Player Matchup

Cthulhu
Cthulhu
Afinut
Cthulhu
Level 122
God Stats
1W - 1L
1,694 SR
Queue Stats
49W - 50L
1,400 Elo+
Solo
Gilgamesh
Gilgamesh
Dexter_escorpion
Gilgamesh
Level 116
God Stats
1W - 1L
1,194 SR
Queue Stats
59W - 54L
1,520 Elo+
Solo
Loki
Loki
EnriqueLPL
Loki
Level 45
God Stats
1W - 2L
1,740 SR
Queue Stats
69W - 63L
1,447 Elo+
Solo
Mercury
Mercury
UchihaBreezy
Mercury
Level 123
God Stats
0W - 1L
1,228 SR
Queue Stats
60W - 56L
1,459 Elo+
Solo
Sobek
Sobek
funkmastarad
Sobek
Level 98
God Stats
6W - 7L
1,490 SR
Queue Stats
566W - 593L
1,442 Elo+
Solo
Team Averages
Level 101
1,469 SR
1,454 Elo+

VS

Team Averages
Level 99
1,382 SR
1,402 Elo+
Ares
Ares
AverageJoeJD
Ares
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 29L
1,262 Elo+
Party 1
Vulcan
Vulcan
alaertemjunior
Vulcan
Level 126
God Stats
3W - 0L
1,741 SR
Queue Stats
57W - 54L
1,422 Elo+
Solo
Anhur
Anhur
clayk6
Anhur
Level 87
God Stats
2W - 2L
1,210 SR
Queue Stats
160W - 179L
1,447 Elo+
Solo
Hercules
Hercules
dagobahsystem88
Hercules
Level 142
God Stats
1W - 1L
1,332 SR
Queue Stats
6W - 4L
1,582 Elo+
Solo
Hachiman
Hachiman
dewime
Hachiman
Level 103
God Stats
1W - 0L
1,128 SR
Queue Stats
19W - 25L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Afinut
Cthulhu
15
0 / 5 / 12
8,776
731
9,160
15,315
12,588
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
16
5 / 5 / 5
10,054
838
17,427
17,123
12,121
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
4 / 4 / 6
9,997
833
10,708
11,375
5,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
UchihaBreezy
Mercury
15
3 / 6 / 4
8,853
738
7,329
12,793
5,665
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 6 / 6
8,899
742
8,380
19,157
20,597
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 15
10,192
849
9,798
11,016
11,228
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
8 / 4 / 10
11,038
920
22,212
11,802
6,132
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
clayk6
Anhur
16
2 / 2 / 16
10,309
859
10,129
12,808
8,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hercules
16
2 / 3 / 18
9,460
788
8,095
25,397
26,377
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
dewime
Hachiman
17
8 / 4 / 14
10,688
891
13,208
10,687
5,369
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
99
15
Kills
26
26
Deaths
15
33
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Afinut
Cthulhu
0
5
12
1.2
W
6
2
15
6.75
L
Gilgamesh
5
5
5
1.5
L
4
4
6
1.75
L
Mercury
UchihaBreezy
Mercury
3
6
4
0.83
W
8
4
10
3.25
W
Anhur
clayk6
Anhur
2
2
16
5
W
Hercules
2
3
18
3.67
W
Hachiman
dewime
Hachiman
8
4
14
3.75
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,004
Damage
63,442
75,763
Taken
71,710
56,181
Mitigated
57,689
12,579
Healing
21,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Afinut
Cthulhu
9,160
304
244
1,013
15,315
12,588
118
7,738
7,577
20,754
0
W
9,798
1,995
185
1,656
11,016
11,228
1,989
3,022
7,869
15,270
0
L
Gilgamesh
17,427
2,792
685
1,836
17,123
12,121
543
6,118
11,005
0
27,838
L
10,708
1,665
728
3,619
11,375
5,210
0
4,670
6,705
0
27,420
L
Mercury
UchihaBreezy
Mercury
7,329
4,504
168
1,687
12,793
5,665
637
4,425
8,368
0
13,811
W
22,212
14,092
634
1,512
11,802
6,132
1,323
2,843
8,733
40,178
0
W
Anhur
clayk6
Anhur
10,129
4,593
1,727
3,106
12,808
8,583
3,079
2,443
9,872
0
19,351
W
Hercules
8,095
1,890
0
10,347
25,397
26,377
516
5,811
19,213
292
14,524
W
Hachiman
dewime
Hachiman
13,208
9,836
529
1,709
10,687
5,369
1,198
1,975
8,571
0
24,106
L
8,380
451
691
1,908
19,157
20,597
297
9,336
9,821
13,314
1,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,579
Gold Earned
51,687
95
Minions Killed
105
0
Camps Cleared
0
1,085,222
Distance Traveled
1,149,575
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,776
731
20
2
0
220,546
0
W
Ares
10,192
849
9
1
0
247,276
0
L
Gilgamesh
10,054
838
23
2
0
226,379
0
L
Loki
9,997
833
21
2
0
258,284
0
L
Mercury
8,853
738
13
1
0
194,834
0
W
Vulcan
11,038
920
46
4
0
239,418
0
W
Anhur
10,309
859
14
1
0
207,447
0
W
Hercules
9,460
788
11
1
0
246,791
1
W
Hachiman
10,688
891
25
2
0
208,643
0
L
Sobek
8,899
742
18
2
0
185,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role