Player Matchup

Ah Puch
Ah Puch
Abys248
Ah Puch
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 25L
1,387 Elo+
Party 2
Zeus
Zeus
D-ToWnErExtrEEmE
Zeus
Level 144
God Stats
2W - 0L
1,639 SR
Queue Stats
93W - 109L
1,450 Elo+
Party 2
Cthulhu
Cthulhu
HanSoloGoesYolo
Cthulhu
Level 115
God Stats
3W - 4L
1,378 SR
Queue Stats
787W - 739L
1,458 Elo+
Party 1
Nu Wa
Nu Wa
JMF4Muli
Nu Wa
Level 103
God Stats
11W - 5L
1,667 SR
Queue Stats
625W - 580L
1,457 Elo+
Party 1
Surtr
Surtr
Tossygree7
Surtr
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 41L
1,412 Elo+
Party 2
Team Averages
Level 120
1,537 SR
1,433 Elo+

VS

Team Averages
Level 102
1,662 SR
1,449 Elo+
Bastet
Bastet
BenStar
Bastet
Level 84
God Stats
4W - 1L
1,848 SR
Queue Stats
210W - 212L
1,418 Elo+
Solo
Raijin
Raijin
Cowan 472
Raijin
Level 104
God Stats
2W - 4L
1,441 SR
Queue Stats
290W - 306L
1,430 Elo+
Party 3
Danzaburou
Danzaburou
MADDO1999
Danzaburou
Level 107
God Stats
6W - 5L
1,647 SR
Queue Stats
529W - 513L
1,427 Elo+
Party 3
Da Ji
Da Ji
Yamioy
Da Ji
Level 90
God Stats
3W - 3L
1,881 SR
Queue Stats
317W - 331L
1,498 Elo+
Solo
Jing Wei
Jing Wei
kenty456
Jing Wei
Level 127
God Stats
2W - 5L
1,493 SR
Queue Stats
362W - 356L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Abys248
Ah Puch
18
7 / 6 / 7
11,451
716
15,570
15,863
7,612
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
3 / 5 / 15
11,974
748
17,557
11,518
4,508
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
2 / 5 / 20
12,391
774
16,934
20,011
31,684
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
JMF4Muli
Nu Wa
20
13 / 5 / 12
13,890
868
22,891
13,807
6,223
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
20
6 / 5 / 16
12,491
781
7,782
18,276
25,285
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BenStar
Bastet
20
6 / 6 / 11
11,941
746
13,709
20,290
8,275
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
Cowan 472
Raijin
19
4 / 5 / 11
10,841
678
11,318
14,518
6,912
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
MADDO1999
Danzaburou
19
4 / 5 / 13
11,353
710
15,771
15,618
6,992
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
Yamioy
Da Ji
17
9 / 7 / 6
10,695
668
10,799
14,491
6,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
kenty456
Jing Wei
19
3 / 9 / 12
10,966
685
9,996
21,048
8,533
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
79
31
Kills
26
26
Deaths
32
70
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Abys248
Ah Puch
7
6
7
1.75
L
Bastet
BenStar
Bastet
6
6
11
1.92
L
Raijin
Cowan 472
Raijin
4
5
11
1.9
W
3
5
15
2.1
W
2
5
20
2.4
W
Nu Wa
JMF4Muli
Nu Wa
13
5
12
3.8
L
Danzaburou
MADDO1999
Danzaburou
4
5
13
2.1
W
Surtr
6
5
16
2.8
L
Da Ji
Yamioy
Da Ji
9
7
6
1.71
L
Jing Wei
kenty456
Jing Wei
3
9
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,734
Damage
61,593
79,475
Taken
85,965
75,312
Mitigated
37,379
16,002
Healing
20,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Abys248
Ah Puch
15,570
389
1,195
3,191
15,863
7,612
471
2,267
13,596
23,769
0
L
Bastet
BenStar
Bastet
13,709
2,440
2,434
5,712
20,290
8,275
0
16,876
2,890
0
34,927
L
Raijin
Cowan 472
Raijin
11,318
471
1,041
1,001
14,518
6,912
0
11,477
2,714
29,524
0
W
17,557
916
1,109
1,985
11,518
4,508
1,736
692
10,826
47,249
0
W
16,934
173
1,438
1,920
20,011
31,684
108
4,098
15,913
27,824
1,483
W
Nu Wa
JMF4Muli
Nu Wa
22,891
5,787
399
804
13,807
6,223
4,366
2,269
11,538
46,397
0
L
Danzaburou
MADDO1999
Danzaburou
15,771
4,815
930
3,040
15,618
6,992
0
12,611
2,780
0
43,648
W
Surtr
7,782
1,268
1,107
2,854
18,276
25,285
756
1,992
16,284
6,267
14,740
L
Da Ji
Yamioy
Da Ji
10,799
1,135
0
288
14,491
6,667
0
12,551
1,853
0
16,665
L
Jing Wei
kenty456
Jing Wei
9,996
6,456
1,916
4,071
21,048
8,533
0
18,132
2,379
0
37,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,197
Gold Earned
55,796
185
Minions Killed
233
0
Camps Cleared
0
1,378,432
Distance Traveled
1,318,593
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,451
716
27
2
0
260,720
0
L
Bastet
11,941
746
58
4
0
311,991
0
L
Raijin
10,841
678
46
3
0
276,321
0
W
Zeus
11,974
748
56
4
0
263,045
0
W
Cthulhu
12,391
774
34
2
0
317,961
0
W
Nu Wa
13,890
868
37
2
0
268,734
0
L
Danzaburou
11,353
710
63
4
0
243,825
0
W
Surtr
12,491
781
31
2
0
267,972
0
L
Da Ji
10,695
668
12
1
0
241,674
0
L
Jing Wei
10,966
685
54
3
0
244,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role