Player Matchup

Charybdis
Charybdis
Blazingadam117
Charybdis
Level 65
God Stats
6W - 1L
1,713 SR
Queue Stats
67W - 59L
1,472 Elo+
Party 1
Horus
Horus
Socialproblem
Horus
Level 64
God Stats
10W - 10L
1,535 SR
Queue Stats
422W - 442L
1,445 Elo+
Party 1
Ao Kuang
Ao Kuang
Zehetsubo
Ao Kuang
Level 86
God Stats
10W - 7L
1,572 SR
Queue Stats
380W - 372L
1,457 Elo+
Party 1
Team Averages
Level 72
1,607 SR
1,458 Elo+

VS

Team Averages
Level 60
1,574 SR
1,574 Elo+
Arachne
Arachne
ETG OptaRoll
Arachne
Level 60
God Stats
1W - 1L
1,791 SR
Queue Stats
9W - 6L
1,561 Elo+
Party 2
Neith
Neith
Squanto884
Neith
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Ymir
Ymir
da supreme taco
Ymir
Level 74
God Stats
1W - 1L
1,431 SR
Queue Stats
10W - 7L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blazingadam117
Charybdis
13
0 / 0 / 13
10,025
771
7,330
4,507
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 1 / 14
10,290
792
5,238
12,186
10,685
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Zehetsubo
Ao Kuang
15
14 / 1 / 1
12,005
923
17,860
11,003
6,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ETG OptaRoll
Arachne
11
0 / 7 / 1
8,227
633
7,079
12,855
6,471
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
11
2 / 5 / 0
9,094
700
6,349
9,772
3,908
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 2
8,390
645
5,870
13,040
15,038
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
15
Kills
2
2
Deaths
15
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Blazingadam117
Charybdis
0
0
13
6.5
L
Arachne
ETG OptaRoll
Arachne
0
7
1
0.07
W
1
1
14
8
L
Neith
2
5
0
0.4
W
Ao Kuang
Zehetsubo
Ao Kuang
14
1
1
14.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,428
Damage
19,298
27,696
Taken
35,667
19,392
Mitigated
25,417
18,106
Healing
3,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Blazingadam117
Charybdis
7,330
2,909
0
1,661
4,507
1,907
2,098
791
3,716
0
48,284
L
Arachne
ETG OptaRoll
Arachne
7,079
4,551
0
887
12,855
6,471
0
4,156
8,699
0
35,026
W
5,238
2,640
3,232
7,827
12,186
10,685
160
3,147
9,039
0
22,649
L
Neith
6,349
2,096
0
700
9,772
3,908
0
6,866
2,906
0
32,327
W
Ao Kuang
Zehetsubo
Ao Kuang
17,860
6,415
0
5,386
11,003
6,800
368
2,320
8,683
49,664
4,840
L
5,870
790
332
1,244
13,040
15,038
0
6,237
6,803
15,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,320
Gold Earned
25,711
187
Minions Killed
109
0
Camps Cleared
0
707,061
Distance Traveled
611,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,025
771
86
7
0
211,821
0
L
Arachne
8,227
633
53
4
0
220,411
0
W
Horus
10,290
792
31
2
0
259,784
0
L
Neith
9,094
700
44
3
0
175,210
0
W
Ao Kuang
12,005
923
70
5
0
235,456
0
L
Ymir
8,390
645
12
1
0
215,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role