Player Matchup

Bellona
Bellona
BootyXSenpai
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DoorboiLeague
Cthulhu
Level 76
God Stats
9W - 4L
1,482 SR
Queue Stats
59W - 58L
1,360 Elo+
Party 1
Skadi
Skadi
GwadLook
Skadi
Level 7
God Stats
1W - 0L
1,761 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
LazuliLapis
Aphrodite
Level 85
God Stats
1W - 0L
1,432 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Hera
Hera
ThiccNadian
Hera
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 51L
1,424 Elo+
Solo
Team Averages
Level 48
1,535 SR
1,457 Elo+

VS

Team Averages
Level 50
1,490 SR
1,420 Elo+
Loki
Loki
GN7-_Joker
Loki
Level 44
God Stats
16W - 9L
1,544 SR
Queue Stats
261W - 243L
1,387 Elo+
Solo
Jormungandr
Jormungandr
I_DemiGod247_I
Jormungandr
Level 66
God Stats
31W - 23L
1,580 SR
Queue Stats
281W - 272L
1,473 Elo+
Solo
Jing Wei
Jing Wei
MsFrizzleMe901
Jing Wei
Level 55
God Stats
9W - 11L
1,365 SR
Queue Stats
90W - 83L
1,445 Elo+
Solo
Amaterasu
Amaterasu
NASDID
Amaterasu
Level 41
God Stats
19W - 26L
1,397 SR
Queue Stats
34W - 51L
1,334 Elo+
Solo
Merlin
Merlin
juanitorosito
Merlin
Level 46
God Stats
10W - 10L
1,565 SR
Queue Stats
258W - 264L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BootyXSenpai
Bellona
8
3 / 0 / 0
4,956
551
2,011
5,725
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
9
2 / 1 / 1
5,155
573
4,081
6,104
4,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
GwadLook
Skadi
7
1 / 2 / 2
4,690
521
4,694
4,429
1,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
LazuliLapis
Aphrodite
6
0 / 1 / 2
4,346
483
1,155
4,745
2,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 0 / 1
5,611
623
2,831
3,725
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
4,787
532
3,318
7,889
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
I_DemiGod247_I
Jormungandr
8
0 / 1 / 2
4,858
540
2,808
5,103
3,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
8
2 / 2 / 1
4,985
554
2,300
6,277
2,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
NASDID
Amaterasu
10
1 / 2 / 0
5,333
593
2,597
7,778
3,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
3,126
347
0
0
0

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
7
Kills
4
4
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
BootyXSenpai
Bellona
3
0
0
3
W
Cthulhu
2
1
1
2.5
L
1
2
0
0.5
W
Skadi
GwadLook
Skadi
1
2
2
1
L
Jormungandr
I_DemiGod247_I
Jormungandr
0
1
2
1
W
Aphrodite
LazuliLapis
Aphrodite
0
1
2
1
L
Jing Wei
2
2
1
1.25
L
Amaterasu
NASDID
Amaterasu
1
2
0
0.5
W
1
0
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,772
Damage
11,023
24,728
Taken
27,047
12,748
Mitigated
11,804
4,981
Healing
11,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BootyXSenpai
Bellona
2,011
773
0
875
5,725
2,958
0
671
5,054
0
30,469
W
Cthulhu
4,081
612
59
715
6,104
4,501
0
0
6,104
16,740
190
L
3,318
758
0
3,849
7,889
2,866
0
2,334
5,555
0
28,817
W
Skadi
GwadLook
Skadi
4,694
1,723
0
22
4,429
1,505
0
894
3,535
0
22,449
L
Jormungandr
I_DemiGod247_I
Jormungandr
2,808
1,013
0
1,265
5,103
3,435
0
586
4,517
21,131
0
W
Aphrodite
LazuliLapis
Aphrodite
1,155
489
296
1,258
4,745
2,695
0
1,243
3,502
9,271
0
L
Jing Wei
2,300
1,760
0
2,965
6,277
2,110
0
454
5,823
0
26,118
L
Amaterasu
NASDID
Amaterasu
2,597
1,044
0
3,075
7,778
3,393
488
3,992
3,275
0
34,864
W
2,831
932
0
1,756
3,725
1,089
320
0
3,725
42,368
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,758
Gold Earned
23,089
161
Minions Killed
190
0
Camps Cleared
0
827,264
Distance Traveled
702,128
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,956
551
45
5
0
199,805
0
W
Cthulhu
5,155
573
15
2
0
162,135
3
L
Loki
4,787
532
55
6
0
194,190
0
W
Skadi
4,690
521
29
3
0
168,240
0
L
Jormungandr
4,858
540
31
3
0
169,146
3
W
Aphrodite
4,346
483
11
1
0
142,510
0
L
Jing Wei
4,985
554
51
6
0
152,872
0
L
Amaterasu
5,333
593
53
6
0
185,920
2
W
Hera
5,611
623
61
7
0
154,574
0
L
Merlin
3,126
347
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role