Player Matchup

Neith
Neith
Agatarrium
Neith
Level 29
God Stats
112W - 106L
1,515 SR
Queue Stats
181W - 215L
1,449 Elo+
Party 2
Baron Samedi
Baron Samedi
Cornflix
Baron Samedi
Level 42
God Stats
8W - 4L
1,619 SR
Queue Stats
27W - 24L
1,485 Elo+
Solo
Bacchus
Bacchus
Dayzune
Bacchus
Level 68
God Stats
80W - 72L
1,518 SR
Queue Stats
183W - 216L
1,449 Elo+
Party 2
Thanatos
Thanatos
Opikiki
Thanatos
Level 64
God Stats
2W - 5L
1,500 SR
Queue Stats
88W - 98L
1,501 Elo+
Solo
Shiva
Shiva
miguellaves
Shiva
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,512 Elo+
Solo
Team Averages
Level 67
1,530 SR
1,479 Elo+

VS

Team Averages
Level 74
1,558 SR
1,508 Elo+
Discordia
Discordia
FootballRUS
Discordia
Level 130
God Stats
1,063W - 1,081L
1,560 SR
Queue Stats
1,080W - 1,130L
1,530 Elo+
Solo
Artemis
Artemis
Mylifeasmaka
Artemis
Level 104
God Stats
1W - 1L
1,731 SR
Queue Stats
11W - 11L
1,519 Elo+
Solo
Guan Yu
Guan Yu
Quibsdottir
Guan Yu
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 15L
1,533 Elo+
Party 1
Jormungandr
Jormungandr
juanmagaymer
Jormungandr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 70L
1,426 Elo+
Solo
Baron Samedi
Baron Samedi
spiken98
Baron Samedi
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
1 / 0 / 5
10,638
967
10,733
7,077
3,473
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Cornflix
Baron Samedi
17
7 / 1 / 8
11,972
1,088
20,113
10,355
5,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Dayzune
Bacchus
17
6 / 0 / 5
12,228
1,112
9,954
13,429
22,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
Opikiki
Thanatos
17
1 / 1 / 6
11,202
1,018
10,044
8,691
4,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 1 / 14
11,575
1,052
16,823
14,093
14,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

283

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FootballRUS
Discordia
15
0 / 1 / 0
9,450
859
2,341
2,455
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Mylifeasmaka
Artemis
15
0 / 5 / 1
9,833
894
7,968
11,080
3,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
Quibsdottir
Guan Yu
15
0 / 5 / 1
9,819
893
7,859
20,314
24,207
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jormungandr
juanmagaymer
Jormungandr
16
1 / 2 / 2
10,876
989
11,819
22,996
27,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
spiken98
Baron Samedi
16
2 / 4 / 1
10,927
993
13,812
13,941
6,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
17
Kills
3
3
Deaths
17
38
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
1
0
5
3.5
W
Baron Samedi
Cornflix
Baron Samedi
7
1
8
11
W
Bacchus
Dayzune
Bacchus
6
0
5
8.5
L
Discordia
FootballRUS
Discordia
0
1
0
0
L
Artemis
Mylifeasmaka
Artemis
0
5
1
0.1
W
Thanatos
Opikiki
Thanatos
1
1
6
4
L
Guan Yu
Quibsdottir
Guan Yu
0
5
1
0.1
L
Jormungandr
juanmagaymer
Jormungandr
1
2
2
1
W
2
1
14
9
L
Baron Samedi
spiken98
Baron Samedi
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,667
Damage
43,799
53,645
Taken
70,786
50,390
Mitigated
62,784
20,744
Healing
7,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
10,733
3,846
0
2,309
7,077
3,473
0
4,538
2,097
0
38,215
W
Baron Samedi
Cornflix
Baron Samedi
20,113
1,101
1,559
4,676
10,355
5,712
0
5,956
4,288
28,287
0
W
Bacchus
Dayzune
Bacchus
9,954
879
0
2,774
13,429
22,048
0
8,890
4,295
12,928
0
L
Discordia
FootballRUS
Discordia
2,341
82
0
222
2,455
915
0
1,981
435
11,882
0
L
Artemis
Mylifeasmaka
Artemis
7,968
2,749
0
507
11,080
3,894
0
4,161
6,530
0
20,470
W
Thanatos
Opikiki
Thanatos
10,044
1,921
0
6,482
8,691
4,531
0
2,648
5,829
0
32,750
L
Guan Yu
Quibsdottir
Guan Yu
7,859
1,031
1,057
2,015
20,314
24,207
0
8,832
10,644
0
13,131
L
Jormungandr
juanmagaymer
Jormungandr
11,819
1,284
0
601
22,996
27,292
0
8,935
12,152
38,857
0
W
16,823
2,480
658
2,286
14,093
14,626
0
6,566
7,157
0
31,129
L
Baron Samedi
spiken98
Baron Samedi
13,812
1,774
1,717
936
13,941
6,476
0
5,919
7,535
41,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,615
Gold Earned
50,905
252
Minions Killed
194
8
Camps Cleared
8
1,090,173
Distance Traveled
806,343
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,638
967
78
7
1
200,930
0
W
Baron Samedi
11,972
1,088
23
2
1
198,237
0
W
Bacchus
12,228
1,112
21
2
1
228,158
0
L
Discordia
9,450
859
27
2
0
58,142
0
L
Artemis
9,833
894
35
3
2
165,166
0
W
Thanatos
11,202
1,018
73
7
5
237,750
0
L
Guan Yu
9,819
893
7
1
2
188,512
0
L
Jormungandr
10,876
989
61
6
1
202,106
0
W
Shiva
11,575
1,052
57
5
0
225,098
0
L
Baron Samedi
10,927
993
64
6
3
192,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role