Player Matchup

Charon
Charon
BarlesBingus
Charon
Level 121
God Stats
7W - 8L
1,500 SR
Queue Stats
145W - 107L
1,680 Elo+
Party 1
Nox
Nox
SinkableRuby
Nox
Level 154
God Stats
8W - 6L
1,557 SR
Queue Stats
97W - 84L
1,559 Elo+
Party 2
Anhur
Anhur
SlimPickenz
Anhur
Level 152
God Stats
20W - 18L
1,617 SR
Queue Stats
353W - 351L
1,579 Elo+
Solo
Baba Yaga
Baba Yaga
kOOcOO4cOcOpufs
Baba Yaga
Level 167
God Stats
1W - 8L
1,542 SR
Queue Stats
465W - 449L
1,571 Elo+
Party 1
Pele
Pele
nuvalewa
Pele
Level 148
God Stats
1W - 8L
1,319 SR
Queue Stats
129W - 126L
1,542 Elo+
Party 2
Team Averages
Level 148
1,507 SR
1,586 Elo+

VS

Team Averages
Level 154
1,605 SR
1,592 Elo+
Achilles
Achilles
Dinzen
Achilles
Level 158
God Stats
3W - 6L
1,661 SR
Queue Stats
177W - 165L
1,562 Elo+
Solo
Rama
Rama
MiracleJF
Rama
Level 144
God Stats
14W - 5L
1,715 SR
Queue Stats
163W - 128L
1,548 Elo+
Solo
Sylvanus
Sylvanus
SirFeedsAlot23
Sylvanus
Level 158
God Stats
253W - 228L
1,556 SR
Queue Stats
257W - 232L
1,533 Elo+
Solo
Merlin
Merlin
TheNebelung
Merlin
Level 152
God Stats
8W - 6L
1,683 SR
Queue Stats
339W - 269L
1,615 Elo+
Solo
Tsukuyomi
Tsukuyomi
Śilky
Tsukuyomi
Level 158
God Stats
2W - 2L
1,408 SR
Queue Stats
63W - 44L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
9
0 / 5 / 4
5,853
488
3,517
12,108
8,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 2 / 1
6,914
576
6,658
7,857
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
6,037
503
2,888
8,066
2,232
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baba Yaga
kOOcOO4cOcOpufs
Baba Yaga
12
2 / 4 / 1
7,360
613
10,273
12,179
6,603
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
10
2 / 3 / 1
6,157
513
8,173
10,732
3,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dinzen
Achilles
11
4 / 1 / 3
6,549
546
9,010
11,747
6,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
14
2 / 0 / 3
7,910
659
5,500
6,794
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
13
1 / 1 / 1
7,343
612
6,403
13,824
8,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
12
4 / 2 / 5
7,619
635
8,643
7,290
2,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Śilky
Tsukuyomi
13
5 / 3 / 5
7,883
657
8,886
12,792
4,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
16
16
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Charon
0
5
4
0.4
W
Achilles
Dinzen
Achilles
4
1
3
5.5
W
Rama
2
0
3
3.5
L
3
2
1
1.75
W
Sylvanus
1
1
1
1.5
L
0
2
0
0
W
Merlin
4
2
5
3.25
L
Baba Yaga
kOOcOO4cOcOpufs
Baba Yaga
2
4
1
0.63
L
Pele
2
3
1
0.83
W
Tsukuyomi
Śilky
Tsukuyomi
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,509
Damage
38,442
50,942
Taken
52,447
23,553
Mitigated
24,845
10,929
Healing
20,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
3,517
397
139
1,597
12,108
8,145
0
2,847
9,261
20,445
0
W
Achilles
Dinzen
Achilles
9,010
559
0
939
11,747
6,725
246
3,616
8,131
0
36,878
W
Rama
5,500
4,045
0
4,842
6,794
2,691
964
538
6,256
0
66,015
L
6,658
1,213
0
1,019
7,857
3,240
0
2,349
5,508
52,069
0
W
Sylvanus
6,403
2,084
132
8,685
13,824
8,046
351
8,214
5,610
52,424
3,611
L
2,888
1,753
0
2,262
8,066
2,232
0
421
7,645
0
41,961
W
Merlin
8,643
807
0
1,847
7,290
2,633
716
4,883
2,407
53,564
0
L
Baba Yaga
kOOcOO4cOcOpufs
Baba Yaga
10,273
970
0
3,806
12,179
6,603
0
7,639
4,540
58,011
0
L
Pele
8,173
1,708
0
2,106
10,732
3,333
0
1,752
8,980
0
37,578
W
Tsukuyomi
Śilky
Tsukuyomi
8,886
3,381
0
4,055
12,792
4,750
0
3,197
9,595
0
58,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,321
Gold Earned
37,304
364
Minions Killed
451
0
Camps Cleared
0
1,246,083
Distance Traveled
1,208,403
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,853
488
19
2
0
248,074
0
W
Achilles
6,549
546
41
3
0
270,773
0
W
Rama
7,910
659
124
10
0
229,913
4
L
Nox
6,914
576
98
8
0
233,533
3
W
Sylvanus
7,343
612
97
8
0
192,164
0
L
Anhur
6,037
503
84
7
0
237,784
0
W
Merlin
7,619
635
105
9
0
237,249
0
L
Baba Yaga
7,360
613
104
9
0
230,244
0
L
Pele
6,157
513
59
5
0
296,448
3
W
Tsukuyomi
7,883
657
84
7
0
278,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role