Player Matchup

Charon
Charon
Gold V
GotenksXIII
Charon
Gold V
Level 143
God Stats
28W - 32L
1,551 SR
Queue Stats
106W - 115L
1,376 MMR
Party 1
Anubis
Anubis
Gold III
Hero aR
Anubis
Gold III
Level 142
God Stats
2W - 0L
1,144 SR
Queue Stats
30W - 36L
1,478 MMR
Party 2
Osiris
Osiris
Gold IV
ImTinselSon
Osiris
Gold IV
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 91L
1,444 MMR
Solo
Loki
Loki
Gold III
Lairick
Loki
Gold III
Level 111
God Stats
5W - 5L
1,534 SR
Queue Stats
114W - 112L
1,379 MMR
Party 2
Artemis
Artemis
Gold III
xCReXx
Artemis
Gold III
Level 157
God Stats
20W - 15L
1,626 SR
Queue Stats
145W - 151L
1,503 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,471 SR
1,436 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,499 SR
1,452 MMR
Nu Wa
Nu Wa
Gold II
 
Nu Wa
Gold II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold IV
Airtothemax
Vamana
Gold IV
Level 65
God Stats
0W - 1L
1,775 SR
Queue Stats
200W - 195L
1,431 MMR
Solo
Ganesha
Ganesha
Gold IV
Goldenbabyjesus1
Ganesha
Gold IV
Level 155
God Stats
12W - 10L
1,641 SR
Queue Stats
639W - 628L
1,430 MMR
Solo
Bakasura
Bakasura
Bronze V
l-_JOEJOEWHO_-l
Bakasura
Bronze V
Level 129
God Stats
0W - 1L
1,279 SR
Queue Stats
2W - 4L
1,449 MMR
Solo
Sol
Sol
Gold III
yourdentist
Sol
Gold III
Level 90
God Stats
3W - 4L
1,301 SR
Queue Stats
418W - 413L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
0 / 2 / 7
7,661
511
5,038
10,779
6,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Hero aR
Anubis
15
5 / 0 / 4
9,249
617
11,734
8,117
4,041
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
14
2 / 1 / 3
8,629
575
11,406
14,255
15,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Loki
Lairick
Loki
16
8 / 1 / 4
9,527
635
12,448
12,032
5,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
xCReXx
Artemis
14
2 / 2 / 2
8,702
580
7,605
10,179
3,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
BellonaRaijinArachneAthena

VS

Bans
Ao KuangAchillesThanatosPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
0 / 2 / 2
7,550
503
5,753
7,559
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
12
2 / 4 / 0
7,099
473
6,107
15,355
7,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 2 / 4
7,050
470
3,700
12,835
9,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
13
0 / 5 / 0
7,054
470
8,267
19,437
16,744
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 4 / 1
8,701
580
11,392
11,635
3,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
17
Kills
6
6
Deaths
17
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
2
0.5
L
Vamana
2
4
0
0.5
L
0
2
4
1
W
Charon
0
2
7
1.75
W
Anubis
Hero aR
Anubis
5
0
4
7
W
Osiris
2
1
3
3.5
W
Loki
Lairick
Loki
8
1
4
10
L
Bakasura
0
5
0
0
W
Artemis
xCReXx
Artemis
2
2
2
1.5
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,231
Damage
35,219
55,362
Taken
66,821
35,612
Mitigated
39,082
24,532
Healing
20,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,753
668
0
1,215
7,559
2,455
0
3,071
4,488
69,101
0
L
Vamana
6,107
2,865
0
3,005
15,355
7,196
0
2,577
12,778
0
57,843
L
3,700
750
0
1,361
12,835
9,031
0
6,341
6,494
14,065
0
W
Charon
5,038
788
2,026
3,268
10,779
6,855
0
7,062
3,717
23,519
0
W
Anubis
Hero aR
Anubis
11,734
330
0
4,582
8,117
4,041
336
2,936
5,071
81,309
0
W
Osiris
11,406
4,796
0
6,261
14,255
15,498
107
998
11,629
0
71,549
W
Loki
Lairick
Loki
12,448
3,946
0
6,859
12,032
5,423
453
3,208
8,767
0
85,141
L
Bakasura
8,267
5,699
0
9,415
19,437
16,744
0
1,434
18,003
0
30,763
W
Artemis
xCReXx
Artemis
7,605
2,093
0
1,536
10,179
3,795
968
6,641
3,538
0
66,291
L
11,392
4,790
0
5,157
11,635
3,656
0
3,349
8,286
69,563
6,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,768
Gold Earned
37,454
504
Minions Killed
447
0
Camps Cleared
0
1,527,318
Distance Traveled
1,540,729
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,550
503
140
9
0
308,604
0
L
Vamana
7,099
473
79
5
0
334,414
4
L
Ganesha
7,050
470
4
0
0
280,946
5
W
Charon
7,661
511
24
2
0
323,319
3
W
Anubis
9,249
617
136
9
0
294,541
5
W
Osiris
8,629
575
96
6
0
266,846
2
W
Loki
9,527
635
124
8
0
373,432
0
L
Bakasura
7,054
470
92
6
0
318,153
2
W
Artemis
8,702
580
124
8
0
269,180
0
L
Sol
8,701
580
132
9
0
298,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role