Player Matchup

Odin
Odin
AllMaito
Odin
Level 125
God Stats
0W - 2L
1,410 SR
Queue Stats
190W - 212L
1,520 Elo+
Party 2
Horus
Horus
BrolyAwoken
Horus
Level 120
God Stats
4W - 4L
1,615 SR
Queue Stats
150W - 189L
1,543 Elo+
Party 2
Zeus
Zeus
Fierce_Nite
Zeus
Level 121
God Stats
1W - 2L
1,777 SR
Queue Stats
200W - 175L
1,547 Elo+
Solo
Bastet
Bastet
H0tpepperz
Bastet
Level 109
God Stats
13W - 19L
1,505 SR
Queue Stats
384W - 375L
1,499 Elo+
Solo
Danzaburou
Danzaburou
pierre28dj
Danzaburou
Level 123
God Stats
13W - 6L
1,651 SR
Queue Stats
224W - 229L
1,483 Elo+
Solo
Team Averages
Level 120
1,592 SR
1,518 Elo+

VS

Team Averages
Level 117
1,668 SR
1,554 Elo+
Morgan Le Fay
Morgan Le Fay
BlueJaden112
Morgan Le Fay
Level 29
God Stats
15W - 11L
1,661 SR
Queue Stats
139W - 151L
1,503 Elo+
Party 1
Tiamat
Tiamat
ElectricGamz
Tiamat
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 76L
1,522 Elo+
Party 1
Anhur
Anhur
SexySoapapilla
Anhur
Level 149
God Stats
27W - 25L
1,656 SR
Queue Stats
198W - 150L
1,616 Elo+
Party 3
Athena
Athena
TookEm
Athena
Level 153
God Stats
3W - 1L
1,782 SR
Queue Stats
204W - 155L
1,613 Elo+
Party 3
Pele
Pele
keirark
Pele
Level 147
God Stats
7W - 2L
1,740 SR
Queue Stats
508W - 490L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
1 / 0 / 1
8,316
554
9,296
11,351
11,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 3 / 2
6,660
444
3,761
16,438
13,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 6 / 5
8,192
546
10,310
12,903
4,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
H0tpepperz
Bastet
12
4 / 6 / 4
7,892
526
10,891
14,586
5,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
pierre28dj
Danzaburou
13
2 / 4 / 1
7,832
522
8,396
11,080
2,953
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BlueJaden112
Morgan Le Fay
13
3 / 5 / 0
7,838
523
11,164
11,347
5,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
13
0 / 0 / 3
7,387
492
6,970
9,114
8,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 1 / 6
8,670
578
12,472
11,190
4,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
TookEm
Athena
13
3 / 2 / 8
8,001
533
6,788
17,340
15,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
keirark
Pele
15
10 / 3 / 4
9,065
604
10,815
14,680
6,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
11
Kills
19
19
Deaths
11
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Odin
1
0
1
1.5
W
Morgan Le Fay
BlueJaden112
Morgan Le Fay
3
5
0
0.6
L
0
3
2
0.33
W
Tiamat
0
0
3
1.5
L
4
6
5
1.08
L
Bastet
H0tpepperz
Bastet
4
6
4
1
W
3
1
6
6
W
Athena
TookEm
Athena
3
2
8
3.5
W
Pele
keirark
Pele
10
3
4
4
L
Danzaburou
pierre28dj
Danzaburou
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,654
Damage
48,209
66,358
Taken
63,671
37,199
Mitigated
40,040
22,300
Healing
19,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
9,296
777
0
5,872
11,351
11,469
0
6,211
4,564
0
66,433
W
Morgan Le Fay
BlueJaden112
Morgan Le Fay
11,164
288
0
2,948
11,347
5,235
342
4,025
7,322
58,285
0
L
3,761
1,523
2,396
5,847
16,438
13,064
0
7,310
8,690
0
22,657
W
Tiamat
6,970
774
0
2,691
9,114
8,266
0
524
8,590
48,496
554
L
10,310
1,886
0
2,138
12,903
4,436
0
4,088
8,595
60,692
0
L
Bastet
H0tpepperz
Bastet
10,891
3,359
0
2,709
14,586
5,277
0
4,368
10,052
0
50,584
W
12,472
6,872
0
5,725
11,190
4,588
830
232
10,958
0
76,957
W
Athena
TookEm
Athena
6,788
1,571
0
2,818
17,340
15,831
0
2,316
15,024
30,342
0
W
Pele
keirark
Pele
10,815
2,477
0
5,111
14,680
6,120
0
3,213
11,467
0
66,158
L
Danzaburou
pierre28dj
Danzaburou
8,396
4,795
0
3,338
11,080
2,953
1,002
991
10,089
0
55,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,892
Gold Earned
40,961
393
Minions Killed
460
0
Camps Cleared
0
1,399,066
Distance Traveled
1,473,045
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,316
554
116
8
0
298,001
0
W
Morgan Le Fay
7,838
523
102
7
0
277,845
6
L
Horus
6,660
444
24
2
0
288,924
4
W
Tiamat
7,387
492
111
7
0
265,310
2
L
Zeus
8,192
546
104
7
0
252,614
1
L
Bastet
7,892
526
58
4
0
331,552
2
W
Anhur
8,670
578
125
8
0
263,594
4
W
Athena
8,001
533
39
3
0
311,116
2
W
Pele
9,065
604
83
6
0
355,180
1
L
Danzaburou
7,832
522
91
6
0
227,975
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role