Player Matchup

Zhong Kui
Zhong Kui
A Retir3d Ninja
Zhong Kui
Level 172
God Stats
5W - 2L
1,545 SR
Queue Stats
122W - 128L
1,369 Elo+
Party 1
Artemis
Artemis
Bjust-suck-it
Artemis
Level 157
God Stats
107W - 80L
1,592 SR
Queue Stats
480W - 472L
1,498 Elo+
Solo
Horus
Horus
demonstrat3
Horus
Level 158
God Stats
2W - 3L
1,664 SR
Queue Stats
53W - 41L
1,585 Elo+
Party 1
Odin
Odin
peregrina666
Odin
Level 156
God Stats
4W - 6L
1,416 SR
Queue Stats
108W - 115L
1,409 Elo+
Solo
Janus
Janus
sober-sunblock14
Janus
Level 4
God Stats
31W - 40L
1,412 SR
Queue Stats
91W - 97L
1,527 Elo+
Solo
Team Averages
Level 129
1,526 SR
1,478 Elo+

VS

Team Averages
Level 85
1,566 SR
1,501 Elo+
Merlin
Merlin
Granio
Merlin
Level 87
God Stats
0W - 2L
1,648 SR
Queue Stats
15W - 10L
1,500 Elo+
Solo
Anubis
Anubis
Icy0tter
Anubis
Level 88
God Stats
9W - 4L
1,706 SR
Queue Stats
65W - 57L
1,532 Elo+
Solo
Sun Wukong
Sun Wukong
MrCorpus
Sun Wukong
Level 3
God Stats
2W - 3L
1,495 SR
Queue Stats
2W - 4L
1,457 Elo+
Solo
Cupid
Cupid
OberynPond
Cupid
Level 121
God Stats
26W - 42L
1,499 SR
Queue Stats
218W - 238L
1,524 Elo+
Solo
Cthulhu
Cthulhu
RumpMcDump
Cthulhu
Level 125
God Stats
17W - 22L
1,479 SR
Queue Stats
301W - 303L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
A Retir3d Ninja
Zhong Kui
16
6 / 2 / 4
9,076
1,008
7,943
8,063
6,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
14
1 / 2 / 5
7,774
864
5,562
8,084
3,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 1 / 10
8,246
916
9,587
12,572
8,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

13
0 / 2 / 7
7,347
816
2,848
10,856
9,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 3 / 4
9,215
1,024
11,200
8,882
4,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Granio
Merlin
14
2 / 4 / 1
7,719
858
5,545
8,770
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Icy0tter
Anubis
15
3 / 4 / 3
8,358
929
10,675
9,729
4,585
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
MrCorpus
Sun Wukong
15
2 / 2 / 6
8,427
936
10,652
11,732
11,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
9
0 / 0 / 0
4,800
533
0
0
0
Cthulhu
RumpMcDump
Cthulhu
14
2 / 3 / 4
8,258
918
10,685
13,424
10,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
13
Kills
9
10
Deaths
13
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
A Retir3d Ninja
Zhong Kui
6
2
4
4
W
Artemis
1
2
5
1.75
L
Merlin
Granio
Merlin
2
4
1
0.63
L
Anubis
Icy0tter
Anubis
3
4
3
1.13
L
Sun Wukong
MrCorpus
Sun Wukong
2
2
6
2.5
L
Cupid
0
0
0
0
L
Cthulhu
RumpMcDump
Cthulhu
2
3
4
1.33
W
1
1
10
6
W
0
2
7
1.75
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,140
Damage
37,557
48,457
Taken
43,655
31,897
Mitigated
28,767
10,385
Healing
6,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
A Retir3d Ninja
Zhong Kui
7,943
369
0
1,370
8,063
6,409
384
3,654
4,409
21,374
0
W
Artemis
5,562
2,054
0
1,130
8,084
3,403
509
4,312
3,772
0
25,274
L
Merlin
Granio
Merlin
5,545
198
0
500
8,770
2,750
0
4,621
3,975
22,556
0
L
Anubis
Icy0tter
Anubis
10,675
0
0
3,606
9,729
4,585
0
3,242
6,234
35,158
0
L
Sun Wukong
MrCorpus
Sun Wukong
10,652
1,158
0
1,029
11,732
11,036
0
4,763
6,512
0
29,934
L
Cupid
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
RumpMcDump
Cthulhu
10,685
253
388
1,101
13,424
10,396
0
5,943
7,001
18,850
0
W
9,587
3,089
1,138
2,562
12,572
8,840
210
7,432
5,140
0
17,751
W
2,848
312
240
3,465
10,856
9,195
28
6,114
4,742
0
10,860
W
11,200
294
0
480
8,882
4,050
775
5,393
3,489
36,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,658
Gold Earned
37,562
186
Minions Killed
172
0
Camps Cleared
0
999,120
Distance Traveled
779,350
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,076
1,008
47
5
0
207,726
0
W
Artemis
7,774
864
42
5
0
188,178
0
L
Merlin
7,719
858
43
5
0
188,057
0
L
Anubis
8,358
929
71
8
0
185,252
0
L
Sun Wukong
8,427
936
41
5
0
197,870
2
L
Cupid
4,800
533
0
0
0
0
0
L
Cthulhu
8,258
918
17
2
0
208,171
3
W
Horus
8,246
916
18
2
0
228,961
0
W
Odin
7,347
816
18
2
0
197,952
0
W
Janus
9,215
1,024
61
7
0
176,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role