Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
PsychRN5976
Jing Wei
Level 115
God Stats
11W - 12L
1,488 SR
Queue Stats
728W - 740L
1,427 Elo+
Solo
Pele
Pele
TNE Godly
Pele
Level 104
God Stats
2W - 0L
1,733 SR
Queue Stats
5W - 5L
1,397 Elo+
Solo
Nu Wa
Nu Wa
UptightCandy87
Nu Wa
Level 88
God Stats
1W - 0L
1,836 SR
Queue Stats
61W - 52L
1,484 Elo+
Solo
Osiris
Osiris
WorthyFate2
Osiris
Level 109
God Stats
6W - 2L
1,681 SR
Queue Stats
43W - 39L
1,522 Elo+
Solo
Team Averages
Level 112
1,648 SR
1,466 Elo+

VS

Team Averages
Level 94
1,534 SR
1,466 Elo+
Bacchus
Bacchus
 
Bacchus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
AimLessRayne
Ullr
Level 147
God Stats
9W - 9L
1,530 SR
Queue Stats
202W - 223L
1,490 Elo+
Party 1
Jing Wei
Jing Wei
Burrakkuraia
Jing Wei
Level 88
God Stats
2W - 1L
1,758 SR
Queue Stats
62W - 57L
1,484 Elo+
Solo
Nike
Nike
GrayJackguy80ss
Nike
Level 54
God Stats
1W - 1L
1,643 SR
Queue Stats
139W - 139L
1,436 Elo+
Solo
Maman Brigitte
Maman Brigitte
MLE II
Maman Brigitte
Level 67
God Stats
1W - 5L
1,241 SR
Queue Stats
18W - 24L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 0 / 0
4,581
573
2,341
8,610
4,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
PsychRN5976
Jing Wei
9
0 / 0 / 0
4,778
597
1,763
2,901
1,027
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Pele
9
0 / 2 / 1
4,860
608
1,147
8,202
2,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
1 / 1 / 0
5,278
660
3,168
2,274
644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
11
5 / 0 / 0
6,816
852
4,670
6,536
5,658
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 0 / 0
4,606
576
2,652
4,450
3,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 0
4,533
567
3,137
4,840
1,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Jing Wei
Burrakkuraia
Jing Wei
10
2 / 0 / 1
5,736
717
4,897
4,956
1,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 2 / 0
3,841
480
1,311
4,314
3,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maman Brigitte
MLE II
Maman Brigitte
8
1 / 4 / 0
4,225
528
1,079
6,214
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
6
Kills
3
3
Deaths
6
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
0
0
L
Bacchus
 
Bacchus
0
0
0
0
L
0
0
0
0
L
Jing Wei
Burrakkuraia
Jing Wei
2
0
1
2.5
L
0
2
0
0
L
Maman Brigitte
MLE II
Maman Brigitte
1
4
0
0.25
W
Jing Wei
PsychRN5976
Jing Wei
0
0
0
0
W
Pele
0
2
1
0.25
W
1
1
0
1
W
Osiris
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,089
Damage
13,076
28,523
Taken
24,774
14,688
Mitigated
11,897
8,749
Healing
5,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,341
157
82
3,210
8,610
4,510
0
1,605
7,005
19,480
0
L
Bacchus
 
Bacchus
2,652
247
0
761
4,450
3,574
0
1,485
2,965
13,199
0
L
3,137
1,701
0
1,278
4,840
1,554
0
1,097
3,743
0
33,330
L
Jing Wei
Burrakkuraia
Jing Wei
4,897
3,428
0
1,751
4,956
1,696
0
2,119
2,837
0
48,711
L
1,311
518
0
769
4,314
3,124
0
95
4,219
0
12,280
L
Maman Brigitte
MLE II
Maman Brigitte
1,079
141
0
800
6,214
1,949
0
713
5,501
19,468
0
W
Jing Wei
PsychRN5976
Jing Wei
1,763
679
172
1,460
2,901
1,027
0
729
2,172
0
34,394
W
Pele
1,147
307
0
1,541
8,202
2,849
0
294
7,908
0
40,168
W
3,168
907
0
0
2,274
644
152
172
2,102
35,099
0
W
Osiris
4,670
2,325
0
2,284
6,536
5,658
0
931
5,605
0
40,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,313
Gold Earned
22,941
306
Minions Killed
208
0
Camps Cleared
0
806,339
Distance Traveled
771,670
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,581
573
33
4
0
168,965
2
L
Bacchus
4,606
576
13
2
0
180,512
0
L
Ullr
4,533
567
67
8
0
148,741
2
L
Jing Wei
5,736
717
76
10
0
153,958
1
L
Nike
3,841
480
23
3
0
89,863
0
L
Maman Brigitte
4,225
528
29
4
0
198,596
0
W
Jing Wei
4,778
597
64
8
0
135,309
0
W
Pele
4,860
608
63
8
0
197,372
0
W
Nu Wa
5,278
660
71
9
0
139,956
0
W
Osiris
6,816
852
75
9
0
164,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role