Player Matchup

Chang'e
Chang'e
Gold II
 
Chang'e
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Gold II
ManuehGarcia
Chiron
Gold II
Level 137
God Stats
8W - 7L
1,605 SR
Queue Stats
53W - 41L
1,607 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
pollo1501
Ne Zha
Gold IV
Level 140
God Stats
9W - 6L
1,753 SR
Queue Stats
56W - 45L
1,536 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,619 SR
1,548 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,595 SR
1,577 MMR
Horus
Horus
Platinum II
 
Horus
Platinum II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold V
FlyinHighh
Anubis
Gold V
Level 40
God Stats
7W - 3L
1,875 SR
Queue Stats
10W - 8L
1,641 MMR
Solo
Thor
Thor
Platinum IV
dadaniels87
Thor
Platinum IV
Level 175
God Stats
4W - 2L
1,410 SR
Queue Stats
624W - 627L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 9 / 3
8,890
741
8,417
18,153
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
11
3 / 6 / 3
9,414
785
7,605
14,988
4,843
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
pollo1501
Ne Zha
10
2 / 8 / 3
8,701
725
6,968
13,006
7,283
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bans
HerculesAgniMorgan Le FayPersephoneAtlas

VS

Bans
Baron SamediMartichorasAresZhong KuiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 1 / 15
10,547
879
7,915
13,106
13,064
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
FlyinHighh
Anubis
15
14 / 3 / 9
12,435
1,036
23,449
12,801
6,552
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
6 / 2 / 10
10,740
895
10,805
10,614
4,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
57
6
Kills
23
23
Deaths
6
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
9
3
0.28
W
Horus
 
Horus
3
1
15
10.5
W
Anubis
FlyinHighh
Anubis
14
3
9
6.17
L
Chiron
3
6
3
0.75
W
6
2
10
5.5
L
Ne Zha
pollo1501
Ne Zha
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,990
Damage
42,169
46,147
Taken
36,521
15,489
Mitigated
23,827
8,428
Healing
13,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,417
211
867
2,679
18,153
3,363
0
9,782
8,371
27,729
0
W
Horus
 
Horus
7,915
3,251
2,110
4,713
13,106
13,064
497
2,771
10,335
0
24,299
W
Anubis
FlyinHighh
Anubis
23,449
990
0
6,144
12,801
6,552
899
3,839
8,962
60,391
0
L
Chiron
7,605
3,521
252
2,517
14,988
4,843
96
7,487
7,501
0
30,557
W
10,805
1,791
0
887
10,614
4,211
1,126
2,443
8,171
0
49,253
L
Ne Zha
pollo1501
Ne Zha
6,968
1,259
0
2,113
13,006
7,283
0
6,526
6,480
0
19,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,005
Gold Earned
33,722
93
Minions Killed
138
0
Camps Cleared
0
545,208
Distance Traveled
628,227
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,890
741
35
3
0
174,679
0
W
Horus
10,547
879
15
1
0
211,076
1
W
Anubis
12,435
1,036
72
6
0
198,621
5
L
Chiron
9,414
785
41
3
0
174,280
2
W
Thor
10,740
895
51
4
0
218,530
0
L
Ne Zha
8,701
725
17
1
0
196,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role