Player Matchup

Gilgamesh
Gilgamesh
Gold II
 
Gilgamesh
Gold II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze IV
Bonasio666
Chang'e
Bronze IV
Level 83
God Stats
0W - 1L
1,434 SR
Queue Stats
1W - 5L
1,473 MMR
Solo
Hun Batz
Hun Batz
Bronze IV
Joebo493
Hun Batz
Bronze IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,038 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 119
1,478 SR
1,337 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,335 SR
1,300 MMR
Sun Wukong
Sun Wukong
Silver IV
CoachOptimistic
Sun Wukong
Silver IV
Level 102
God Stats
3W - 4L
1,480 SR
Queue Stats
18W - 28L
1,005 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Daylyt_11
Baron Samedi
Gold IV
Level 127
God Stats
6W - 6L
1,440 SR
Queue Stats
217W - 244L
1,435 MMR
Solo
Mercury
Mercury
Gold IV
Iambigdamge
Mercury
Gold IV
Level 181
God Stats
2W - 3L
1,086 SR
Queue Stats
502W - 552L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
0 / 2 / 1
6,328
633
2,745
7,205
3,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
Bonasio666
Chang'e
8
0 / 6 / 1
6,307
631
1,697
10,728
3,493
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hun Batz
Joebo493
Hun Batz
10
2 / 6 / 0
7,046
705
4,226
9,461
4,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesThothChaacNe ZhaHera

VS

Bans
AthenaHadesMartichorasCabrakanBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CoachOptimistic
Sun Wukong
12
5 / 0 / 8
8,695
870
5,071
8,042
3,885
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Daylyt_11
Baron Samedi
12
8 / 0 / 6
9,474
947
12,706
5,528
2,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Iambigdamge
Mercury
11
1 / 2 / 11
8,178
818
5,630
8,726
2,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
14
14
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
2
1
0.25
L
Chang'e
Bonasio666
Chang'e
0
6
1
0.08
W
Sun Wukong
CoachOptimistic
Sun Wukong
5
0
8
9
W
Baron Samedi
Daylyt_11
Baron Samedi
8
0
6
11
W
Mercury
Iambigdamge
Mercury
1
2
11
3.25
L
Hun Batz
Joebo493
Hun Batz
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,668
Damage
23,407
27,394
Taken
22,296
11,807
Mitigated
9,029
1,432
Healing
6,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,745
539
0
262
7,205
3,872
0
3,542
3,537
0
12,075
L
Chang'e
Bonasio666
Chang'e
1,697
456
345
565
10,728
3,493
0
4,727
5,709
9,904
0
W
Sun Wukong
CoachOptimistic
Sun Wukong
5,071
715
248
733
8,042
3,885
779
603
7,439
0
26,870
W
Baron Samedi
Daylyt_11
Baron Samedi
12,706
1,968
1,088
2,953
5,528
2,323
1,424
438
5,090
31,747
0
W
Mercury
Iambigdamge
Mercury
5,630
2,431
0
1,714
8,726
2,821
96
1,118
7,608
0
29,510
L
Hun Batz
Joebo493
Hun Batz
4,226
109
0
260
9,461
4,442
0
3,926
5,238
0
22,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,681
Gold Earned
26,347
51
Minions Killed
125
0
Camps Cleared
0
376,142
Distance Traveled
573,820
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,328
633
13
1
0
84,827
0
L
Chang'e
6,307
631
10
1
0
124,965
0
W
Sun Wukong
8,695
870
23
2
0
177,578
0
W
Baron Samedi
9,474
947
54
5
0
161,340
0
W
Mercury
8,178
818
48
5
0
234,902
0
L
Hun Batz
7,046
705
28
3
0
166,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role