Player Matchup

Bacchus
Bacchus
BigFatJon
Bacchus
Level 108
God Stats
2W - 3L
1,446 SR
Queue Stats
226W - 231L
1,449 Elo+
Solo
Fenrir
Fenrir
DisturbedxFan96
Fenrir
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 206L
1,424 Elo+
Solo
Kuzenbo
Kuzenbo
MesserFromDubv
Kuzenbo
Level 99
God Stats
1W - 1L
1,313 SR
Queue Stats
29W - 38L
1,358 Elo+
Solo
Skadi
Skadi
Slippery Owl
Skadi
Level 137
God Stats
2W - 0L
1,740 SR
Queue Stats
125W - 119L
1,530 Elo+
Party 1
Bastet
Bastet
SyruppedWaffles
Bastet
Level 159
God Stats
2W - 2L
1,492 SR
Queue Stats
233W - 230L
1,557 Elo+
Party 1
Team Averages
Level 132
1,498 SR
1,463 Elo+

VS

Team Averages
Level 112
1,603 SR
1,479 Elo+
Ne Zha
Ne Zha
Merlybrit
Ne Zha
Level 145
God Stats
2W - 3L
1,793 SR
Queue Stats
455W - 480L
1,409 Elo+
Solo
Janus
Janus
SasukeLuda
Janus
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 36L
1,401 Elo+
Solo
Hun Batz
Hun Batz
SiderMKU1
Hun Batz
Level 86
God Stats
0W - 2L
1,405 SR
Queue Stats
6W - 10L
1,507 Elo+
Solo
Sol
Sol
jeebs10
Sol
Level 156
God Stats
13W - 10L
1,608 SR
Queue Stats
1,134W - 1,163L
1,461 Elo+
Solo
Apollo
Apollo
vitorkanbara16
Apollo
Level 156
God Stats
3W - 3L
1,707 SR
Queue Stats
658W - 377L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigFatJon
Bacchus
15
4 / 5 / 12
9,527
866
4,666
15,328
18,998
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 4 / 13
8,651
786
6,718
14,361
12,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 1 / 17
10,608
964
6,214
21,006
17,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
4 / 2 / 12
10,056
914
12,045
10,662
5,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
14 / 2 / 5
11,162
1,015
17,175
13,536
6,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Merlybrit
Ne Zha
16
2 / 6 / 6
8,558
778
12,705
11,950
5,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
15
3 / 9 / 4
8,533
776
7,332
13,027
4,301
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
SiderMKU1
Hun Batz
9
0 / 2 / 2
7,016
638
1,183
2,567
1,098
Sol
16
3 / 4 / 4
9,058
823
16,158
11,155
4,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
6 / 4 / 6
10,125
920
10,832
12,163
9,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
36
25
Kills
14
14
Deaths
25
59
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigFatJon
Bacchus
4
5
12
2
W
1
4
13
1.88
L
Ne Zha
Merlybrit
Ne Zha
2
6
6
0.83
W
2
1
17
10.5
L
Janus
3
9
4
0.56
L
Hun Batz
SiderMKU1
Hun Batz
0
2
2
0.5
W
4
2
12
5
W
14
2
5
8.25
L
Sol
3
4
4
1.25
L
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,818
Damage
48,210
74,893
Taken
50,862
60,687
Mitigated
24,806
24,650
Healing
8,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigFatJon
Bacchus
4,666
314
1,434
1,473
15,328
18,998
480
2,939
12,329
15,834
0
W
6,718
1,418
2,833
2,244
14,361
12,808
223
4,651
8,219
0
9,295
L
Ne Zha
Merlybrit
Ne Zha
12,705
1,184
162
1,067
11,950
5,394
69
1,352
10,598
0
20,475
W
6,214
1,656
2,640
8,764
21,006
17,341
1,570
8,298
11,490
20,073
0
L
Janus
7,332
792
0
432
13,027
4,301
0
3,288
9,739
16,311
0
L
Hun Batz
SiderMKU1
Hun Batz
1,183
54
39
64
2,567
1,098
0
410
2,157
0
2,760
W
12,045
3,898
0
702
10,662
5,037
3,914
3,513
7,124
0
38,490
W
17,175
3,798
976
3,584
13,536
6,503
1,395
3,771
9,715
0
26,694
L
Sol
16,158
1,998
198
4,009
11,155
4,688
0
3,210
7,945
31,408
0
L
10,832
3,976
697
2,311
12,163
9,325
0
2,620
9,543
0
28,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,004
Gold Earned
43,290
127
Minions Killed
137
0
Camps Cleared
0
1,129,576
Distance Traveled
664,568
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,527
866
15
1
0
203,414
0
W
Fenrir
8,651
786
6
1
0
216,134
0
L
Ne Zha
8,558
778
26
2
0
184,452
0
W
Kuzenbo
10,608
964
23
2
0
229,159
0
L
Janus
8,533
776
20
2
0
148,384
0
L
Hun Batz
7,016
638
3
0
0
34,502
0
W
Skadi
10,056
914
67
6
0
211,569
0
W
Bastet
11,162
1,015
16
1
0
269,300
0
L
Sol
9,058
823
39
4
0
137,664
0
L
Apollo
10,125
920
49
4
0
159,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role