Player Matchup

Hou Yi
Hou Yi
CelestialRis
Hou Yi
Level 149
God Stats
12W - 12L
1,630 SR
Queue Stats
781W - 744L
1,576 Elo+
Party 1
Sylvanus
Sylvanus
Digiomegamon
Sylvanus
Level 210
God Stats
9W - 9L
1,502 SR
Queue Stats
1,083W - 1,021L
1,564 Elo+
Party 1
Danzaburou
Danzaburou
Jerbie
Danzaburou
Level 148
God Stats
4W - 4L
1,570 SR
Queue Stats
300W - 240L
1,575 Elo+
Party 3
Apollo
Apollo
Osilou
Apollo
Level 137
God Stats
4W - 5L
1,548 SR
Queue Stats
450W - 402L
1,579 Elo+
Party 3
Thanatos
Thanatos
Satanicvibez995
Thanatos
Level 156
God Stats
3W - 4L
1,584 SR
Queue Stats
473W - 470L
1,558 Elo+
Party 1
Team Averages
Level 160
1,567 SR
1,570 Elo+

VS

Team Averages
Level 146
1,516 SR
1,552 Elo+
Terra
Terra
BongRipzForJesus
Terra
Level 165
God Stats
4W - 3L
1,297 SR
Queue Stats
414W - 377L
1,563 Elo+
Party 2
Freya
Freya
Devqn
Freya
Level 137
God Stats
2W - 3L
1,399 SR
Queue Stats
188W - 194L
1,531 Elo+
Solo
Medusa
Medusa
Goomby
Medusa
Level 138
God Stats
5W - 0L
1,918 SR
Queue Stats
305W - 219L
1,566 Elo+
Party 2
Achilles
Achilles
Rugmatt
Achilles
Level 145
God Stats
4W - 3L
1,465 SR
Queue Stats
319W - 270L
1,558 Elo+
Party 2
Hun Batz
Hun Batz
Wheeple
Hun Batz
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 77L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
1 / 4 / 4
8,817
630
5,277
9,402
4,071
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Digiomegamon
Sylvanus
18
3 / 3 / 6
10,977
784
9,752
13,601
15,540
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Jerbie
Danzaburou
13
0 / 4 / 4
8,368
598
9,375
9,831
4,288
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
Osilou
Apollo
18
5 / 3 / 3
10,983
785
13,638
12,081
6,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
13
0 / 4 / 1
8,228
588
4,237
8,854
3,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 13
9,632
688
4,925
13,503
20,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Freya
Devqn
Freya
18
6 / 2 / 7
11,193
800
11,206
10,489
7,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Goomby
Medusa
16
6 / 2 / 7
10,413
744
14,035
11,230
6,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Rugmatt
Achilles
18
2 / 1 / 11
10,307
736
10,395
16,549
25,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Wheeple
Hun Batz
17
3 / 2 / 10
10,563
755
9,887
10,868
11,701
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
66
9
Kills
18
18
Deaths
9
18
Assists
48
Player
Kills
Deaths
Assists
KDA
W
1
2
13
3.75
L
Hou Yi
1
4
4
0.75
W
Freya
Devqn
Freya
6
2
7
4.75
L
Sylvanus
Digiomegamon
Sylvanus
3
3
6
2
W
Medusa
Goomby
Medusa
6
2
7
4.75
L
Danzaburou
Jerbie
Danzaburou
0
4
4
0.5
L
Apollo
Osilou
Apollo
5
3
3
2.17
W
Achilles
Rugmatt
Achilles
2
1
11
7.5
L
Thanatos
0
4
1
0.13
W
Hun Batz
Wheeple
Hun Batz
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,279
Damage
50,448
53,769
Taken
62,639
33,930
Mitigated
72,169
19,042
Healing
19,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,925
201
7,783
3,629
13,503
20,851
471
1,894
11,609
11,186
0
L
Hou Yi
5,277
1,669
0
88
9,402
4,071
0
3,252
6,150
0
17,070
W
Freya
Devqn
Freya
11,206
2,839
377
2,803
10,489
7,047
3,351
2,224
8,265
30,327
0
L
Sylvanus
Digiomegamon
Sylvanus
9,752
532
7,090
4,895
13,601
15,540
180
5,517
8,084
16,118
492
W
Medusa
Goomby
Medusa
14,035
3,838
0
525
11,230
6,799
2,904
2,051
9,179
0
32,310
L
Danzaburou
Jerbie
Danzaburou
9,375
2,570
731
1,278
9,831
4,288
0
2,502
7,329
0
16,269
L
Apollo
Osilou
Apollo
13,638
7,448
754
1,980
12,081
6,260
1,820
2,607
9,474
0
34,414
W
Achilles
Rugmatt
Achilles
10,395
486
766
2,411
16,549
25,771
742
1,925
14,624
0
18,362
L
Thanatos
4,237
129
0
2,226
8,854
3,771
0
2,253
6,601
0
11,095
W
Hun Batz
Wheeple
Hun Batz
9,887
1,955
575
364
10,868
11,701
482
1,166
9,702
0
23,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,373
Gold Earned
52,108
137
Minions Killed
157
0
Camps Cleared
0
1,146,644
Distance Traveled
1,125,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,632
688
7
1
0
235,125
0
L
Hou Yi
8,817
630
36
3
0
178,074
0
W
Freya
11,193
800
71
5
0
212,899
0
L
Sylvanus
10,977
784
11
1
0
254,907
0
W
Medusa
10,413
744
25
2
0
231,922
0
L
Danzaburou
8,368
598
26
2
0
230,268
0
L
Apollo
10,983
785
48
3
0
243,028
0
W
Achilles
10,307
736
22
2
0
238,324
0
L
Thanatos
8,228
588
16
1
0
240,367
0
W
Hun Batz
10,563
755
32
2
0
207,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role