Player Matchup

Kumbhakarna
Kumbhakarna
Cordovil_36
Kumbhakarna
Level 127
God Stats
4W - 0L
1,802 SR
Queue Stats
285W - 268L
1,463 Elo+
Party 1
Anubis
Anubis
CriBush00
Anubis
Level 129
God Stats
3W - 3L
1,619 SR
Queue Stats
425W - 414L
1,441 Elo+
Solo
Rama
Rama
NaveSilva
Rama
Level 147
God Stats
5W - 8L
1,265 SR
Queue Stats
412W - 397L
1,421 Elo+
Party 1
Zhong Kui
Zhong Kui
finnrd
Zhong Kui
Level 104
God Stats
8W - 7L
1,530 SR
Queue Stats
182W - 194L
1,442 Elo+
Party 1
Shiva
Shiva
oO_INXA_Oo
Shiva
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,424 Elo+
Party 1
Team Averages
Level 104
1,543 SR
1,438 Elo+

VS

Team Averages
Level 142
1,467 SR
1,472 Elo+
Thanatos
Thanatos
 
Thanatos
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
JadeStorm05
Tiamat
Level 121
God Stats
26W - 36L
1,476 SR
Queue Stats
347W - 331L
1,550 Elo+
Solo
Kumbhakarna
Kumbhakarna
Millo San
Kumbhakarna
Level 190
God Stats
18W - 18L
1,540 SR
Queue Stats
200W - 205L
1,450 Elo+
Party 2
Merlin
Merlin
MrWislow
Merlin
Level 22
God Stats
0W - 2L
1,263 SR
Queue Stats
7W - 13L
1,391 Elo+
Party 3
Rama
Rama
xHx Battosai
Rama
Level 264
God Stats
18W - 15L
1,556 SR
Queue Stats
568W - 568L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Cordovil_36
Kumbhakarna
13
4 / 1 / 7
8,236
588
6,502
12,664
5,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
CriBush00
Anubis
15
6 / 1 / 1
9,765
698
5,355
8,389
4,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
13
6 / 0 / 3
9,032
645
8,854
8,120
3,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
finnrd
Zhong Kui
13
1 / 1 / 2
7,940
567
3,647
10,624
11,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shiva
12
1 / 0 / 6
7,218
516
6,787
10,173
6,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 6 / 0
6,983
499
5,366
14,139
5,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
12
0 / 2 / 2
7,491
535
9,830
10,259
8,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
Millo San
Kumbhakarna
8
0 / 1 / 0
5,468
391
1,803
8,472
3,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
MrWislow
Merlin
11
0 / 4 / 0
6,110
436
8,076
6,802
2,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 0
5,568
398
3,225
10,600
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
18
Kills
3
3
Deaths
18
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
6
0
0.5
W
Kumbhakarna
Cordovil_36
Kumbhakarna
4
1
7
7.5
W
Anubis
CriBush00
Anubis
6
1
1
6.5
L
Tiamat
0
2
2
0.5
L
Kumbhakarna
Millo San
Kumbhakarna
0
1
0
0
L
Merlin
MrWislow
Merlin
0
4
0
0
W
Rama
6
0
3
7.5
W
Zhong Kui
finnrd
Zhong Kui
1
1
2
2
W
Shiva
1
0
6
4
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,145
Damage
28,300
49,970
Taken
50,272
31,093
Mitigated
22,954
21,105
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,366
1,115
0
5,734
14,139
5,065
0
3,838
10,301
0
45,144
W
Kumbhakarna
Cordovil_36
Kumbhakarna
6,502
1,207
0
5,172
12,664
5,648
345
2,791
9,396
40,290
0
W
Anubis
CriBush00
Anubis
5,355
62
0
5,672
8,389
4,202
869
4,500
3,412
78,719
0
L
Tiamat
9,830
1,078
0
3,244
10,259
8,960
0
5,265
4,994
50,355
0
L
Kumbhakarna
Millo San
Kumbhakarna
1,803
0
0
1,952
8,472
3,739
0
1,181
7,291
8,506
0
L
Merlin
MrWislow
Merlin
8,076
431
0
740
6,802
2,042
0
3,999
2,803
37,953
0
W
Rama
8,854
6,484
0
2,484
8,120
3,166
6,699
3,146
4,732
0
75,618
W
Zhong Kui
finnrd
Zhong Kui
3,647
387
0
5,000
10,624
11,865
38
5,087
4,154
47,378
0
W
Shiva
6,787
488
590
2,187
10,173
6,212
329
1,922
8,098
157
32,782
L
3,225
3,017
0
2,526
10,600
3,148
0
1,378
9,222
0
31,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,191
Gold Earned
31,620
461
Minions Killed
295
0
Camps Cleared
0
1,364,100
Distance Traveled
1,205,703
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,983
499
61
4
0
301,528
0
W
Kumbhakarna
8,236
588
64
5
0
307,059
0
W
Anubis
9,765
698
136
10
0
266,693
0
L
Tiamat
7,491
535
104
7
0
239,155
2
L
Kumbhakarna
5,468
391
12
1
0
204,448
4
L
Merlin
6,110
436
69
5
0
269,170
0
W
Rama
9,032
645
132
9
0
256,640
2
W
Zhong Kui
7,940
567
87
6
0
243,376
6
W
Shiva
7,218
516
42
3
0
290,332
8
L
Rama
5,568
398
49
4
0
191,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role