Player Matchup

Da Ji
Da Ji
FerretGames9614
Da Ji
Level 56
God Stats
27W - 35L
1,408 SR
Queue Stats
283W - 296L
1,376 Elo+
Solo
Hercules
Hercules
TheRealJoseOle
Hercules
Level 146
God Stats
1W - 0L
1,405 SR
Queue Stats
8W - 6L
1,393 Elo+
Party 2
Hachiman
Hachiman
Wolf is Toasty
Hachiman
Level 103
God Stats
1W - 0L
1,554 SR
Queue Stats
9W - 8L
1,372 Elo+
Party 2
Nu Wa
Nu Wa
XxSLIMEBALL616xX
Nu Wa
Level 44
God Stats
51W - 45L
1,503 SR
Queue Stats
68W - 78L
1,365 Elo+
Party 1
Cabrakan
Cabrakan
YSNxClamps
Cabrakan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 35L
1,344 Elo+
Party 1
Team Averages
Level 76
1,474 SR
1,370 Elo+

VS

Team Averages
Level 75
1,428 SR
1,391 Elo+
Nu Wa
Nu Wa
Cobra888866
Nu Wa
Level 103
God Stats
3W - 2L
1,818 SR
Queue Stats
137W - 116L
1,512 Elo+
Solo
Bellona
Bellona
DawnRell
Bellona
Level 37
God Stats
17W - 23L
1,284 SR
Queue Stats
28W - 36L
1,157 Elo+
Solo
Charybdis
Charybdis
Jerebula
Charybdis
Level 63
God Stats
1W - 2L
1,473 SR
Queue Stats
126W - 154L
1,436 Elo+
Solo
Bastet
Bastet
K40ZD4RK
Bastet
Level 57
God Stats
0W - 7L
1,108 SR
Queue Stats
20W - 34L
1,350 Elo+
Solo
Ymir
Ymir
WrapItUp-_-
Ymir
Level 116
God Stats
4W - 4L
1,455 SR
Queue Stats
143W - 144L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
7,541
539
8,710
13,347
5,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
14
3 / 0 / 1
8,332
595
9,076
13,003
12,885
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
14
3 / 0 / 1
7,724
552
4,372
9,366
3,323
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 3
7,087
506
7,346
5,579
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
YSNxClamps
Cabrakan
10
1 / 4 / 2
6,297
450
2,278
11,777
9,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,548
468
6,927
5,945
2,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
DawnRell
Bellona
12
0 / 2 / 0
6,973
498
7,108
15,395
13,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
Jerebula
Charybdis
10
3 / 4 / 0
7,262
519
8,336
10,333
3,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
K40ZD4RK
Bastet
11
0 / 3 / 1
6,516
465
2,714
12,948
4,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 0 / 3
7,290
521
5,342
11,418
8,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
10
Kills
4
5
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Bellona
DawnRell
Bellona
0
2
0
0
W
3
0
1
3.5
L
Charybdis
Jerebula
Charybdis
3
4
0
0.75
L
Bastet
K40ZD4RK
Bastet
0
3
1
0.17
W
Hercules
3
0
1
3.5
W
Hachiman
3
0
1
3.5
L
1
0
3
2.5
W
0
1
3
1.5
W
Cabrakan
YSNxClamps
Cabrakan
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,782
Damage
30,427
53,072
Taken
56,039
34,271
Mitigated
33,623
16,580
Healing
17,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,927
957
0
1,594
5,945
2,181
0
2,982
2,963
62,804
0
L
Bellona
DawnRell
Bellona
7,108
2,086
0
4,556
15,395
13,982
0
2,678
12,717
0
51,909
W
8,710
2,362
0
6,492
13,347
5,924
0
2,288
11,059
0
60,502
L
Charybdis
Jerebula
Charybdis
8,336
4,796
0
3,062
10,333
3,729
867
1,030
9,303
0
56,613
L
Bastet
K40ZD4RK
Bastet
2,714
1,107
0
5,582
12,948
4,870
0
1,586
11,362
0
55,145
W
Hercules
9,076
2,305
0
6,886
13,003
12,885
229
405
12,598
12,277
45,240
W
Hachiman
4,372
2,382
0
1,610
9,366
3,323
0
1,039
8,327
0
51,639
L
5,342
1,018
0
2,821
11,418
8,861
97
3,949
7,469
17,548
0
W
7,346
1,315
0
407
5,579
2,186
702
3,790
1,789
56,847
0
W
Cabrakan
YSNxClamps
Cabrakan
2,278
203
257
928
11,777
9,953
57
4,747
7,030
12,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,981
Gold Earned
34,589
384
Minions Killed
375
0
Camps Cleared
0
1,351,563
Distance Traveled
1,292,557
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,548
468
101
7
0
250,635
0
L
Bellona
6,973
498
86
6
0
271,213
0
W
Da Ji
7,541
539
89
6
0
277,526
0
L
Charybdis
7,262
519
91
7
0
186,291
0
L
Bastet
6,516
465
80
6
0
311,182
0
W
Hercules
8,332
595
93
7
0
280,565
0
W
Hachiman
7,724
552
82
6
0
237,523
2
L
Ymir
7,290
521
17
1
0
273,236
5
W
Nu Wa
7,087
506
100
7
0
291,139
0
W
Cabrakan
6,297
450
20
1
0
264,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role