Player Matchup

Olorun
Olorun
 
Olorun
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Alvi_Alonso19
Nu Wa
Level 155
God Stats
4W - 2L
1,976 SR
Queue Stats
91W - 87L
1,468 Elo+
Party 1
Fenrir
Fenrir
Carlosnffc
Fenrir
Level 146
God Stats
3W - 4L
1,694 SR
Queue Stats
130W - 110L
1,631 Elo+
Party 3
Horus
Horus
GauntletOfFeeds
Horus
Level 16
God Stats
3W - 2L
1,666 SR
Queue Stats
48W - 33L
1,722 Elo+
Party 3
Lancelot
Lancelot
TTv_cFire
Lancelot
Level 141
God Stats
0W - 2L
1,318 SR
Queue Stats
106W - 105L
1,464 Elo+
Party 1
Team Averages
Level 113
1,631 SR
1,557 Elo+

VS

Team Averages
Level 107
1,477 SR
1,525 Elo+
Ares
Ares
DeepInMyBot
Ares
Level 66
God Stats
3W - 0L
1,990 SR
Queue Stats
15W - 10L
1,680 Elo+
Solo
Horus
Horus
EXPLOSIV2M
Horus
Level 104
God Stats
8W - 9L
1,475 SR
Queue Stats
322W - 299L
1,438 Elo+
Solo
Skadi
Skadi
ParaBеllum
Skadi
Level 136
God Stats
1W - 2L
1,311 SR
Queue Stats
304W - 268L
1,486 Elo+
Party 2
Raijin
Raijin
iwannabeaflyer
Raijin
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 52L
1,532 Elo+
Solo
Cliodhna
Cliodhna
ryujiinjaaka
Cliodhna
Level 102
God Stats
1W - 5L
1,111 SR
Queue Stats
353W - 325L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
6 / 3 / 0
6,493
649
8,425
7,045
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 2 / 0
4,973
497
3,635
7,140
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Carlosnffc
Fenrir
9
0 / 2 / 0
4,951
495
2,827
8,606
5,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 0 / 6
5,771
577
3,107
7,707
5,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
TTv_cFire
Lancelot
9
0 / 3 / 0
4,855
486
1,112
7,592
2,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 4
5,344
534
2,806
9,906
5,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
12
1 / 0 / 1
6,523
652
4,920
6,026
3,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 2 / 1
6,204
620
5,905
6,458
2,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 0 / 1
6,277
628
4,500
6,216
2,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
ryujiinjaaka
Cliodhna
10
4 / 1 / 2
6,268
627
4,906
5,304
1,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
6
Kills
9
10
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
6
3
0
2
L
0
2
0
0
L
Fenrir
Carlosnffc
Fenrir
0
2
0
0
W
0
3
4
0.67
W
Horus
1
0
1
1.5
L
0
0
6
3
W
2
2
1
1.25
L
Lancelot
TTv_cFire
Lancelot
0
3
0
0
W
2
0
1
2.5
W
Cliodhna
ryujiinjaaka
Cliodhna
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,106
Damage
23,037
38,090
Taken
33,910
19,372
Mitigated
15,517
11,209
Healing
11,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
8,425
4,759
240
1,313
7,045
3,859
1,054
772
6,273
37,340
8,315
L
3,635
1,036
0
500
7,140
2,497
0
3,593
3,547
40,196
0
L
Fenrir
Carlosnffc
Fenrir
2,827
647
0
3,897
8,606
5,011
0
216
7,765
0
26,417
W
2,806
221
0
1,438
9,906
5,654
0
3,909
5,956
13,908
0
W
Horus
4,920
2,145
120
3,738
6,026
3,495
0
181
5,411
0
44,490
L
3,107
1,548
1,702
3,082
7,707
5,114
48
1,664
6,043
0
13,134
W
5,905
2,837
0
830
6,458
2,456
538
3,239
3,219
0
44,249
L
Lancelot
TTv_cFire
Lancelot
1,112
490
0
475
7,592
2,891
20
1,061
6,492
0
32,308
W
4,500
552
0
2,299
6,216
2,007
0
2,391
3,825
57,798
0
W
Cliodhna
ryujiinjaaka
Cliodhna
4,906
375
0
3,236
5,304
1,905
0
1,387
3,917
0
33,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,043
Gold Earned
30,616
243
Minions Killed
317
0
Camps Cleared
0
964,973
Distance Traveled
998,288
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,493
649
74
7
0
165,987
0
L
Nu Wa
4,973
497
66
7
0
170,110
0
L
Fenrir
4,951
495
39
4
0
194,331
3
W
Ares
5,344
534
15
2
0
212,306
4
W
Horus
6,523
652
73
7
0
189,095
4
L
Horus
5,771
577
12
1
0
198,777
3
W
Skadi
6,204
620
75
8
0
178,247
0
L
Lancelot
4,855
486
52
5
0
235,768
1
W
Raijin
6,277
628
92
9
0
175,774
1
W
Cliodhna
6,268
627
62
6
0
242,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role