Player Matchup

Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Camzipantz3
Mulan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,468 Elo+
Party 1
Hou Yi
Hou Yi
CecilieSorensen
Hou Yi
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 15L
1,410 Elo+
Party 1
Achilles
Achilles
Kgirl1997
Achilles
Level 46
God Stats
1W - 2L
1,724 SR
Queue Stats
180W - 199L
1,365 Elo+
Solo
Bakasura
Bakasura
Wumbo2605
Bakasura
Level 33
God Stats
4W - 3L
1,269 SR
Queue Stats
181W - 262L
1,354 Elo+
Solo
Team Averages
Level 50
1,498 SR
1,420 Elo+

VS

Team Averages
Level 81
1,464 SR
1,413 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Deosor11
Izanami
Level 48
God Stats
1W - 1L
1,298 SR
Queue Stats
27W - 44L
1,347 Elo+
Solo
Hachiman
Hachiman
PRequiem
Hachiman
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 46L
1,414 Elo+
Solo
Ao Kuang
Ao Kuang
SimplyDad
Ao Kuang
Level 103
God Stats
4W - 1L
1,686 SR
Queue Stats
283W - 306L
1,393 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
nutbugget5
Ah Muzen Cab
Level 65
God Stats
5W - 3L
1,336 SR
Queue Stats
263W - 284L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
5 / 2 / 4
8,537
854
14,789
10,640
5,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 6 / 5
8,240
824
8,444
13,848
12,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 4 / 6
7,586
759
6,756
10,135
4,784
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Kgirl1997
Achilles
1
0 / 0 / 0
2,640
264
0
0
0
Bakasura
Wumbo2605
Bakasura
11
0 / 4 / 4
6,557
656
1,028
7,147
6,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
3 / 2 / 6
9,104
910
8,893
10,972
13,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Deosor11
Izanami
14
1 / 3 / 7
8,496
850
5,211
8,846
3,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
PRequiem
Hachiman
15
3 / 3 / 8
9,092
909
10,453
9,670
4,284
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
SimplyDad
Ao Kuang
17
6 / 3 / 7
9,978
998
6,071
12,310
14,962
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
nutbugget5
Ah Muzen Cab
17
3 / 2 / 7
9,428
943
6,715
7,685
3,772
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
51
12
Kills
16
16
Deaths
13
19
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
2
4
3.5
W
Cthulhu
 
Cthulhu
3
2
6
3
L
5
6
5
1.25
L
2
4
6
1.25
W
Izanami
Deosor11
Izanami
1
3
7
1.5
L
Achilles
Kgirl1997
Achilles
0
0
0
0
W
Hachiman
PRequiem
Hachiman
3
3
8
2.33
W
Ao Kuang
SimplyDad
Ao Kuang
6
3
7
3.17
L
Bakasura
Wumbo2605
Bakasura
0
4
4
0.5
W
Ah Muzen Cab
nutbugget5
Ah Muzen Cab
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,017
Damage
37,343
41,770
Taken
49,483
28,942
Mitigated
40,444
9,261
Healing
14,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
14,789
4,227
24
3,908
10,640
5,665
0
3,031
7,609
0
30,035
W
Cthulhu
 
Cthulhu
8,893
258
1,220
1,814
10,972
13,846
84
0
10,933
20,213
1,260
L
8,444
804
124
1,362
13,848
12,242
0
5,977
7,871
0
12,053
L
6,756
2,497
286
2,515
10,135
4,784
0
3,113
7,022
0
17,268
W
Izanami
Deosor11
Izanami
5,211
2,199
2,762
3,241
8,846
3,580
31
0
8,846
0
15,627
L
Achilles
Kgirl1997
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
PRequiem
Hachiman
10,453
5,948
557
2,140
9,670
4,284
1,370
0
9,670
0
18,735
W
Ao Kuang
SimplyDad
Ao Kuang
6,071
1,650
111
2,277
12,310
14,962
449
0
12,160
14,185
0
L
Bakasura
Wumbo2605
Bakasura
1,028
301
0
1,042
7,147
6,251
0
1,583
5,564
0
3,048
W
Ah Muzen Cab
nutbugget5
Ah Muzen Cab
6,715
1,696
309
333
7,685
3,772
2,447
0
7,641
0
19,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,560
Gold Earned
46,098
92
Minions Killed
127
0
Camps Cleared
0
701,528
Distance Traveled
969,169
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,537
854
42
4
0
199,772
0
W
Cthulhu
9,104
910
21
2
0
191,575
0
L
Mulan
8,240
824
10
1
0
184,644
0
L
Hou Yi
7,586
759
25
3
0
173,818
0
W
Izanami
8,496
850
24
2
0
173,761
0
L
Achilles
2,640
264
0
0
0
0
0
W
Hachiman
9,092
909
29
3
0
193,516
0
W
Ao Kuang
9,978
998
13
1
0
200,871
0
L
Bakasura
6,557
656
15
2
0
143,294
0
W
Ah Muzen Cab
9,428
943
40
4
0
209,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role