
Kuzenbo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,529
Damage
28,666
31,789
Taken
44,838
33,208
Mitigated
32,386
7,557
Healing
20,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
13,566
2,999
286
610
13,104
14,522
0
3,425
8,923
25,786
1,619
L
Arachne
 
Arachne
12,494
9,337
332
2,399
11,874
15,304
0
1,735
8,664
1,542
13,667
L
Apollo
 
Apollo
2,908
1,260
700
1,449
3,633
1,553
0
1,711
1,883
0
8,275
W
Bakasura
Baahh
Bakasura
6,261
4,547
1,272
2,644
10,369
6,015
2,130
4,241
5,634
0
9,280
W
8,118
418
860
1,870
5,675
2,556
1,143
2,771
2,622
27,110
0
L
Tiamat
Messier31
Tiamat
4,561
337
639
1,142
3,178
1,829
0
1,247
1,814
18,302
0
W
Sun Wukong
SpaceCowboy_408
Sun Wukong
4,554
804
2,106
3,757
10,552
7,331
1,296
3,911
6,277
0
22,887
W
Erlang Shen
SuperDog35
Erlang Shen
7,033
3,451
697
4,763
11,012
10,752
787
3,728
6,816
0
15,352
W
Gilgamesh
2,700
604
1,611
696
7,230
5,732
90
2,042
4,993
0
10,984
L
Kuzenbo
yOzzy456
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,075
Gold Earned
40,581
105
Minions Killed
163
0
Camps Cleared
0
592,445
Distance Traveled
984,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,129
813
44
4
0
155,790
0
L
Arachne
7,678
768
12
1
0
189,085
0
L
Apollo
6,656
666
22
2
0
118,414
0
W
Bakasura
8,433
843
30
3
0
177,277
0
W
Ah Puch
8,278
828
41
4
0
207,821
0
L
Tiamat
6,992
699
27
3
0
129,156
0
W
Sun Wukong
8,830
883
55
6
0
211,011
0
W
Erlang Shen
8,049
805
29
3
0
214,848
0
W
Gilgamesh
6,991
699
8
1
0
173,629
0
L
Kuzenbo
2,620
262
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role