Player Matchup

Guan Yu
Guan Yu
Eonan20
Guan Yu
Level 39
God Stats
3W - 1L
1,603 SR
Queue Stats
41W - 52L
1,367 Elo+
Solo
Hercules
Hercules
HeavyHeartless
Hercules
Level 108
God Stats
95W - 89L
1,388 SR
Queue Stats
121W - 114L
1,491 Elo+
Party 1
Hachiman
Hachiman
Ranvalok112
Hachiman
Level 50
God Stats
9W - 9L
1,512 SR
Queue Stats
17W - 19L
1,469 Elo+
Solo
Surtr
Surtr
grashopper78
Surtr
Level 88
God Stats
7W - 3L
1,268 SR
Queue Stats
18W - 9L
1,673 Elo+
Solo
Anubis
Anubis
pikken2
Anubis
Level 179
God Stats
75W - 49L
1,614 SR
Queue Stats
217W - 214L
1,548 Elo+
Party 1
Team Averages
Level 93
1,477 SR
1,510 Elo+

VS

Team Averages
Level 94
1,523 SR
1,477 Elo+
Sol
Sol
EdwardEdward99
Sol
Level 89
God Stats
5W - 7L
1,448 SR
Queue Stats
184W - 198L
1,464 Elo+
Solo
Izanami
Izanami
Hugghz
Izanami
Level 102
God Stats
4W - 3L
1,519 SR
Queue Stats
153W - 136L
1,520 Elo+
Solo
Zhong Kui
Zhong Kui
Laupaca
Zhong Kui
Level 128
God Stats
2W - 3L
1,503 SR
Queue Stats
90W - 77L
1,494 Elo+
Solo
Ares
Ares
cafoinamorata
Ares
Level 108
God Stats
3W - 2L
1,646 SR
Queue Stats
184W - 167L
1,509 Elo+
Solo
Bastet
Bastet
groovy_petouzz
Bastet
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 45L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Eonan20
Guan Yu
14
2 / 2 / 7
8,659
509
6,251
18,330
10,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
15
8 / 2 / 8
9,813
577
14,844
20,051
21,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Ranvalok112
Hachiman
15
1 / 1 / 5
8,837
520
8,026
11,790
4,704
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 3 / 4
8,051
474
7,617
19,075
15,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
pikken2
Anubis
18
9 / 2 / 5
11,200
659
19,739
13,641
7,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,593
505
14,370
19,062
7,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Hugghz
Izanami
14
2 / 7 / 2
8,835
520
5,526
13,993
3,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Laupaca
Zhong Kui
16
2 / 3 / 3
10,390
611
17,137
12,416
16,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
3 / 3 / 2
8,803
518
9,984
17,718
22,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
2 / 4 / 2
8,620
507
11,176
18,113
6,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
22
Kills
10
10
Deaths
22
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Guan Yu
Eonan20
Guan Yu
2
2
7
2.75
W
Hercules
8
2
8
6
L
Izanami
Hugghz
Izanami
2
7
2
0.43
L
Zhong Kui
Laupaca
Zhong Kui
2
3
3
1.17
W
Hachiman
Ranvalok112
Hachiman
1
1
5
3.5
L
3
3
2
1.33
W
2
3
4
1.33
L
2
4
2
0.75
W
Anubis
pikken2
Anubis
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,477
Damage
58,193
82,887
Taken
81,302
59,918
Mitigated
56,527
31,629
Healing
19,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,370
4,164
0
7,733
19,062
7,916
1,093
3,299
15,763
84,222
0
W
Guan Yu
Eonan20
Guan Yu
6,251
2,869
445
5,548
18,330
10,834
0
10,062
8,268
0
56,569
W
Hercules
14,844
4,257
522
8,844
20,051
21,744
285
10,628
9,423
0
36,094
L
Izanami
Hugghz
Izanami
5,526
3,335
0
2,058
13,993
3,362
0
9,650
4,343
0
58,275
L
Zhong Kui
Laupaca
Zhong Kui
17,137
3,965
0
4,123
12,416
16,025
2,177
598
11,818
87,612
18,949
W
Hachiman
Ranvalok112
Hachiman
8,026
3,636
0
5,040
11,790
4,704
537
4,683
7,107
0
73,275
L
9,984
310
0
1,518
17,718
22,267
208
3,646
14,072
24,179
0
W
7,617
2,386
0
2,450
19,075
15,420
0
11,837
7,238
1,192
44,570
L
11,176
2,592
0
4,240
18,113
6,957
0
3,289
14,824
0
71,772
W
Anubis
pikken2
Anubis
19,739
1,832
0
8,780
13,641
7,216
216
3,156
10,485
108,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,560
Gold Earned
45,241
468
Minions Killed
501
0
Camps Cleared
0
1,679,082
Distance Traveled
1,639,165
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,593
505
114
7
0
286,383
0
W
Guan Yu
8,659
509
86
5
0
331,682
0
W
Hercules
9,813
577
54
3
0
378,658
0
L
Izanami
8,835
520
104
6
0
306,035
3
L
Zhong Kui
10,390
611
166
10
0
294,064
0
W
Hachiman
8,837
520
114
7
0
320,345
3
L
Ares
8,803
518
21
1
0
363,633
3
W
Surtr
8,051
474
59
3
0
328,173
0
L
Bastet
8,620
507
96
6
0
389,050
0
W
Anubis
11,200
659
155
9
0
320,224
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role