Player Matchup

Surtr
Surtr
 
Surtr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
DioLorean
Ravana
Level 74
God Stats
44W - 34L
1,507 SR
Queue Stats
121W - 108L
1,448 Elo+
Solo
Izanami
Izanami
DrSnakeQc8311
Izanami
Level 46
God Stats
3W - 4L
1,528 SR
Queue Stats
166W - 173L
1,474 Elo+
Party 2
Janus
Janus
GaBerT14
Janus
Level 69
God Stats
28W - 23L
1,452 SR
Queue Stats
167W - 165L
1,473 Elo+
Party 2
Ix Chel
Ix Chel
OGASSCLOWN
Ix Chel
Level 118
God Stats
1W - 4L
1,405 SR
Queue Stats
372W - 358L
1,455 Elo+
Party 1
Team Averages
Level 82
1,478 SR
1,470 Elo+

VS

Team Averages
Level 86
1,320 SR
1,379 Elo+
Chaac
Chaac
 
Chaac
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DylanMcChillen
Charybdis
Level 105
God Stats
11W - 17L
1,406 SR
Queue Stats
282W - 305L
1,422 Elo+
Party 3
Horus
Horus
hawaiianpunch047
Horus
Level 10
God Stats
16W - 21L
1,175 SR
Queue Stats
111W - 122L
1,200 Elo+
Party 3
Agni
Agni
hunter7792
Agni
Level 104
God Stats
1W - 1L
1,292 SR
Queue Stats
123W - 130L
1,370 Elo+
Party 3
Fenrir
Fenrir
sebastian_delta
Fenrir
Level 105
God Stats
8W - 8L
1,228 SR
Queue Stats
293W - 302L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
0 / 5 / 0
6,790
522
5,796
13,000
9,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ravana
DioLorean
Ravana
12
3 / 3 / 1
7,108
547
4,211
7,432
3,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
11
2 / 5 / 2
6,844
526
9,126
11,936
3,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
GaBerT14
Janus
11
0 / 4 / 2
6,933
533
3,004
8,126
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
OGASSCLOWN
Ix Chel
10
1 / 4 / 1
6,418
494
5,234
10,935
8,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 0 / 3
8,055
620
8,570
10,629
14,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
DylanMcChillen
Charybdis
13
4 / 3 / 2
7,523
579
12,179
13,292
5,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 4
7,409
570
2,775
10,511
8,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 2 / 3
7,408
570
6,359
4,954
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
8 / 1 / 3
8,516
655
8,025
9,911
4,481
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
6
Kills
20
21
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
5
0
0
W
Chaac
 
Chaac
3
0
3
4.5
L
Ravana
DioLorean
Ravana
3
3
1
1.17
L
Izanami
2
5
2
0.6
W
Charybdis
DylanMcChillen
Charybdis
4
3
2
1.67
L
Janus
GaBerT14
Janus
0
4
2
0.25
L
Ix Chel
OGASSCLOWN
Ix Chel
1
4
1
0.38
W
2
1
4
4
W
3
2
3
2.25
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,371
Damage
37,908
51,429
Taken
49,297
27,317
Mitigated
33,804
13,412
Healing
19,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
5,796
2,564
0
3,056
13,000
9,159
0
0
13,000
541
45,207
W
Chaac
 
Chaac
8,570
1,115
0
4,309
10,629
14,477
25
282
10,347
0
59,675
L
Ravana
DioLorean
Ravana
4,211
702
0
1,133
7,432
3,149
0
477
6,955
0
56,416
L
Izanami
9,126
6,812
0
2,320
11,936
3,815
329
0
11,936
0
57,082
W
Charybdis
DylanMcChillen
Charybdis
12,179
6,639
0
5,234
13,292
5,182
1,740
2,403
10,889
0
69,834
L
Janus
GaBerT14
Janus
3,004
0
0
750
8,126
2,290
0
3,745
4,381
41,941
0
L
Ix Chel
OGASSCLOWN
Ix Chel
5,234
1,264
2,107
4,046
10,935
8,904
81
2,137
8,798
19,629
0
W
2,775
1,448
1,844
4,506
10,511
8,099
151
2,160
8,351
0
15,168
W
6,359
195
0
330
4,954
1,565
0
2,463
2,337
41,947
0
W
8,025
1,381
0
3,758
9,911
4,481
0
1,064
8,815
0
52,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,093
Gold Earned
38,911
369
Minions Killed
390
0
Camps Cleared
0
1,221,239
Distance Traveled
1,325,861
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,790
522
79
6
0
239,718
0
W
Chaac
8,055
620
104
8
0
236,732
4
L
Ravana
7,108
547
73
6
0
288,884
2
L
Izanami
6,844
526
91
7
0
225,106
0
W
Charybdis
7,523
579
115
9
0
232,995
0
L
Janus
6,933
533
96
7
0
232,431
2
L
Ix Chel
6,418
494
30
2
0
235,100
2
W
Horus
7,409
570
26
2
0
281,709
0
W
Agni
7,408
570
73
6
0
266,258
0
W
Fenrir
8,516
655
72
6
0
308,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role