Player Matchup

Hel
Hel
LaneBlazer420
Hel
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,128 Elo+
Party 1
Izanami
Izanami
eXhaLePlatinum
Izanami
Level 69
God Stats
2W - 3L
1,591 SR
Queue Stats
5W - 14L
1,128 Elo+
Party 1
Ymir
Ymir
scottishmob
Ymir
Level 17
God Stats
4W - 2L
1,828 SR
Queue Stats
5W - 14L
1,128 Elo+
Party 1
Team Averages
Level 43
1,640 SR
1,128 Elo+

VS

Team Averages
Level 56
1,422 SR
1,581 Elo+
Bellona
Bellona
Choooowda
Bellona
Level 121
God Stats
2W - 2L
1,247 SR
Queue Stats
43W - 38L
1,559 Elo+
Party 2
Yemoja
Yemoja
ToastinYouUp
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,649 Elo+
Party 2
Ix Chel
Ix Chel
eilatangerine
Ix Chel
Level 18
God Stats
18W - 14L
1,520 SR
Queue Stats
30W - 27L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
7,510
626
4,421
10,499
4,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

11
3 / 5 / 0
8,936
745
8,257
12,807
5,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 4 / 3
7,762
647
4,851
16,013
12,987
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Choooowda
Bellona
13
12 / 2 / 2
10,984
915
16,793
14,136
15,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
12
1 / 1 / 13
9,141
762
8,474
11,172
11,581
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
12
1 / 0 / 13
9,643
804
10,455
5,028
2,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
14
14
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bellona
Choooowda
Bellona
12
2
2
6.5
L
0
5
2
0.2
W
Yemoja
1
1
13
7.5
L
3
5
0
0.6
W
Ix Chel
1
0
13
7.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,529
Damage
35,722
39,319
Taken
30,336
22,651
Mitigated
29,776
7,732
Healing
8,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Choooowda
Bellona
16,793
5,347
0
2,149
14,136
15,754
761
4,182
9,954
0
48,562
L
4,421
128
2,176
2,996
10,499
4,042
0
5,418
4,970
13,973
0
W
Yemoja
8,474
2,338
1,507
334
11,172
11,581
992
3,473
7,699
23,851
0
L
8,257
5,545
0
2,310
12,807
5,622
0
4,931
7,822
0
42,095
W
Ix Chel
10,455
478
2,157
2,198
5,028
2,441
368
1,999
3,029
48,087
0
L
4,851
568
0
250
16,013
12,987
0
8,722
7,254
14,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,208
Gold Earned
29,768
81
Minions Killed
135
0
Camps Cleared
0
560,498
Distance Traveled
648,851
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,984
915
52
4
0
211,048
0
L
Hel
7,510
626
10
1
0
193,381
0
W
Yemoja
9,141
762
22
2
0
213,601
0
L
Izanami
8,936
745
59
5
0
176,534
0
W
Ix Chel
9,643
804
61
5
0
224,202
0
L
Ymir
7,762
647
12
1
0
190,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role