Player Matchup

Hachiman
Hachiman
Silver II
DaMoroccan
Hachiman
Silver II
Level 125
God Stats
6W - 8L
1,324 SR
Queue Stats
128W - 142L
1,082 MMR
Party 1
Ares
Ares
Silver II
FaintCalf24532
Ares
Silver II
Level 81
God Stats
0W - 5L
1,142 SR
Queue Stats
92W - 106L
1,015 MMR
Party 2
Thoth
Thoth
Silver II
LightsknTrickDdy
Thoth
Silver II
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 158L
1,031 MMR
Party 1
Awilix
Awilix
Gold V
Nardi Wick
Awilix
Gold V
Level 87
God Stats
14W - 17L
1,540 SR
Queue Stats
131W - 141L
1,208 MMR
Party 2
Cerberus
Cerberus
Silver II
deadshotta94
Cerberus
Silver II
Level 142
God Stats
3W - 6L
1,418 SR
Queue Stats
424W - 454L
1,063 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,385 SR
1,080 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,483 SR
1,176 MMR
Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver I
 
Thanatos
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver II
BLUNTEDGOON187
Apollo
Silver II
Level 159
God Stats
19W - 27L
1,464 SR
Queue Stats
922W - 975L
1,046 MMR
Solo
Vulcan
Vulcan
Silver I
PsychoXRoses
Vulcan
Silver I
Level 127
God Stats
48W - 39L
1,567 SR
Queue Stats
173W - 189L
1,126 MMR
Solo
Geb
Geb
Bronze I
zPromethazineee
Geb
Bronze I
Level 116
God Stats
7W - 7L
1,384 SR
Queue Stats
55W - 89L
706 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DaMoroccan
Hachiman
11
6 / 2 / 0
6,653
605
6,375
8,436
3,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 1
4,506
410
2,195
5,572
3,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 3 / 4
5,748
523
4,492
6,547
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Nardi Wick
Awilix
8
1 / 4 / 3
5,248
477
2,685
9,066
3,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
deadshotta94
Cerberus
8
0 / 4 / 5
5,538
503
3,571
11,634
8,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Sun WukongKaliRaijinArachne

VS

Bans
JormungandrAo KuangPeleAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
6 / 1 / 1
8,338
758
8,049
8,066
3,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
 
Thanatos
12
6 / 2 / 3
7,544
686
6,550
11,294
4,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 2 / 4
7,059
642
6,213
6,277
2,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
12
0 / 1 / 3
6,928
630
6,051
5,538
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 5 / 4
6,211
565
2,781
10,920
7,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
8
Kills
16
16
Deaths
11
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
1
1
6.5
W
Thanatos
 
Thanatos
6
2
3
3.75
W
2
2
4
2
L
Hachiman
DaMoroccan
Hachiman
6
2
0
3
L
0
3
1
0.17
L
1
3
4
1
L
Awilix
Nardi Wick
Awilix
1
4
3
0.63
W
Vulcan
0
1
3
1.5
L
Cerberus
deadshotta94
Cerberus
0
4
5
0.63
W
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,318
Damage
29,644
41,255
Taken
42,095
20,335
Mitigated
19,636
8,407
Healing
17,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,049
1,029
73
3,146
8,066
3,808
83
3,082
4,727
49,339
0
W
Thanatos
 
Thanatos
6,550
1,909
0
9,556
11,294
4,528
71
1,976
9,278
0
57,403
W
6,213
3,632
0
1,993
6,277
2,260
1,252
915
5,362
0
37,824
L
Hachiman
DaMoroccan
Hachiman
6,375
4,541
0
2,590
8,436
3,363
0
1,584
6,852
0
42,743
L
2,195
463
0
1,000
5,572
3,208
0
3,470
1,795
10,769
0
L
4,492
220
0
730
6,547
1,962
0
3,975
2,518
36,430
0
L
Awilix
Nardi Wick
Awilix
2,685
1,270
0
1,176
9,066
3,006
0
2,755
6,231
0
30,235
W
Vulcan
6,051
2,647
0
1,396
5,538
2,040
24
2,979
2,559
52,535
0
L
Cerberus
deadshotta94
Cerberus
3,571
528
0
2,911
11,634
8,796
0
4,476
6,978
21,459
0
W
2,781
208
0
1,306
10,920
7,000
0
1,244
9,676
15,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,693
Gold Earned
36,080
244
Minions Killed
366
0
Camps Cleared
0
913,541
Distance Traveled
1,184,125
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,338
758
106
10
0
222,481
2
W
Thanatos
7,544
686
96
9
0
261,439
1
W
Apollo
7,059
642
75
7
0
221,178
2
L
Hachiman
6,653
605
69
6
0
183,970
1
L
Ares
4,506
410
21
2
0
118,102
0
L
Thoth
5,748
523
57
5
0
224,545
1
L
Awilix
5,248
477
50
5
0
163,856
0
W
Vulcan
6,928
630
82
7
0
240,229
2
L
Cerberus
5,538
503
47
4
0
223,068
2
W
Geb
6,211
565
7
1
0
238,798
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role