Player Matchup

Merlin
Merlin
Gold V
ElMontix
Merlin
Gold V
Level 153
God Stats
4W - 3L
1,557 SR
Queue Stats
44W - 47L
1,324 MMR
Party 3
Freya
Freya
Gold III
Mitchman614
Freya
Gold III
Level 140
God Stats
9W - 1L
1,736 SR
Queue Stats
113W - 119L
1,567 MMR
Party 1
Mulan
Mulan
Gold IV
SpoofandOof
Mulan
Gold IV
Level 170
God Stats
1W - 1L
1,430 SR
Queue Stats
30W - 30L
1,385 MMR
Solo
Athena
Athena
Silver II
dsupplierrOnIG
Athena
Silver II
Level 139
God Stats
3W - 1L
1,711 SR
Queue Stats
73W - 84L
1,173 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
gpm1990_
Ne Zha
Gold IV
Level 147
God Stats
6W - 3L
1,616 SR
Queue Stats
97W - 106L
1,409 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,610 SR
1,372 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,612 SR
1,399 MMR
Geb
Geb
Gold V
 
Geb
Gold V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold IV
Dr3adfullttv
Raijin
Gold IV
Level 121
God Stats
9W - 6L
1,593 SR
Queue Stats
368W - 359L
1,375 MMR
Solo
Lancelot
Lancelot
Gold III
Fredo SG
Lancelot
Gold III
Level 155
God Stats
3W - 6L
1,699 SR
Queue Stats
182W - 194L
1,514 MMR
Party 2
Izanami
Izanami
Gold V
Javi-6969-
Izanami
Gold V
Level 191
God Stats
5W - 8L
1,572 SR
Queue Stats
239W - 251L
1,358 MMR
Solo
Nike
Nike
Gold V
Kamaligy
Nike
Gold V
Level 126
God Stats
27W - 13L
1,695 SR
Queue Stats
90W - 90L
1,247 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ElMontix
Merlin
12
0 / 1 / 1
7,154
550
5,617
4,779
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 1
7,447
573
7,062
6,769
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 1
7,623
586
9,909
12,327
8,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
2 / 1 / 1
6,854
527
3,313
11,140
9,470
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
gpm1990_
Ne Zha
12
1 / 4 / 3
6,816
524
2,548
12,780
5,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
Ao KuangSun WukongPele

VS

Bans
AresArachneAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 0 / 0
6,066
467
2,017
7,724
5,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
14
3 / 0 / 1
8,198
631
4,255
6,173
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
Fredo SG
Lancelot
11
1 / 3 / 3
6,429
495
7,624
10,808
4,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Javi-6969-
Izanami
7
0 / 2 / 0
5,137
395
2,663
5,234
1,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nike
13
6 / 2 / 1
8,059
620
8,452
15,133
11,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
7
Kills
10
10
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
0
0
L
Raijin
3
0
1
3.5
W
Merlin
ElMontix
Merlin
0
1
1
0.5
L
Lancelot
Fredo SG
Lancelot
1
3
3
0.83
L
Izanami
Javi-6969-
Izanami
0
2
0
0
L
Nike
6
2
1
3.25
W
2
1
1
2.5
W
2
3
1
0.83
W
2
1
1
2.5
W
Ne Zha
gpm1990_
Ne Zha
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,449
Damage
25,011
47,795
Taken
45,072
28,246
Mitigated
25,113
13,525
Healing
11,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,017
33
0
2,642
7,724
5,071
0
4,542
2,876
20,075
0
L
Raijin
4,255
102
0
1,125
6,173
2,367
0
2,823
3,158
74,547
0
W
Merlin
ElMontix
Merlin
5,617
246
0
748
4,779
1,712
0
1,541
3,238
59,805
0
L
Lancelot
Fredo SG
Lancelot
7,624
2,068
0
1,578
10,808
4,444
0
4,064
6,526
0
46,765
L
Izanami
Javi-6969-
Izanami
2,663
1,905
0
856
5,234
1,788
0
3,323
1,741
0
29,535
L
Nike
8,452
2,118
0
4,885
15,133
11,443
0
354
14,779
1,057
53,349
W
7,062
2,232
0
3,324
6,769
2,485
651
1,299
5,470
57,397
3,177
W
9,909
1,162
0
4,785
12,327
8,608
0
524
11,803
0
58,895
W
3,313
1,335
0
1,892
11,140
9,470
48
2,386
8,754
16,923
0
W
Ne Zha
gpm1990_
Ne Zha
2,548
716
0
2,776
12,780
5,971
0
1,142
11,638
0
50,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,894
Gold Earned
33,889
434
Minions Killed
401
0
Camps Cleared
0
1,287,374
Distance Traveled
1,139,365
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,066
467
24
2
0
214,776
2
L
Raijin
8,198
631
144
11
0
259,347
5
W
Merlin
7,154
550
120
9
0
248,083
3
L
Lancelot
6,429
495
70
5
0
299,538
0
L
Izanami
5,137
395
60
5
0
142,057
0
L
Nike
8,059
620
103
8
0
223,647
3
W
Freya
7,447
573
127
10
0
246,308
0
W
Mulan
7,623
586
93
7
0
246,867
3
W
Athena
6,854
527
21
2
0
262,923
1
W
Ne Zha
6,816
524
73
6
0
283,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role