Player Matchup

Ymir
Ymir
Irizan
Ymir
Level 99
God Stats
1W - 1L
1,782 SR
Queue Stats
103W - 91L
1,507 Elo+
Party 2
Danzaburou
Danzaburou
TillingBird9952
Danzaburou
Level 140
God Stats
315W - 378L
1,398 SR
Queue Stats
1,270W - 1,666L
1,340 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
drednes
Morgan Le Fay
Level 137
God Stats
8W - 9L
1,458 SR
Queue Stats
107W - 95L
1,504 Elo+
Party 2
Team Averages
Level 125
1,546 SR
1,451 Elo+

VS

Team Averages
Level 111
1,629 SR
1,602 Elo+
Lancelot
Lancelot
ArgusStronk
Lancelot
Level 127
God Stats
20W - 6L
1,668 SR
Queue Stats
240W - 126L
1,679 Elo+
Party 1
Anubis
Anubis
ThatGingerGuy24
Anubis
Level 83
God Stats
3W - 2L
1,515 SR
Queue Stats
53W - 55L
1,443 Elo+
Solo
Serqet
Serqet
stalinas008
Serqet
Level 123
God Stats
7W - 3L
1,704 SR
Queue Stats
150W - 40L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Irizan
Ymir
14
4 / 4 / 8
12,268
767
6,014
18,928
15,290
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
TillingBird9952
Danzaburou
12
0 / 7 / 5
10,721
670
5,644
15,879
4,799
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
drednes
Morgan Le Fay
15
5 / 5 / 4
12,508
782
19,187
14,083
4,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ArgusStronk
Lancelot
17
5 / 2 / 10
13,115
820
11,797
12,579
9,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
4 / 3 / 8
12,867
804
14,392
10,983
5,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
15
7 / 7 / 6
13,018
814
14,185
14,491
7,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
40
9
Kills
16
16
Deaths
12
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Lancelot
ArgusStronk
Lancelot
5
2
10
5
L
Ymir
Irizan
Ymir
4
4
8
2
W
4
3
8
2.67
L
Danzaburou
TillingBird9952
Danzaburou
0
7
5
0.36
L
Morgan Le Fay
drednes
Morgan Le Fay
5
5
4
1.4
W
Serqet
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,845
Damage
40,374
48,890
Taken
38,053
25,059
Mitigated
22,767
6,567
Healing
7,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
ArgusStronk
Lancelot
11,797
1,647
283
940
12,579
9,597
334
8,358
3,877
0
28,116
L
Ymir
Irizan
Ymir
6,014
1,437
166
1,017
18,928
15,290
64
7,918
9,776
17,713
0
W
14,392
357
0
5,196
10,983
5,762
685
7,465
3,054
73,652
0
L
Danzaburou
TillingBird9952
Danzaburou
5,644
1,402
0
3,567
15,879
4,799
329
4,458
10,507
0
43,458
L
Morgan Le Fay
drednes
Morgan Le Fay
19,187
913
0
1,817
14,083
4,970
0
2,379
10,452
54,853
0
W
Serqet
14,185
1,885
445
476
14,491
7,408
0
8,852
5,341
0
37,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,497
Gold Earned
39,000
166
Minions Killed
184
0
Camps Cleared
0
823,260
Distance Traveled
950,289
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,115
820
31
2
0
367,867
0
L
Ymir
12,268
767
16
1
0
271,832
7
W
Anubis
12,867
804
116
7
0
282,618
0
L
Danzaburou
10,721
670
71
4
0
253,675
2
L
Morgan Le Fay
12,508
782
79
5
0
297,753
0
W
Serqet
13,018
814
37
2
0
299,804
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role